Castle Owners

Please do not give guilds that own a castle or territory a gear/income advantage, games where castle sieging was a thing, you would have a a few handful of strong guilds that would just dominate and control territories and never attack each other, pretty much monopolizing the game. Also they would just get too strong, because of the income they would receive from holding the territory. So please do not give guilds that hold territories an advantage. 

Comments

  • Funds that are generated by the 3 mini-nodes attached to castles can only be spent on the development of those nodes. The castle owner for that month cannot pillage the treasury for assets. Those nodes are limited to level 4 and are auto-sieged in a weekly rotation, with the 4th week being the castle siege. This has all been thought of by the developers. The balance issues you are worried about have already been addressed and will be fine tuned during testing.




  • ezikeo said:
    Please do not give guilds that own a castle or territory a gear/income advantage, games where castle sieging was a thing, you would have a a few handful of strong guilds that would just dominate and control territories and never attack each other, pretty much monopolizing the game. Also they would just get too strong, because of the income they would receive from holding the territory. So please do not give guilds that hold territories an advantage. 
    If there is no advantage to holding a castle, then there is no point in holding a castle.

    Your concern has already been addressed by Intrepid though.   The castle owners aren't going to get a castle and then just freely hold it.  They are going to have to work at it each week.  

    The three sub-nodes needs to be built up each cycle.  That means grinding for XP and transporting goods via caravans.  That generates content.

    They also have to be able to hold the castle.   

    Guilds are 300 people.  Castle sieges are 500 vs 500 (tentatively from Steven At Pax)

    Servers are set up to be 8,000 - 10,000 concurrent people.

    So if 1500 people hold all 5 castles, and the other 6,500 people on a server can't get together to take one castle away, well then your server should be renamed Farmville

    • Please give guilds that own a castle an advantage, both in terms of income and power. 
    • Please give guilds an incentive to attack these castles. 
    • Please give guilds an incentive to defend these castles. 
    • Please give guilds a reason to ally with other guilds to attack these castles.
    • Please give guilds a reason to ally with other guilds to defend these castles.
  • ArchivedUserArchivedUser Guest
    edited October 2018
    Krojak said:
    • Please give guilds that own a castle an advantage, both in terms of income and power. 
    • Please give guilds an incentive to attack these castles. 
    • Please give guilds an incentive to defend these castles. 
    • Please give guilds a reason to ally with other guilds to attack these castles.
    • Please give guilds a reason to ally with other guilds to defend these castles.
    Please give Krojak an A-  for wanting reasons and incentives for all.  The minus is for his forgetting to want incentives and reasons for rallying the more casual players to help in all endeavors.  
  • It's on purpose, incentive to clan up and all.
  • It's on purpose, incentive to clan up and all.
    Yarrr right matey being part of a crew is always for the best
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