How large will the selection of skills be?
How large will the selection of skills be for each class?
I'm currently playing GW2 and while the specialization trees are really nice, I still feel like there is a lack of customization with builds as your main skills are determined by the weapon type you use, and these cannot be changed.
Furthermore, in other games where the main skills can be changed, a common letdown is that it feels like you basically have no customization anyway, as there are maybe 20 skills to choose from, but only two or three combinations are viable or decent, meaning that everyone will use the same ones anyway.
In my perfect dream we would get a large number of unique skills with different variations of each, for example 5 different "fireball" spells. One slow-recharging but stronger, or one with longer range and faster speed, you get the idea.
Does anyone know what plans Intrepid has for skills in the game? I did read the wiki but I was wondering if anyone has any more information or opinions on what you would like to see.