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/ shout channel

So what do you guys think of /shout channels?

Personally I would like it if a /shout channel was only visible within the village/city/hunting zone/dungeon
rather a massive part of the map.

In my experience, mmorpgs in which the /shout channel includes a smaller area are filled with interesting chat conversations (friendly or hostile) relating to the area and activities in it.

Games in which /shout covers a big piece of the Open World map are filled with spam like:
Recruiting members Xlv +
Wts/wtb
LFG

What would you prefer for AoC?

Comments

  • I would have to go back and search for the reference but my recollection was that things like /shout or large area chat were going to be node limited. Someone else probably has the quote handy, but I am pretty sure they didn't want the possibility of a global spam like /world.
  • I want there to be very limited global chat.

    Guild chat is cool.
    Inside node chat - fine
    Small radius around dungeons - ok
    Zonewide?  No
    Worldwide?  Hell no


  • "The normal intelligible outdoor range of the male human voice in still air is 180 m (590 ft 6.6 in)." - according to http://www.guinnessworldrecords.com/world-records/farthest-distance-travelled-by-a-human-voice

    I think /shout should reach characters within shouting distance but not 180m as the air is unlikely to be still with no background noise happening. Maybe like 100m idk

    /say should be normal talking distance like 5m
  • Seaber said:
    "The normal intelligible outdoor range of the male human voice in still air is 180 m (590 ft 6.6 in)." - according to http://www.guinnessworldrecords.com/world-records/farthest-distance-travelled-by-a-human-voice

    I think /shout should reach characters within shouting distance but not 180m as the air is unlikely to be still with no background noise happening. Maybe like 100m idk

    /say should be normal talking distance like 5m

    I love your approach of more realism in the chats.

    I would take this furhter:
    All messages should be limited to Messenger-Hawks/-Crows/-Flying-Mushrooms.
    Everything else should be limited to voice proximity chat.
  • Augentier said:
    I love your approach of more realism in the chats.

    I would take this furhter:
    All messages should be limited to Messenger-Hawks/-Crows/-Flying-Mushrooms.
    Everything else should be limited to voice proximity chat.
    Idk what you mean by "limited to Messenger-Hawks/-Crows/-Flying-Mushrooms."
    And if all messages are limited by something what counts as everything else?
  • @Seaber
    Written Messages should only be deliverable by a Messenger-Pet:
    Bildergebnis fr messenger hawk

    Everything else (that is not written) is just voice chat based on proximity.

    So you can either go to somebody and talk to him or you can send him a Message via Hawk. 
  • @Augentier
    So everyone in a node is going to have a constant stream of pets flying at them from all the message being sent around them?

    And if messages take time to send, people will use third party chats.
  • "constant stream of pets flying"
    ...yes would be hillarious!
  • shout shout let it all out these are the things i can do without ^^
  • Hmmm. I can cast fireballs but we are talking about realistic communication distances? This is a video game....

    As long as I can customize my chat channels then I don't mind. I usually turn off most global chat channels out of pure annoyance. Unlimited blocking is a nice feature too. Most players I find communicate outside of the game via voice chat and now discord. 
  • LOOK HOW LOUD I HAVE TO TYPE

  • Atama said:

    LOOK HOW LOUD I HAVE TO TYPE

    shhh you could wake up the dead ^^
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