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Too big too fit here

Yeah the horizontal progressive is definitely a plus; however, if someone were to essentially make all the exact same choices as me, would they inevitably catch up? Even if i had, for example a 1000 hour lead?

Comments

  • Depends.

    Depends on how efficient you were in those 1,000 hours.

    Depends on how many rabbit holes you went down (both literally and figuratively).  

    Depends on how much you worked up your side stuff (crafting, gathering, etc)

    Depends on how much exploring you did.


    If you went straight hard core 1,000 hours into a single aspect of the game, they would need to spend 1,000 straight hard core into the same aspect of the game.  But, at that point, you'd have spend a second 1k hours working on other stuff.

    If you had 1k play hours of all over the map play style, someone could get better than you in aspects of the game very quickly if they were dedicated to only one aspect of the game.   

  • Jahlon said:
    Depends.

    Depends on how efficient you were in those 1,000 hours.

    Depends on how many rabbit holes you went down (both literally and figuratively).  

    Depends on how much you worked up your side stuff (crafting, gathering, etc)

    Depends on how much exploring you did.


    If you went straight hard core 1,000 hours into a single aspect of the game, they would need to spend 1,000 straight hard core into the same aspect of the game.  But, at that point, you'd have spend a second 1k hours working on other stuff.

    If you had 1k play hours of all over the map play style, someone could get better than you in aspects of the game very quickly if they were dedicated to only one aspect of the game.   

    He said 100% same choices.  So the short answer is No, they should never TRULY catch up.  HOWEVER, the gap will close, and fast.  As the economy and world grows, If it took you 50 hours to get your end game weapon, It may only take them 30.  essentially saving him 20 hours, but the 30 hours he was farming, you were killing dragons for gold.  So now he kills 30 hours of dragons, but you spent 30 hours raiding caravans with a 50% success rate. And the cycle continues.  At the end of the day, if they are a complete copy of your gameplay, they will always be a tiny bit behind at the closest.  Every time you arent productive, neither are they.  

    However, its an imperfect world.  He could meet a rich guy who is debating quiting, and get donated a full set of BiS gear.  And boom in 2 hours of play hes ahead of you.  

    He could get luckier than you, 1k hours spent grinding a world boss for a dragon egg, could net you 0.  5 boss kills could get him the egg.  Same choices, better luck.
  • Depends if they go horizontal of vertical and in what ways.
    The vertical aspect is a level 50 cap...what that actually means in practice is anybodies guess at present.

    Option 1. You can refine your character for 1000s of hours in an ever greater quest for perfect synergy. Here you are defining a build with strengths and weaknesses rather than becoming all powerful with only additional strengths (different/unique where no one gets left behind no matter how long or hard the progress).
    Option 2. You can power level your character for 1000s of hours and always be ahead power wise to anyone that comes after. Here you pile strengths upon strengths with no penalties for doing so (stronger where everyone is a permanent victim of the ifinite treadmill where you can never catch up and so never compete).

    AoC will be somewhere between. Thats all we know at this time. Personally I hate the vertical progression. As I would rather not buy multiple accounts and script them to ensure I win the work hours per day arms race that it necessitates to have any chance against the basement dwellers.
  • thats what she sayd
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