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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Importance of storylines
Dont think I have seen this posted anywhere else, if so merge/delete, ban me whatever. Anyway, question, How important to everyone is the general story line? And how important are your choices in the story?
I have always hated how most MMOs have a very linear story that puts me as the good guy/hero in whatever story I am following. Now granted most of the time I play a 'good' female healer...but sometimes I want to have an evil type character as well but there are typically not many ways to do so. In FF14 for example there is an epic story but I have no real dialogue choices, no impact on the world, etc. I think ESO tried to implement this to a point in that I could save a town or village and that town or village then responded differently to me than it did to other players but it still kinda fell short to me. SWTOR tried to implement the 'light-side' 'dark-side' mechanic in a lot of your dialogue choices which was nice but ultimately made zero difference to your story (particularly striking was the Jedi Consular story...kill every jedi you come across and still get named Barsen'thor [a jedi hero] by the council). I just feel that as a RPG I should get to choose how my character acts and what they do, not have it scripted for me.
Lastly, because Im sure that any dev that reads this will immediately think of the programming nightmare, yes I am aware of what I am putting forth. Multiple story-arcs, branching choices, etc. It would be a real headache I know, just throwing something out there that has kinda bothered me with most of the other MMORPGs Ive played.
I have always hated how most MMOs have a very linear story that puts me as the good guy/hero in whatever story I am following. Now granted most of the time I play a 'good' female healer...but sometimes I want to have an evil type character as well but there are typically not many ways to do so. In FF14 for example there is an epic story but I have no real dialogue choices, no impact on the world, etc. I think ESO tried to implement this to a point in that I could save a town or village and that town or village then responded differently to me than it did to other players but it still kinda fell short to me. SWTOR tried to implement the 'light-side' 'dark-side' mechanic in a lot of your dialogue choices which was nice but ultimately made zero difference to your story (particularly striking was the Jedi Consular story...kill every jedi you come across and still get named Barsen'thor [a jedi hero] by the council). I just feel that as a RPG I should get to choose how my character acts and what they do, not have it scripted for me.
Lastly, because Im sure that any dev that reads this will immediately think of the programming nightmare, yes I am aware of what I am putting forth. Multiple story-arcs, branching choices, etc. It would be a real headache I know, just throwing something out there that has kinda bothered me with most of the other MMORPGs Ive played.
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Comments
From an NPC perspective there is only so much you can do, and as it stands now I doubt it would be easily possible to implement something on the NPC side.
To answer your question: You totally can, but it may not come in the form you think. It will be how the people you play with, the towns you build and defend, and the NPC / SP story is likely more to setup why you are here, how you got here, and what happened in the past to cause this series of events.
A unifying aspect of the PvE in my opinion is because it's a unification of us, the players, versus some overwhelming or overpowering force. Hence the reason to unite across guilds, races, and factions, for the hope to beat this story-line enemy. The light and dark aspects come from ourselves, humanity's need and greed for power, wealth, and dominion.
Side note: Because basically everything in the forums is speculation other than official releases it's always best to consider the possibility they actually do have plans to do something like that, but are not far enough along to tell if it's something feasibly possible for the full release.
Though, I must say, it was nice to do some storyline quests, if I was bored or just wanted to do something else by myself.
The one I liked the most was SWTOR. I really enjoyed the cutscenes and got more attached to my character, which is not something that had happened before. Same goes for GW2. I wanted to see the cutscenes than just skipping it. In ESO I was more "Meh", and skipped it from time to time.