Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
I know you!
I can't tell you how much it means to me to see an NPC I saved or killed have an impact in the world later on in the game.
If I saved a daughter of a farmer, maybe I get invited to her wedding later on in the game?
If I decided that the bad guy does not get to live at the end of a quest, maybe a ally of his or a group he belonged to tries to get revenge on me. Maybe his ghost haunts me?
If I get a family heirloom back from a dungeon, maybe it was cursed and the family needs saving again from the item.
There are so many things that enrich a game. This attention to detail makes a game feel much richer.
Thanks!
If I saved a daughter of a farmer, maybe I get invited to her wedding later on in the game?
If I decided that the bad guy does not get to live at the end of a quest, maybe a ally of his or a group he belonged to tries to get revenge on me. Maybe his ghost haunts me?
If I get a family heirloom back from a dungeon, maybe it was cursed and the family needs saving again from the item.
There are so many things that enrich a game. This attention to detail makes a game feel much richer.
Thanks!
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Comments
Maybe if you gained enough "reputation" in one town, the people in another town could have heard about your deeds and greet or whisper about you differently.
However, we can wear costumes in ESO, yet they still seem to know who you are. I hope that is not the case in Ashes.
If I then want to go do that quest from the start, he would be able to help me in the same manner, based on who the leader is atm or based on quest sharing tools.
Example would be that I am traveling with my friend and I saved the farmers daughter. My friend has not saved her, or he let her die in his quest. Because I have been given a quest to go to a wedding, he could join me simply because he is grouped with me.
Yes, that would temporarily change his reality of what happened, but it should be an option so friends can stay together while questing.
I think one of the neatest developments that has come into the MMORPG universe in the last 10 years is "phasing" (to coin the MTG term, and WoW both lol).
This games aspirations to take Phasing to a new level though really puts it ahead of the crowd to me, and hopefully we get to see the fruits of this new evolution soon.
Videos like Halloweens Stream where we saw a Spider Demon come out to battle due to the rain having an effect, and the nodal expansion into the graveyard resulting in monsters becoming active in the graveyard are great environmental phasing.
Though a little story based NPC phasing would be cool as well. I am excited to see how Intrepid will proceed with quests, common enemies in the world, and the story overall. i think these threads will be as amazing as the environmental phasing we saw this Halloween, and in the original node video when discussing the release of the dragon against the node.
If I then want to go do that quest from that start, he would be able to help me in the same manner, based on who the leader is atm or based on quest sharing tools.
Example would be that I am traveling with my friend and I saved the farmers daughter. My friend has not saved her, or he let her die in his quest. Because I have been given a quest to go to a wedding, he could join me simply because he is grouped with me.
Yes, that would temporarily change his reality of what happened, but it should be an option so friends can still do stuff together. Maybe later I can see what happens to him because he let the daughter die.
If I then want to go do that quest from that start, he would be able to help me in the same manner, based on who the leader is atm or based on quest sharing tools.
Example would be that I am traveling with my friend and I saved the farmers daughter. My friend has not saved her, or he let her die in his quest. Because I have been given a quest to go to a wedding, he could join me simply because he is grouped with me.
Yes, that would temporarily change his reality of what happened, but it should be an option so friends can still do stuff together. Maybe later I can see what happens to him because he let the daughter die.
Theyre not forced on you but encouraged through perks gained from good reputation,
they gave you possibility to figure it out on ur own but offered player made guides if u were there only for perks or if u got stuck,
they had bosses, fights and dangerous paths that werent walkovers if u didnt over level the content,
often when unexperienced there was an actual chance of dying.