Glorious Alpha Two Testers!

Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.

Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.

Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.

Necromancer Spell: Cursed Earth

Here's an idea, a Necromancer or a group of necromancers can curse an area, and any people who die in that area, become powerful undead similar to the level of the person that died there.

Groups of Necromancers could bring about a turn in the battle where the fighting is heaviest and cause a high risk high reward threat to a zone being fought over by allies and enemies.

The thing is...this could just be NPCs...or it could be a 2nd life on the field where the dead aren't able to be brought back to life, but instead players linger on in this dead state until killed or their slowly draining HP pool empties. Enemies could be automatically turned into an NPC undead, but allies would have a limited new set of undead abilities they could use, and continue to interact with objectives that require people on the point to capture them, or interact with objects...too risky for the living to attempt to use.

Working backwards from this concept we can configure a strong group spell for the summoner class in general that might be workable in different ways for each different inflection of summoner.

Perhaps each dead player in this zone confers the ability to summon specific levels of a monster, whom one of the recently dead souls in the zone can possess if they're an ally.

I would love for this to also perhaps be something that the other inflections would get to have a flavor of.

Comments

  • Not a fan of this idea and I think that Intrepid said before that you will not be able to raise players as undead.
  • I've not heard it, but I'm sure there are many reasons why it could go wrong. I just think its easier to provide solutions then think about every hypothetical flaw.
  • from what ive heard a group of weak necromancers can make an undead golem like this





  • It will definitely be interesting to see some group spells .w.
  • nagash said:
    from what ive heard a group of weak necromancers can make an undead golem like this...
    <OffTopic>Haha, heres one dark lord that really loves his undead peasants. Gweat!</OffTopic>

    OnTopic: It would be really nice, seeing Monsters react intelligently in groups and having some smart group spells or attacks. I really liked the feature in Tera where this coyote/wolf-like mobs worked together to surround you and bite you in the ar.. if you did not keep an eye on them. Surprise, surprise...! (Original voiceover, when i first discovered them: "These.... B*sterds! They work together...!") Actually i also really enjoyed a lot of the cool special attacks and features in Teras BAM-System. And i still enjoy the phases and tactics in Wow needed to kill some of the harder bosses. Blizzard boys are doing a nice job inventing tons mechanics, that even nowadays are fun to try out with a group of friends.

    For i did not see a lot material on pve-content yet i don't really know about the monster-AI. So i'll just wait and see, what they'll pull out of the box.
Sign In or Register to comment.