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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Dungeon Mechanics***
ArchivedUser
Guest
Hi, Im the fisherman from the future. I have to say I really enjoyed the dungeon mechanic. Where there was a trap that would be triggered. However if you had a rogue with you.. They could stealth/sneak through it and deactivate. So the other team mates could pass!!
Hmm I hope to see a secret fishing spot so I can catch rare fish in the dungeon. So I can sell it for a huge amount to Blank.. that rich bast@$!..
All in all, what kind of cool mechanics would you my fellow friends.. and enemies.. and fishes..?? like to see in dungeons or in the world? That is not only kill until you get to boss/treasure? ^_^
Hmm I hope to see a secret fishing spot so I can catch rare fish in the dungeon. So I can sell it for a huge amount to Blank.. that rich bast@$!..
All in all, what kind of cool mechanics would you my fellow friends.. and enemies.. and fishes..?? like to see in dungeons or in the world? That is not only kill until you get to boss/treasure? ^_^
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Comments
Also, with enthusiasm like that, I will be very disappointed if you do not become the most legendary fisherman Verra has ever seen.
Are we going to have to wait out the corridor of mobs to spawn so we can get some aswell? How do you guys think its going to work. I totally dont mind PVPing or PKing to get what i want inside if people are not cooperative, so this is not a rant of sort, just curiouse as how its going to be represented when i start to play this game in the future.
As for me being the legendar fisherman.. I have accomplished a status close to that.. I think the most known fishermen was Leaf. He was also a very strong military dictator who ruled one of the Metropolis that was close to the sea/river, and had a beautiful flying mount.. Hope he doesn't exist in this world.. so he doesn't keep taking my fish.
on the subject at hand, i would love to see each role having an impact on the dungeon, whether it's the environment, boss and even the mobs, and hopefully it will be as challenging as it should be
An ever changing mechanic would be very fun. Although hopefully not drastically, maybe just some slight variations, that way dying/losing trying to get through it would still give the players some feedback on how to improve? Who knows, fishing holes here I come!!
Yes you may, that would make me a happy fisherman!
Yes, each role having some sort of impact on the dungeon would be amazing. It would make other classes worth investing time on!!
I remember in one of the past games I played, people only wanted dmg, tank and healer. It made other classes have hard time going through the game and not achieve certain feats without paying someone to help them. Since it was way harder and longer to do it with those other classes.
Gang of adventurers, all gung ho to get to the boss, wander around halfway to forever, come out not even getting within smelling distance of the boss where I sell them a map that is days old and completely obsolete.
However, what if you can find the path to the boss by following some kind of puzzle that was written on the wall? A player that worked hard to find the path and they could offer players to show them the way for a price? that could also be awesome! We could try that with fishing spots first to test it