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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Character Movement: Discussion about weight effect.
Hey all,
I know this is something of a hot topic since videos have been released showing improved action combat.
Many people feel that the character's movement and actions are very disconnected/"floaty" and don't have much weight. I understand that this will likely be improved upon as we get further into Alpha 2 and Beta 1/2, however I would like to discuss what level of changes will be made.
Has anyone played a game called Lords of the Fallen? If you haven't a quick YouTube search will show off its combat system and more importantly how the main characters movement and agility quickly diminishes when heavier sets of armor are equipped.
In LotF, the main character even has a carry weight, which depending on total weight of armor and weapons/shield in combination with Stats that improve carry weight, determine how deftly the character moves. I for one, thoroughly enjoyed the large difference between playing the main character as a "rogue" type with light leather armor and quick movements/dodges/rolls and playing the main character as a "tank" type with heavy armor and slow movements/dodges/rolls. It really made me as a player, feel that the armor and weapons I used affected how I approached combat in the game. As a slower tank type character with slow, heavy weapons and shields, I had to rely on my armor to absorb hits rather than dodge, as dodging was painfully slow and limited when in full heavy armor. I also had to time my attacks between the enemies attacks, as the use of a slow, heavy weapon dealt high damage and had a chance to knockdown enemies, but had a high wind-up time.
I believe adding something like a carry weight to AoC would be welcomed as it would further distinguish heavy, tank type classes from light, nimble mage/rogue type classes, while giving the players a sense that the heavy, plate armor and large 2-handed weapons they wield actually mean something and can withstand/deal out a lot of damage, while the rogue types classes would rely on dodging attacks and counter attacking during openers, as a couple hits could be enough to cripple/kill them.
What say you?
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Comments
Although balancing this against a combat system that includes action-based combat might be challenging, I have faith that these developers. With the assistance of the testing and forum community, I think that it could be accomplished and done well.