Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Player Stores / Crafting requests
ArchivedUser
Guest
Hey I was just thinking if it would be a good idea for players to be able to create stores, or for players to make requests (like at a booth) where they can list the item they want made or reinforced, deposit the narierals and a tip if they are offering one, and then other players can complete their requests if they meet the required parameters.
This way you don't always need to find someone live, and players can make money fulfilling requests.
It just seemed like a fun way to level professions, and or request difficult crafted items.
Let me know what you think.
This way you don't always need to find someone live, and players can make money fulfilling requests.
It just seemed like a fun way to level professions, and or request difficult crafted items.
Let me know what you think.
0
Comments
They introduced it to Archeage and it really takes all the personal interaction out of the game.
Thanks for sharing.
I like the idea of some kind of local kiosk where you can get crafted items worked on in whatever ways they can be worked on. Things like having to search out proper crafters (which are not super busy or maybe unwilling), no fast travel, local only Trade, etc... sound fun in concept and are. They just get a little old after a year or two, depending on how the game actually plays out.
Some possible conveniences are not terrible ideas for seekers or for crafters looking for work.
Alternatively, let me carry trapped chests in my inventory that will one shot prospective thieves snooping in my pack.
Then thieves will just come as a group to beat you up until you hand over your things! x.X