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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Healer and "prott"
There should be 2 classes that do the following:
one should purely be able to heal
and one should be able to "prevent" damage with enchantments before the target gets hit. For example: Reducing dmg to 5% of max health for 10 seconds, reducing for 15dmg for 5 seconds etc.
This would make the pvp great, because you would need to guess which target will get attacked and would increase the skillfloor in pvp alot.
This was a great thing about guild wars 1 pvp for example.
one should purely be able to heal
and one should be able to "prevent" damage with enchantments before the target gets hit. For example: Reducing dmg to 5% of max health for 10 seconds, reducing for 15dmg for 5 seconds etc.
This would make the pvp great, because you would need to guess which target will get attacked and would increase the skillfloor in pvp alot.
This was a great thing about guild wars 1 pvp for example.
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Comments
Raising the skill floor is not a good thing...
As to enchanters. I would consider Bards as "enchanter" like as it will come in game. As the class will provide buffs to those who are working with them. If you'd like to mix the two you can look at classes like "Soul Weaver", or a purist would say a minstreal bard/bard.
Maybe this will forge new ground for healer classes going forward, maybe not. Either way I'm going to have at least one Cleric Alt just to see.
I mean sure, my god could smite you while I stand on the hill top, but wouldn't it be better if I brought the pain to you personally.
But yeah, with 8 sub-classes we should hopefully see some Clerics that wade into the fray with a BF2H Sword and kicks butt. Or at the very least we got the 7 other classes with some subclass cleric to do it.
Yeah, Clerics can be tanks and hard hitters but if that is your primary goal (and you still want to be devout) a Paladin is a much better move. I see it pays for you to know the enemy
I think Clerics were designed with the thought that your front line is going to take most of the damage most of the time. A lot of the time that's in a melee environment. Heals are usually touch (or had been for a long time) so the Cleric needed to be able to heal the front line without dying. Unlike the wizard, who would never need to be in the front line. EDIT: ...in D&D.