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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Pera Reds visible on map - extension on a concept
Fallout 76 has an interesting concept to deal with non-consensual pvp.
From my limited read, it appears if a player kills another player uncontested, then they will appear on the map as a marked player for others to locate have the opportunity to kill. I believe a general location only is given.
Whilst Ashes has its own system in place, somewhat similar to L2. Which in L2 works well to make pvp a considered action when you know the consequences.
I thought that an extension of the Ashes system to include marking a high level player killer on the map like Fallout 76 but take it further.
Having played PvE, PvP and PvX games, sometimes there is good reason to kill another player and yes, when you are "red/marked* after killing another player uncontested it is a risk.
L2 had a sword, name escapes me, that would randomly drop in the world and give the player that is first to locate it high exp and strength for as long as held. The down side is you were marked on the map and every game player on the map would try to take you out for their own opportunity to get the xp.
Using that idea*
Others thoughts welcome!
From my limited read, it appears if a player kills another player uncontested, then they will appear on the map as a marked player for others to locate have the opportunity to kill. I believe a general location only is given.
Whilst Ashes has its own system in place, somewhat similar to L2. Which in L2 works well to make pvp a considered action when you know the consequences.
I thought that an extension of the Ashes system to include marking a high level player killer on the map like Fallout 76 but take it further.
Having played PvE, PvP and PvX games, sometimes there is good reason to kill another player and yes, when you are "red/marked* after killing another player uncontested it is a risk.
L2 had a sword, name escapes me, that would randomly drop in the world and give the player that is first to locate it high exp and strength for as long as held. The down side is you were marked on the map and every game player on the map would try to take you out for their own opportunity to get the xp.
Using that idea*
- If a player kills another player uncontested, then they go "red".
- They can burn off the red status by either quest, death or pve..(pve take time)
- If the pvp`er kills a certain number of additional players they go even "redder",
- (Fallout 76) After a certain number of kills they are marked on the map for all other players to see.
- (Fallout 76) At X number of uncontested kills their pve, pvp capacity is reduced making them an easy target
- (idea) After X minutes (ie 60min) of survival against bounty seeking players, the PvP`ers pve,pvp capacity is restored
- (idea) After X minutes (ie additinal 60min) of survival against bounty seeking players, the PvP`ers pve,pvp and xp per kill is increased (200%) while still being marked red on the map
Others thoughts welcome!
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Comments
7 won't happen because the system is meant to be "all stick and no carrot", gaining corruption will not have an advantage or reward to it.
Both a reward and a curse at the time if you held it, working against time!
And so much fun hunting it down, if you saw it on the map!
Was hoping to replicate that experience.