Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Too many spells are ok
One thing that drives me up the wall in some games is the removal of abilities and spells. The excuse/reason is bloat. I personally do not care if there are useless spells in my bag. I would rather have developers add spells that make old ones moot than to take spells away from me. Part of it is immersion I think...why would I forget abilities????
This was a mistake WOW had made way too often in it's life time. Removing abilities and spells from a class means changing the class entirely. Please do not make this same mistake. If the devs add a a fireball which is now preferred over a fire cone and sim wise the fireball does more damage this is no reason to remove the fire cone spell. Flavor....choice. The best thing would be is to tweak the fire cone to be a bit better and not to remove it entirely. I think most players would rather have many spells to choose from over loss of spells entirely. What do you forum goers think?
This was a mistake WOW had made way too often in it's life time. Removing abilities and spells from a class means changing the class entirely. Please do not make this same mistake. If the devs add a a fireball which is now preferred over a fire cone and sim wise the fireball does more damage this is no reason to remove the fire cone spell. Flavor....choice. The best thing would be is to tweak the fire cone to be a bit better and not to remove it entirely. I think most players would rather have many spells to choose from over loss of spells entirely. What do you forum goers think?
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Comments
That's kind of sad.
If you don't care about the theorycrafting, why care if you are told you made the a less optimal choice?
I want to invest time in my character, not researching my character.