Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
PvP progression compared to solo, group and raiding
I'm curious what the progression will be for pvp. In most MMO, it's always solo - group - raiding in terms of progression. You want the best gear then you got to raid. You can get decent gear from grouping but it won't compare to that if someone raid gear. But what will they have for pvp. I've read they want to try to give everyone something from solo to raiding. Is there going to be pvp progression, where if you just wanted to pvp would you earn some type of points or currency to be able to trade in for gear that is equivalent to progression of grouping and raiding? Or will you be left out and the only way to stay with everyone is to pve? I think having some type of points system or item system you get from a PK that works as a pvp only currency would be amazing. Sure you'll probably have to supplement gear with pve and that's fine, but to not have any pvp progression with the normal pve progression would really suck. Thoughts? Suggestions? Answers to my question that I didn't take the time to research as it was already answered?
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In order to bypass that, raids have to be more minion/horde oriented than boss oriented so that individual mobs are dealing damage more on par with that of an individual raider.
But, gear progression will just be PvX.
I think I was misunderstood. Although it was kinda answered. I don't mean PvP specific gear. I mean PvX gear you would get via PvP. In other words, if you raid/group/craft your gear. If you just wanted to PvP would you be able to achieve some type of currency from PvP that would allow for you exchange for raid/group/crafting equivalent gear. So if you weren't raiding you could still achieve raid tier gear if you PvP enough.
What I meant by gear progession is Raid Gear > Group Gear > Solo Gear. Well if you didn't do any of that and just PvP it'll be hard to keep up with someone in raid gear. EverQuest II had a system like this. Each time you killed someone you got a token. You could turn in enough tokens to buy gear equivalent to raid gear. It was just a lot longer....A LOT longer to get enough tokens compared to that of raiding, but you had this in place on the PvP servers. It was a nice alternative to be able to progress in the game without the typical grinding of doing dungeons and raids. You could even do this solo if you wanted, but again...it took a lot longer than if you were just in a raiding gear haha.
I don't think there should be separate rewards for PvP outside the general looting already planned. PvP is meant to be meaningful, so hacking someone up and taking some of their gathered goods makes sense, taking their armor/weapons or having randomly dropped armor/weapons does not make sense to me (especially with the current plan for corruption).
If you PvP only you might have to rely on guild mates for gear.
Ashes is not a PvP game anymore than it is a PvE game, you will likely being doing both. If you want gear, you'll have to get it the same way everyone else does
Ashes is a PvX game. You aren't going to get gear drops from players like you might from mobs.
Gear from PvP will most likely come from whatever your loot rewards are for successful caravan raids. Same for successfully completing objectives during sieges.
I doubt there will loot rewards from arenas - but maybe.
(Really that's likely to be looting resources that can be crafted into gear.)
Mobs drop resources.
Players (and their mounts) can drop resources, too.
If you don't raid, you don't need raid gear, but... again...
We will have to see what raiding looks like in Ashes before we can determine whether Ashes raids will require raid gear that is significantly different from group or solo gear.
When dragons can attack nodes, you better believe the citizens of the nodes will be participating in dragon raids- even if it's the dragons traveling to attack the citizens' lair rather than the citizens traveling to attack the dragons' lair.
Same for Monster Coin Events.
There have been games where xxx...
Those games aren't Ashes of Creation.
You can doubt whatever...
My entire point is that we don't know the extent of what type of gear will be available and how.
We have to wait to see what raiding in Ashes of Creation entails.
I’m sure some people will be more dedicated to it than others.
As for PvP's not being able to gain the same type of gear that PvE's can gain from raiding. They can! They just have to raid. Again, this is a PvX game, neither the PvP crowd or the PvE crowd should expect Ashes to bend to give them things if they are not willing to participate in the other side at least a little.
There is a good chance that all pure PvE players in Ashes will have to PvP at some point to protect something they like/love. At some point PvP players will have to quest to get things they would like/love to have.
Why give players more loot for PvP, I am not sure what it wrong with resources?
Resources can be sold/traded/crafted for better gear, in that some of the most powerful gear in the game will be both dropped and crafted as of now. So, PvP, steal resources, trade resources for coin, use coin to buy better armor from PvE craftsmen. Or, steal resources and give them to a guild/buddy craftsman and have them make you better gear.
Not sure why the gear has to be dropped just so PvP can keep PvP'ing 24/7 as opposed to doing some PvE. After all, PvX right.
I hear ya.
Seems like PvPers will be able to PvP 24/7 if they wish.
There will always be caravans working to build up defenses of castles - in addition to caravans for Nodes and Node sieges.
I feel like they will put a tier system on items like common, uncommon, rare, legendary, mythical etc.. and I doubt the mythical (aka raid gear) would be droppable. I think to many people would rage that they raided a boss that took 40 people only to lose it in a fight. Or if gear is boundable to someone they won't drop it. We'll have to wait and see but the resources may be droppable and you may get resources from caravans, and sieges that are equivalent to raid resources. So that might be the way to get gear through pvp, but I don't see them allowing for an item to be obtained via raid and you kill someone and get it. But a siege may not only reward you resources but maybe it'll have its own reward system for defending and c taking a castle that has equivalent to raid items.
I can see McKnightrider's point, assuming that I grasp it correctly. As far as I can see there never has been a great "straight PVP reward to get gear loop" in any game without some kind of "accomplishment currency" reward for PVP.
If it comes out that just doing straight PVP activities enables a player to be rewarded enough to gear himself as consistently as other methods do, raiding, grinding PVE, etc... that would be different and new and cool.
I don't think we know enuf about the various game "loot cycles" yet to know if that will be the case.
Those hits by the boss are going to be magnitudes higher in damage than hits from another player.
So, in those types of games - if you don't raid, you don't need raid gear.
In order to get raid gear, you need to raid.
The way to change that is to change raids so that there is not so much of a focus on individual players needing to be able to survive massive damage from a single raid boss - and instead focus more on damage coming from a horde of minions.
And, if that's the case... all gear is just PvX.
Ashes isn't designed like EQ2, so there's no point continuing to use that as an example.
Since all gear is supposed to be PVX, "raid gear" may simply not exist. It probably should just be considered as "best" or possibly as "best for circumstances" versus condition of opponents.
That still doesn't answer whether it will be possible to play ONLY as a PVP player and afford "best" gear or for playing PVE ONLY for that matter, though that would seem like the most likely(self sufficient) of two extremes possible.
In a sense if arenas are made equalized, you won't need gear to be competitive.
If you want to compete for other purposes than pure pvp outcome, you'll have to expand to other than pvp activities.
Likely, there never will be and should never be.
If there were, my clan and I would just PvP each other non stop untill we had what we want. We would call it farming. It would be a broken system.
Your pvp reward is a castle, a caravan, or a node. Not all progression is linear or specific to your character.
Dygz, obviously if "raid gear" made you much stronger, to say, fight a raid boss, everyone who pvps would NEED that gear to compete. Do the ol' say it out loud test before you post. Btw I dont think there will be "raid gear" in AoC.
-CS