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You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Can We Please Have Buffs?
ArchivedUser
Guest
I am a fan of the old school MMORPG element where you had multiple buffs for a class to give you damage or defense boosts and I am wondering if we could have them in Ashes of Creation.
My idea is to have them to be only usable on yourself to provide orginality and it also prevents needless problems when you need to buff a party or raid party.
Thoughts?
Edit: I should've made myself more clear. What I am asking for are self buffs.
My idea is to have them to be only usable on yourself to provide orginality and it also prevents needless problems when you need to buff a party or raid party.
Thoughts?
Edit: I should've made myself more clear. What I am asking for are self buffs.
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Comments
What's the point?
You're either powerful enough to do something or not. If everyone has the same access to the same buffs then they would be in constant use. At that point why not just add the bonuses to the class... right, people would still want buffs.
Outside of some magic items, mainly potions, and abilities from other classes (Cleric/Bard/etc.) I would be against general/misc. buffs.
In all likely hood some will occur though.
I think your misunderstanding what I mean. I meant each class gets buffs but they are all different from each other. I do see your other point though, I just like the idea of having the skills to further strengthen your class.
In my opinion it is good that you may need to target your party member with some of your skills to give them buffs. It´s more interaction with your party and more choices in battle.
But we already know and i believe it´s confirmed that we will have passive skills which are basically buffs.
And we will have active skills that will trigger some buffs/debuffs either on yourself or on other players depending on the skill.
And we have the Bard. Since a bard is usually about buffing others and every Archetype can chose Bard as secondary class everyone can probably have some buff abilities.
-Neverwinter
-Tera
-Trove
-BDO
-tired of listing them already because I realized I cannot think of any that DO NOT have some form of buffs and debuffs for each class
Out of all the games you listed I have only played TERA but yes a system like that. IIRC You had multiple buffs for each class that were unique and all I was asking for was for a system like that in Ashes of Creation but could only be casted on yourself.
I guess I should have provided an example in my first post. A buff system like DDO where you had a lot of buffs with each class. DDO probably isn't the best example though because i don't know if you can cast buffs on others or not.
I do see now that it isn't a popular opinion though so i understand.
Out of all the games you listed I have only played TERA but yes a system like that. IIRC You had multiple buffs for each class that were unique and all I was asking for was for a system like that in Ashes of Creation but could only be casted on yourself.
I guess I should have provided an example in my first post. A buff system like DDO where you had a lot of buffs with each class. DDO probably isn't the best example though because I don't know if you can cast buffs on others or not.
I do see now that it isn't a popular opinion though so I understand if they don't add any buffs.
Also facilitates communication/interaction with other players.
I loved playing a druid in EQ and granting SoW to other players as part of a casual greeting.
It's part of what makes playing a multiplayer game meaningful and entertaining: synergy of abilities with other players.
Spending 15 minutes maxing buffs is overkill. That just seems excessively unnecessary; not fun.
We won't even mention what happens when the raid wipes.
The one thing I do miss about that system, though, was being able to cast spells on players outside of your party. Every MMO I play now doesn't have that feature. Sure, you can group up with a newbie and just one shot everything for them, but I've found it really takes the immersion of the gameplay away. (Twinks are another story!)
Back in Everquest, killing and leveling were slow, so having that wandering Druid give you a Thronskin and a SoW made them god-like. And it was an easy way to make friends. "Like me! I have buffs! "