Are there plans to set up a separate test server solely for toxic play? Allow players to test ban-able behavior like bots, cheats, and currency duping. Encourage people to test every game breaking play style learned from decades of game play and players being jerks. By working with the devs to identify this in alpha and beta, release will go a lot smoother.
I always remember this story.
"In a recent Ars Technica interview, Garriott shared his war stories about the creation of Ultima Online
and the surprises that the community whipped up along the way. The
story he tells here focuses on the automated virtual ecology that was
made for the sandbox. This carefully fine-tuned system was destroyed
virtually overnight when player hordes came into the game and
Out of this (failed) experiment came a funny story and some useful lessons that the team used to shape MMO sandboxes thereafter."
By doing this on a separate server the normal alpha test servers can have anti cheat and other rules in place. players can focus on testing combat, skills trees, quest lines, and normal game play mechanics with out some well-intentioned player killing off the quest giver just to see if it would break the game.
What does every one think of this idea?