Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Will there be any kind of daily/weekly rewards, bonuses, content gates, resets, etc...
(That do not accumulate).
My experience casually playing a lot of MMOs recently from modern ones to old school ones like Vanilla WoW, GW1 and Lineage 2 Classic has taught me I will never enjoy a game with 'dailies' or any kind of bonuses that do not accumulate. No matter how interesting the gameplay might be it always feel like a chore. They are under the guise of boosting casual players, but they do not do that, you just feel like you missed out on bonuses, and when you finally do get time to play you get gated and have to wait for the next day/reset-period anyway. All they do is slow down more hardcore players which I don't agree with either, and they take away player freedom and force you down whatever path developers think you should take instead of finding your own.
That being said, I wouldn't be completely opposed to a game that let you accumulate bonuses up to some reasonable amount so you don't feel nudged to do them on a repeating basis, but rather whenever you want, like go nuts doing daily dungeons or PvP on an evening when friends are on and burn through all of them. But really I'd prefer if they weren't in the game at all.
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I just think regardless of whether you play 5 or 100 hours per week the idea of opportunity loss mechanics to get you doing tasks is always a negative reinforcement. You should just be able to go and do whatever you want and never 'miss out' on any kind of reward even if it is only 'optional'.