Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Kickerstarter and Cash Shop cosmetic item integration and mount concerns
ArchivedUser
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I remember Steven mentioned at one point he wasn't a fan of cash shop items that felt like they completely didn't fit into the world. You know, Chibi stuff, mascot or meta mounts that are purely there to be silly and fun. #KoreanMMOs
Some of the designs I've seen of the skins, mounts and such from kick starter exclusives, or the ongoing monthly backer content for ashes, While not completely outlandish, some things I've narrowed my eyes on wondering 'Why... Are players getting this?' from a perspective of lore and immersion.
I'm perfectly fine with exclusives, although I'd really love a way for existing backers to have opportunity to see missed months... Since I didn't even realize it was rotating until recently and hadn't checked the shop since the summer rewards. Personal gripe though!
Either way, my point here is Integration. What I mean by this is these items should not always be player exclusive. Have NPCs or other members of the world, equal to the renown you want it to have be on a NPC of equivalent renown for the armor or cosmetic concept in question. Obviously this won't apply to everything.
Listening to one of @Simurgh 's podcasts they discussed Animal Husbandry. At my kickstarter level there's a exclusive mount involved. I love the mount concept. My question: Will I be able to breed this mount? I imagine not, but I feel that should be a player decision, perhaps add some high failure rate or something into breeding extremely rare mounts such as those.
I also would like to see incredibly important NPCs have access to this exclusive mount if the lore fits.
I guess it boils down. Give thought to immersion and integration of exclusive outside of game content earned by methods not within the game.
For example, as cool as the pre-order exclusives or cross game mount rewards in World of Warcraft were- I simply never used them. There was no logical reason my character would have access to say.. Tyreal's charger. It looks cool, but it's immersion breaking and... That alone can make me quit a game. It's why I stay away from Eastern/Korean/Asian MMO's. So many times you see such outlandish characters not fitting the world, contrasting say... A dark fantasy background. It's an eye sore to me, but ultimately subjective.
What are your thoughts on exclusive cosmetics? Do you prefer the content to be more exclusive to the player to make your character stand out as more unique? Or are you on the side that you like seeing NPCs of similar renown using the same awesome cosmetics that make you feel unique? Maybe a different take entirely? Do tell!
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The cosmetic rewards are all skins. You have to acquire the base class of mount/pet/mule in game before you can apply the skin. Your exact question was asked about husbandry in an earlier livestream and the answer was no. Applying the skin changes how that one particular item appears. Would kind of defeat the purpose if every person was able to recreate the same or close to effect in game. Will there be a huge variation through husbandry in game? Yes.
And yet another "Runes mah Murshun!" false start. As you said, it is all subjective. Just because you may like Hello Kitty or Dark Souls is your favorite, doesn't mean they are going to cater to what your personal preference is. The vision is Steven's, he decides the course of the game, and if you don't like his list of class names, or choice of art style that he directs his people to make, life is going to be hard in Ashes.
For example, my avatar is my Archeage Character wearing the infamous Inquisitor Robes. An armor plated priest costume in my opinion was the best costume in the game. I think in all my time in AA I only found 1 other character who used it on any regular basis, and that was only after a server merge.
Now, as far as immersion breaking, Steven is aware of this and he has responded to the most hated mount.
After the public outcry Steven specifically addressed it:
After that, the cosmetics seem to stay pretty non-immersion breaking.
You both have valid points of view. The vision is Seven's and if someone doesn't like it, "life is going to be hard in Ashes". But then again... if enough people don't like it, life is going to be hard on Ashes.
The only thing I've seen that has raised any concern is the teddy-bear mount, but Steven has addressed it, and we haven't seen anything else like it. I'm hopeful the game's immersion stays at the threshold I enjoy, but I'm also aware that we all have different tastes and we need to be cognizant of that. How far is too far is something that'll just have to play out in natural order between IS and the market. All we can do is share our own opinions.
As far as who am I to do decide what’s immersive... Well I’m the only person who counts. I’m a customer. The customers, the players giving IS money, we are the ones who decide that. Not the designers. They can try to make the experience for us but it’s up to us whether or not it succeeded. And if we decide it didn’t, and leave because it really cheapens the game and takes the fun away, it becomes yet another entry in one of those “MMOs that failed” articles.
I distinctly recall Steven saying in an early live stream how much he was not a fan of games like TERA (Without stating the name) ruined his immersion with Cash Shop items. So I completely agree with him, and can only hope he keeps that in mind beyond the dollar signs.
On the other hand, I assume multiple players will buy each mount cosmetic, meaning it makes those mounts a bit more common in the world, while not being too common, so there's less need for a lore justification.
I like the idea of seeing a cool NPC and their pet as a kind of easter egg hint to some rare mount that's possible to obtain..so yes to NPCs having the mounts as long as it's rare.