Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
The overall story experience epic or standard?
Mmo storylines are good sometimes but a lot of times the side quest even little fillers in the main story are tedious and just brain dead boring. Ashes is saying that our actions affect the world, is that just saying by housing and life skill options or will like at a certain time of the year a horde invasion is pending with the nodes being at this time like dungeons as all manner of enemies can invade and the horde is not just defeated by killing the leader, like allied guilds would assemble their parties to explore and gather information about the impending doom and deep lore that if not completed within a set time they grow more in power leading for players to log in more because less forces the more powerful the enemy's. This would just be a side quest that is world involving that could possibly go on for a week because of the raised difficulty of monsters and their tactical attacks on our forces. The more reserved players don't have to be capped to play but be support like gathering supplies scouting enemy line and relaying messages to NPC and far way nodes. (This may seem long as hell to do for a game but most gamers want that immerse challenge that makes you think about what to do afterwards when you have no healer and you hold the info for the army weakness. we can finally put microphone to use my holding alliance meetings in a metropolis tavern to discuss our next move to end the corrupt kings rule.
0
Comments
The evil gods cheered when they set down their armies and they began to fight for control of the planet, but then something unexpected began to happen. Before any army could win they began making peace and becoming friends. "Nooo!" Cried the evil gods. "You must fight to see who is strongest!" But the people would not fight, so the evil gods created Orcs and set them upon Verra to reignite the wars and the battles began anew. The evil gods cheered!
But once again. Peace began to prevail. Instead of killing the orcs, everyone began to accept them and the wars started coming to an end again. This angered the evil gods. "Why don't you fight!?" They cried! "Maim, kill, murder! What good are you!?" And so the evil gods landed on Verra themselves and began to sow division, hatred, and racism among the people. They tempted them will all manner of greed, goods, and power, and enticed them to fight among themselves.
At first it worked, but what the evil gods did not expect is that the people of Verra had created their own gods. Gods of goodness, peace, and patience. Gods of charity, love, and altruism, and the people fought back against the evil gods. They fought back against the evil gods, trapping and imprisoning them. The people of Verra defeated their evil masters and chose goodness over evil.
But the forces of darkness had one last trump card and they played it. The people of Verra had no choice but to evacuate the planet for a world named Sanctus where they could regroup and plan and come back stronger than ever.
And that's where we are today.
(I just made that up btw. It's not the official lore.)
Nodes will be sieged by npcs from time to time, one specific example was given with metropolis level nodes. Once a node reaches that level it may awaken a dragon (or whatever cataclysmic threat is nearby) that has slumbered in a nearby mountain (sea/cave/vulcano) for aeons.
It won't just come out and attack, but there will be a chain of events leading up to it and it is in the players responsibility to gather intel on it as well warn fellow players from the threat to prepare and make a stand against it.
How far and deep this scenario? We don't know.
In the end it may just be a slaughtering feast in 5 parts but it may also be interconnected with different quests to understand what and when the enemy is coming and/or quests to build suitable city defenses, war machines and player gear as well as/or weakening the hordes/main threat before they actually attack.
What it will be in the end remains to be seen.