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Will there be an option to be a REAL rogue like character

Okay so my question is WILL it be possible OVERALL in the game...whether it's a starting class or some secret class or something BUT...will it be possible for you to be jack of all trades. By that I don't actually mean like "oh I wanna heal..let's go...oh I wanna be a wizard let's go..." no no...I mean be like this standard Adventurer type of rogue character who have seen the world and actually has skills TO SURVIVE....by healing he doesnt have to have the healing magic but maybe the knowledge of how to brew a potion or two...and wield some random weapon he picks up JUST ENOUGH to get by in the present situation...which does NOT mean he will know how to use let's say a scroll or a staff with magic OBVIOUSLY because he is not a mage but a warrior...an experience adventurer.

I am new so I didnt search much so apologies if it was asked already.

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    From what I have seen and heard so far, there MIGHT be a class that closely resembles that, but I believe they would have to be a magic based class to start.
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    Rogue + Rogue is always an option
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    Sounds like a Vagabond class. I'd be down with it.

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    Well there is no 'class' for that but most classes can use any weapon they want, just they wont have skills that compliment those weapons. I'd say there will be classes that have a bigger diversity to choose from and in regards to the whole potion thing that's just depending on what jobs you decide to pursue :3
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    Sounds like a solo player to be honest. I can't really see a jack of all but we might get close to one. 
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    ArchivedUserArchivedUser Guest
    edited October 2018
    asdf
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    Seems like we won't have skills for that kind of gameplay.
    But, should be plenty of horizontal progression, in general.
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    ArchivedUserArchivedUser Guest
    edited October 2018
    You could pick a Rogue/X class and take alchemy as a life skill and bank on some potions having various healing/utility effects, then equip daggers and a potion launcher as a secondary weapon maybe. 

    I don't know if this will fit what you had in mind but I think it's worth sticking around to see just how customised characters can be.
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    well guys daggers and just potions and alchemy is too much like an assassin..I am talking of an experienced wanderer mostly. Thank you for replies guys, and I did see the class list already. Since I am new to the website I thought I'd ask just to make sure that it was umm...well understood and seen.
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    Juzy said:
    I don't really get what you're trying to say

    there is a rogue class in the game and you can adjust it to your preference when picking up your secondary class https://www.ashesofcreation.com/class-list/

    other than that I don't think you'll find something that is similar in any way to "jack of all trades" in this game, it's designed (atleast from what i've seen and heard so far) so that each class will have a unique role, and jobs will be dependent on other jobs.

    this will force you to be reliant on other ppl in many ways and I think that's something that's missing in alot of mmorpg games.

    you might be the rogue that lives in a town you helped to build, having a workshop in it's outskirts for creating potions, your neighbor gathering the materials you need to make them, together you go to town to gather adventurers to escort the caravan your guild just built, full of the potions you made and other products your guild produced, you set out to test your luck in becoming rich, but your dreams come short as your group gets raided, defeated you lose all the hard work you sweat for days, tomorrow is another beautiful day outside as you walk through town, in an alleyway you meet a familiar face from not so long ago, a raider from last night, he hands over the potions you lost before and a sack of gold with it, he bows as he hopes in continuing doing business with the rogue that lives in the outskirts of a town you helped to build

    i have no idea why i wrote this
    I meant like actual wanderer kind of character. The one who is just the average warrior or a fighter except he has experience behind his years thus has the broad and wide knowledge of many fields but has no mastery of any basically. Of course I don't mean he knows magic and such. That would be kinda dumb for me to assume that we can have a character that is MASTER of all skills there are. Just an adventurer type of class who is pretty um flexible I should say when it comes down to just kind of surviving and as someone mentioned a solo player..I kind of agree with it. 
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    ArchivedUserArchivedUser Guest
    edited October 2018
    I think you'd just have to wait till the class skills come out to see for sure whether there's a class combo that fits what you want. We just don't know the class abilities at this stage.

    On the plus side, since you're not focused on min-maxing, you could end up with one of the most unique class combinations on a server.
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    Ravudha said:
    I think you'd just have to wait till the class skills come out to see for sure whether there's a class combo that fits what you want. We just don't know the class abilities at this stage.

    On the plus side, since you're not focused on min-maxing, you could end up with one of the most unique class combinations on a server.
    hell yeah! that's what I want...hopefully there will be some legendary spells and such which only WILL be available to a few FIRST players to complete certain quests...makes me wonder if there will be a penalty for failing some MAJOR quests now lol. Thanks for the thought. I guess we will really have to wait and see.
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    ArchivedUserArchivedUser Guest
    edited October 2018
    Sounds like a solo player to be honest. I can't really see a jack of all but we might get close to one. 
    Yeah I mean it sounds like you're advocating for a "play style" and not really a class. From my understanding no weapon is class-bound and artisan skills are different from combat/class skills. So could you play as a solo hermit kind of guy? Sure why not, but would it need to be a class? I don't really think so.

    I think maybe the implicit part of your question is: can you be fully self sufficient enough to "get by"? And yeah I guess but keep in mind the game is an MMO and in order to experience a lot of the content you kind of need to group up with others or interact with them in some capacity. You can minimize this and shun it as you see fit but I think it would be unreasonable to expect to run a dungeon designed for 8 people solo for example (not that you said that, just an example).
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    The reason people are giving you answers that don't really answer your question is because the question isn't really matching the game. If you were asking that question at a table top RPG then it'd make perfect sense. But this game will (in all likelihood) be significantly different from a table-top. So it is hard to answer you.

