Glorious Alpha Two Testers!

Alpha Two Realms are now unlocked for Phase II testing!

For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.

You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.

Combat stance.

All melee weapons make the characters take the same stance.
Body totally switched to the side. Knees very bend. Hunchback.
Left foot forward.
Left arm forward.
Weapon hand lowered. 

I wonder is this going to be the stance for all races?
I wonder is this going to be the stance for all weapons?
I wonder is this going to be the stance for every class?


I wonder if IS will let us customize combat stance, and general character posture in character creation to create extremelly unique characters.

Comments

  • ArchivedUserArchivedUser Guest
    edited October 2018
    If they rely on in-game animations to define feedback in preference to UI meters/status and such. If there is going to be an in depth interrupt/counter system. Then stance would become an essential component of that counter/interrupt system.

    Which means you would need lots of unique stances to identify different opponent actions before they occur.

    Alas, we know nothing. Yet. SoonTM I guess.
  • All melee weapons make the characters take the same stance.
    Body totally switched to the side. Knees very bend. Hunchback.
    Left foot forward.
    Left arm forward.
    Weapon hand lowered. 

    I wonder is this going to be the stance for all races?
    I wonder is this going to be the stance for all weapons?
    I wonder is this going to be the stance for every class?


    I wonder if IS will let us customize combat stance, and general character posture in character creation to create extremelly unique characters.
    Animations are a work in progress.


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