Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Aimbotters vs Head Hitboxes
ArchivedUser
Guest
As title says, for most, if not every online game with a head hitbox, for the purpose of introducing a sniping mechanic, based upon actual active human skill, a 3rd party program or "cheat" has been created to allow perfect aim. The developers would the patch the game or anti-cheat, in attempt to resolve the situation.
I am not advocating to remove or keep a head hitbox. A head hit is effectively a guaranteed "if-I-hit-this-exact-spot-I-get-a-crit" that requires skill to pull off. I am wondering is is possible, at all, to have a non-exploitable hitbox?
The devil is in the details and the length of time to patch a game to fix the aimbot exploit... that is process cycles away from working on an expansion, or other things more fun. Too long a wait for a patch, and players think dev's are blind (hello Blizzard's Warden).
In the end, the head hitbox crit is a mechanic, that shall be exploited in the future by our elite haxor who hides beind a VPN + No-IP, for the uber pwnage, a worth while dev risk?
I am not advocating to remove or keep a head hitbox. A head hit is effectively a guaranteed "if-I-hit-this-exact-spot-I-get-a-crit" that requires skill to pull off. I am wondering is is possible, at all, to have a non-exploitable hitbox?
The devil is in the details and the length of time to patch a game to fix the aimbot exploit... that is process cycles away from working on an expansion, or other things more fun. Too long a wait for a patch, and players think dev's are blind (hello Blizzard's Warden).
In the end, the head hitbox crit is a mechanic, that shall be exploited in the future by our elite haxor who hides beind a VPN + No-IP, for the uber pwnage, a worth while dev risk?
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Comments
A good "Old Scool" way an exploit is created is by using wireshark to record message traffic. via reapeated use to see the messages going to Intrepid Studios, when an advantagous action is performed, and the specific area in the message is determined, one would be able to manually calculate the bits needed. The next stage is to write a script that then takes advantage of knowing what to calculate to edit the message field, and set up the timing of the tampered message. The final stage is a program that automates when to dynamically modify the message to Intrepid, to create the desired effect. Of couse encrypted messages and message checksums block simple haxors but the better ones work on the checksum calculations to further hide their exploit. Encryption and checksums only go so far aka Computer Science's Towers of Hanoi problem going round and round... then comes decompilers, vulnerabilities, etc. aka
TLDR much has to be done and maintained mindfulness on the Dev's side to stop aimbotters
Lance Armstrong
Mark McGuire
All the top NCAA basketball teams
Clinton's
Bush's
Russian Olympians
Patriots
I think you get the idea
I anyhow trust IS to be able to handle these cheaters because when a game is looking this good in alpha I have no reason to think otherwise.
It is a cat-vs-mouse evolution game.
I get your point, but I still think @sunfrog is right. If you really care about actually being the best, you would never cheat.
One major deterrent to aim-botting is the fact that while we will definitely have action combat that can be abused, Ashes is still an MMO. The character that a player has spent countless hours creating and progressing with is at risk every time they cheat. It's not like Fortnite, where they can just make a new account and VPN in if necessary.
I'm sure it will be handled well. I don't think it will be as big of an issue as people anticipate.
One of the big differences at least in the MMO landscape is how early Intrepid are building in ways to monitor, and designing with anti-cheat in mind. While I think the intent of your statement is correct you aren't exactly right that just because you don't know about something that you can't prevent it. You can use the methods that are known, along with your knowledge of how the systems work to extrapolate and proactively stop many forms of attacks that may not be popular at this time regardless if you are aware of them or not.
I think your intent was that you cannot prevent 100% of the exploits and I agree, the main thing is that you prevent the largest portion and have the ability to react fast to the ones that you couldn't, And the early decisions