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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
How To Reign In Climbing. "Loose Rock"
ArchivedUser
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Hi. Obviously I'm interested in a climbing mechanic. I think there are several compelling reasons for adding it.
Here are some ideas for mechanics to add to limit climbing or make it level dependent.
1. Loose rock. Mountain climbers don't just always succeed. Some of them die. That's just the nature of the endeavor. Falling to your death should be a risk you take with certain attempted climbs. Even in real life certain mountains are rated for beginners to those rated for the most skilled of climbers.
2. Nesting Birds/animals. Have you seen cliff side birds nesting in rock? Why not have similar animals attack players and do the exact same thing as "Loose rock" but instead of unsafe handholds being the problem, you're literally being attacked by birds/beasts that pluck at you.
3. Equipment hurdles. Who's to say you can't climb everything with the right gear, its just a matter of having it, and its durability. It doesn't necessarily have to be difficult to climb, it just has to be your primary objective given equipment constraints could just limit what nonsense you can get up to once you're high up. Instead of limiting your world because you're scared your players will abuse map design, whip your players and make them work for it, and make climbing the objective of climbing...although I think its the most boring suggestion I think its one of the easiest to
4. Runes of Warding. Need a castle wall to not be climbed on...its as simple as saying its warded by magical runes. You could even gamify it and have destroying them being an objective. Perhaps at a scheduled time your NPC magic caster's can dispel the runes, before the enemy NPC's can reapply them.
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