Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Summoner Spell: The Summoning Stone
ArchivedUser
Guest
Groups of Summoners can enchant a magic conducting stone with energy, such energy calls forth dark entities you can fight for experience. Summoning Stones can also be used in sieges as ammunition for castle sieges. Beckoning forth monsters to attack friend or foe alike.
Should you defeat the energies attracted to the summoning stone, you create a magical item that is charged with their dark energy...which is volatile...explody, volatile.
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Comments
Wouldn't this be way to powerfull?
I mean you could easily sabotage a node by putting these additional spawnpoints on every caravan route... So only very highly defended caravans would make it even if no real player attaked the caravan.