We are happy to announce that starting August 20, 2019 at 11:00 AM PDT the Divine Gateways will open once more for limited Apocalypse testing sessions! For more information, check out our FAQ here: https://ashesofcreation.com/news/2019-08-14-steam-announce-and-play-test-faq-for-ashes-of-creation-apocalypse
Character Movement: Discussion about weight effect.
I know this is something of a hot topic since videos have been released showing improved action combat.
Many people feel that the character's movement and actions are very disconnected/"floaty" and don't have much weight. I understand that this will likely be improved upon as we get further into Alpha 2 and Beta 1/2, however I would like to discuss what level of changes will be made.
Has anyone played a game called Lords of the Fallen? If you haven't a quick YouTube search will show off its combat system and more importantly how the main characters movement and agility quickly diminishes when heavier sets of armor are equipped.
In LotF, the main character even has a carry weight, which depending on total weight of armor and weapons/shield in combination with Stats that improve carry weight, determine how deftly the character moves. I for one, thoroughly enjoyed the large difference between playing the main character as a "rogue" type with light leather armor and quick movements/dodges/rolls and playing the main character as a "tank" type with heavy armor and slow movements/dodges/rolls. It really made me as a player, feel that the armor and weapons I used affected how I approached combat in the game. As a slower tank type character with slow, heavy weapons and shields, I had to rely on my armor to absorb hits rather than dodge, as dodging was painfully slow and limited when in full heavy armor. I also had to time my attacks between the enemies attacks, as the use of a slow, heavy weapon dealt high damage and had a chance to knockdown enemies, but had a high wind-up time.
I believe adding something like a carry weight to AoC would be welcomed as it would further distinguish heavy, tank type classes from light, nimble mage/rogue type classes, while giving the players a sense that the heavy, plate armor and large 2-handed weapons they wield actually mean something and can withstand/deal out a lot of damage, while the rogue types classes would rely on dodging attacks and counter attacking during openers, as a couple hits could be enough to cripple/kill them.
What say you?