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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Days, Nights, and seasons
So after digging around a bit I'm excited to discover that they will have days and nights, as well as seasons, hooray!
One thing I dread though is a system similar as in ESO, where the days and nights don't align with the real world days and nights, meaning that while roleplaying I'm pondering how to greet people. (Oh, the graphics show it's day! When did it become daylight? How many hours are we into this cycle, is it close to night yet? Do I bid them a good morning or good afternoon?)
Worse, the way my immersion dies as I try to convince myself it's night in the game while the birds are whistling outside I'm closing all the curtains in an effort from keeping the bright sun out as much as possible. And I do understand some people might not have immediate access to the quests that take place during the day if they arrive home late at night unless there is a system like this in place. Still though, if you do have limited time having it on a 12 hours cycle or 6 hour cycle instead of a 24 hour one might not save you either.
Much rather I would see nightfall at around 21:00 in the evening, close enough to our own. It would not break the immersion, offer a nice amount of predictability and it would be easy to plan around. Let's say you get home somewhere between five and seven in the evening, you still have a respectable two to four hours of ingame daylight left. And if there is something you really want to do at night, you could still have a reasonable amount of time after dark, if sunset is around 21:00.
Same goes for the seasons really, aligning with the real world would add to immersion in my opinion and would make seasonal events just so much better.
For some people this might be an incredibly unimportant detail, but I've noticed it had a much larger impact than I anticipated when I switched from WoW to ESO for about a year.
I'm wondering, have the devs made an announcement about the duration of the cycles yet? And what would you prefer yourself?
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Comments
There is a day/night cycle in Ashes of Creation.[21]
Fifteen minutes may be one hour in game time.[23]
You say "come home at 5-7" as if that is the general consensus when server timezones exist that fuck that up already. There are huge groups of people starting to work at that time, huge groups of people already in bed since they start in the middle of the night.
It's just one of those things you can never get right. The moment you make it "better" for some, you make it worse for others. That's just how it is.
Awww yes. The good ol days of EQ where natural selection played a part for all those without night vision haha.
As for TC question, the day and night cycle, it won't be real time, it'll be in game time. How long that last I'm not sure. You can't do real time because of time zones and people playing around the world. As for seasons I believe they said we will have a rotation of 4 seasons every month. 1 week will be summer, the next fall, then the next week winter followed by spring. But certain works events can trigger longer seasons, like a frost dragon causing longer winters
I prefere it too for immersion that's why I think a 24 hour circle is the best in every way. From a gameplay perspective hmm depends on what those day night cycles really offer. Just because there are different monsters active doesn't mean it's something you will need access too.
It could all just be, once again, flavour. Who knows, we certainly don't.
I think they said there might be a fifth season called Magic Season, but maybe they were joking.
The idea is that seasons although great idea, ought to be longer than 1 week.
Quote: "Honestly i find that a week is too short a time for a season to last, a month would sound more practical plus since the seasons affect the world then more reason to lengthen the time so people can adjust to the new season while giving ample time to do whatever new season brings to the table."
I fully support this idea as one week is really fast cycle to go through and one month is quite a nice time to have a lot of economy changes in game. For example there would be big shortage on certain flowers only growing in summer increasing the further we would be in the cycle. This would have not happened (or just on a small scale) if there was summer every month.
Ofcourse it would mean there would be ONLY 3 summers per RL year and not 12. That is a huge change but one to concider. Compromis of 2weeks/season (at least) could be on the table.
Note that if the seasons are as short as one week players could ignore certain game aspects of the season as their favorite season is just around the corner.