Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Recieving enemy players heads on kill
ArchivedUser
Guest
Hey guys. I would like to ask your idea on recieving enemy heads in your inventory after killing them.
Eventually if you hover your mouse over the head it will display the name of the dead player, you could do some fun banter or just show people that you killed this specific player for proof. If people dont want it just delete/drop it, an option to toggle off recieving heads could also be a thing.
(The idea is from Life is feudal and was really fun even for non-RP)
PS: Again we dont want to put too much pressure on the devs, if its gonna be hard/problematic to implement just drop it.
Eventually if you hover your mouse over the head it will display the name of the dead player, you could do some fun banter or just show people that you killed this specific player for proof. If people dont want it just delete/drop it, an option to toggle off recieving heads could also be a thing.
(The idea is from Life is feudal and was really fun even for non-RP)
PS: Again we dont want to put too much pressure on the devs, if its gonna be hard/problematic to implement just drop it.
0
Comments
How about if the person had a bounty and you collected it there is some sort of trophy or symbol displayed on your armour somewhere. That way your top bounty hunters would have the number of kills displayed for all to see.
I think, however, severed heads might be a bit Over the top. I would love to see like a dog tag drop that had like
Name
Date Killed
Killed by
on like an info tab. So you could post your kills on your property. Also, it would work with unofficial bounties like it did in Eve. There were many times you'd pay for someone to get killed. You'd pay more if they showed up with the corpse.
The thing deep inside me: Yes please a nagash skull goblet can finally be made.
Skulls for the Skull Throne
Milk for the Khorne Flakes!!!!
I like that idea and would like to see it like it was in UO.
Look back at games like UO. There are so many neat little things like this that were in that game that I could spend an hour listing them: Dye mixing, player written books, pick pocketing rogues, etc...
You don't see that stuff, much at all, anymore. Partly because some were just annoying and couldn't be balanced away from annoying and partly because Devs can't fit them into tight schedules anymore. There were interesting and immersion building though.
I agree that "heads" in bags would be a neat way for "proof of bounty" tokens. Probably useless or "off-putting" as simple trophy items.