    There are some partial answers I can give though:

    • Everyone will be able to do a lot of what you are asking for just naturally.
    • Professions can be spec'd into and you can focus on a specific area or you can become a jack of all trades. (Literally "trades") Gather, Refine, Craft.
    • All 8 Classes can/will have a sub-class, meaning 64 base subclasses to choose from.
    • To meet the combat style you seem to be looking for, some combination of rogue, ranger, fighter, or maybe even bard. (My best current guess) 
    • You can claim citizenship wherever you want, and can leave whenever you want. Nothing stops you from roaming.
    • Everything else you're describing will be player skills and knowledge. That's on you personally. You need to personally learn the dangers of roads and how to survive out there.

    Hope that helps any.

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    NeuroGuy said:
    Sounds like a solo player to be honest. I can't really see a jack of all but we might get close to one. 
    Yeah I mean it sounds like you're advocating for a "play style" and not really a class. From my understanding no weapon is class-bound and artisan skills are different from combat/class skills. So could you play as a solo hermit kind of guy? Sure why not, but would it need to be a class? I don't really think so.

    I think maybe the implicit part of your question is: can you be fully self sufficient enough to "get by"? And yeah I guess but keep in mind the game is an MMO and in order to experience a lot of the content you kind of need to group up with others or interact with them in some capacity. You can minimize this and shun it as you see fit but I think it would be unreasonable to expect to run a dungeon designed for 8 people solo for example (not that you said that, just an example).
    mmo is not just for group of players to get together. I do agree it would be unreasonable to run a dungeon that was meant for 8 people or more solo. However if there is no option to be a solo player why would one even try to play an mmo? In the end most guilds just break up and argue among themselves..so I do prefer to be a solo player just because of the community and people changing over time. You got it right I meant "to get by" I dont aim to be strong or anything but in theory I would hope it is possible to be solo and survive in such world. If they say we can shape the terrain to our advantage...why should we not able to shape our characters and skills..
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    Ravnodaus said:
    The reason people are giving you answers that don't really answer your question is because the question isn't really matching the game. If you were asking that question at a table top RPG then it'd make perfect sense. But this game will (in all likelihood) be significantly different from a table-top. So it is hard to answer you.

    There are some partial answers I can give though:

    • Everyone will be able to do a lot of what you are asking for just naturally.
    • Professions can be spec'd into and you can focus on a specific area or you can become a jack of all trades. (Literally "trades") Gather, Refine, Craft.
    • All 8 Classes can/will have a sub-class, meaning 64 base subclasses to choose from.
    • To meet the combat style you seem to be looking for, some combination of rogue, ranger, fighter, or maybe even bard. (My best current guess) 
    • You can claim citizenship wherever you want, and can leave whenever you want. Nothing stops you from roaming.
    • Everything else you're describing will be player skills and knowledge. That's on you personally. You need to personally learn the dangers of roads and how to survive out there.

    Hope that helps any.

    Thanks for a few things. Especially the last two bullets...those are pretty important. First thing I did was to look up the classes and your fourth bullet is pretty right on the mark. I was hoping to get some idea of what to expect from veterans on the forum. Not wanting to be this noob guy who is being an ass cause he doesn't know anything lol. Thanks for the confirmation!
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    Tanrill said:
    mmo is not just for group of players to get together. I do agree it would be unreasonable to run a dungeon that was meant for 8 people or more solo. However if there is no option to be a solo player why would one even try to play an mmo? In the end most guilds just break up and argue among themselves..so I do prefer to be a solo player just because of the community and people changing over time. You got it right I meant "to get by" I dont aim to be strong or anything but in theory I would hope it is possible to be solo and survive in such world. If they say we can shape the terrain to our advantage...why should we not able to shape our characters and skills..
    Yeah, again, depending on how solo you want to play there will just be parts of the game that may be inaccessible for you. Most of it is pretty intuitive, like if you don't want to join a guild, you won't experience guild benefits and guild halls and guild wars etc. It all depends on your goals in the game, your play style will be valid I believe, but what you can accomplish in game may not be as much as the next guy.
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    I think wanderer/explorer will be some combo of Ranger/Rogue.
    That's a bit different than jack-of-all-trades.

    We'll have to see how racial/social augments and gear factor in.
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    Dygz said:
    I think wanderer/explorer will be some combo of Ranger/Rogue.
    That's a bit different than jack-of-all-trades.

    We'll have to see how racial/social augments and gear factor in.
    yeah. Thank you. I am seriously considering rogue or ranger, but not quite sure what secondary class should be. Luckily you can change secondary one easily..so yeah

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    NeuroGuy said:
    Tanrill said:
    mmo is not just for group of players to get together. I do agree it would be unreasonable to run a dungeon that was meant for 8 people or more solo. However if there is no option to be a solo player why would one even try to play an mmo? In the end most guilds just break up and argue among themselves..so I do prefer to be a solo player just because of the community and people changing over time. You got it right I meant "to get by" I dont aim to be strong or anything but in theory I would hope it is possible to be solo and survive in such world. If they say we can shape the terrain to our advantage...why should we not able to shape our characters and skills..
    Yeah, again, depending on how solo you want to play there will just be parts of the game that may be inaccessible for you. Most of it is pretty intuitive, like if you don't want to join a guild, you won't experience guild benefits and guild halls and guild wars etc. It all depends on your goals in the game, your play style will be valid I believe, but what you can accomplish in game may not be as much as the next guy.
    You are right. I just find it much more interesting to be a bystander in some situations rather than fighting in guilds lol
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    Thank you all for replies and information! I really appreciate it and also thanks for the patience with this noob here(myself)
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    Rogue + Rogue is always an option
    Correct. Not seeing why this is even a problem for the OP.
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