Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
RNG gearing sucks
Do not overdo RNG for gearing. People want to feel rewarded for their effort, not luck. Some RNG is fine, like rare drops from bosses or treasure for example but not too much. Do not make stats on gear a diablo slot machine. Do not make 100% of all gearpieces pure randomly dropped.
The happiness people feel when they finaly get that slotmachine casino sword does not outweight the frustration people feel when they never get a good item.
The happiness people feel when they finaly get that slotmachine casino sword does not outweight the frustration people feel when they never get a good item.
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Gear can be looted from normal mobs in very rare occasions and causes celebrations when that happens.
Open world raid bosses that have a chance of dropping gear is an awsome activity that involves PvE and PvP.
Games like eso in which you farm a 25 min PvE dungeon 20 times so that you can get that Demonic:
Bow Powered
Bow Precise
Bow Sharpened !!!!BINGO!!!!
Bow Infused
Bow Defending
are stupid.
Next dungeon... Draconic:
Gloves Divines
Gloves Sturdy
Gloves Impenetrable !!!!BINGO!!!!!
Gloves Well-Fitted
Gloves Infused
Gloves Invigorating
When it comes to enchanting, I find that games like BDO in which you get a weapon and you need to make it weapon +16
think that we are stupid. Nobody cares for such time sink except for gamblers (who should seek help)
I much rather games in which enchanting gear is hard but not necessary.
Max enchant is +6
+3 is safe
A player with +0 can kill a player with +++
Nothing game breaking.
Why bother enchanting then? Good players can put the edge to work for their advantage.
RNG in gathering/looting materials?
I hate RNG when it comes to farming.
I rather need 50 units of Iron if that means I am rdy for the craft, rather than needing 15 units but with RNG farming.
Obviously the higher the item level the more material.
RNG like in Black Desert Online is just a waste of time.
TLDR Keep crafting systems of old, drop the RNG 'Regrading'
Reward versus effort. The game has to be built around it or you will fail.