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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
In Game Collectible Card Game
ArchivedUser
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Add card game please. Here, I made a crappy concept for the "game" part of "collectible card game" during class for you to not even consider:
I also have ideas for the "Collectible" part of "Collectible Card Game" but I"m still hating my ideas too much to add that.
I also have ideas for the "Collectible" part of "Collectible Card Game" but I"m still hating my ideas too much to add that.
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By far my favorite TCG in an RPG though.
I had a huge convoluted concept of how you would acquire cards ingame but that's all dependent on Lore we haven't been given yet so I'll hold off on that for now.
The reason for this is simple. Once it is in it will have to be updated, expanded on, etc....This is a waste of Dev time and resources. I would love to know how much time WOW has spent on pet battles when real RPG elements could of been implemented in its place....how much bigger maps for xpacs could of been but instead new pets had to be stuck in.
A stand alone card game is great but keep the mini games out of AoC please....no offense to the OP here. If a MMORPG needs mini games then obviously there is something wrong with the MMORPG.
I personally hope there is a drinking tavern game so intoxication will be common amongst tavern patrons.