Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Inventory
I know this game wants to be "realistic" with inventory and weight. Great.
However, if you make inventory a pain in the ass, like most starting MMOs, I will quit this game and quick.
I understand there needs to be a limit on what you can carry, however, banking space should NOT be limited, except by cost.
There should always be a way to get bigger and better banking space. Even if the cost starts getting sky high, there should always be a way to increase bank space.
Thank you.
However, if you make inventory a pain in the ass, like most starting MMOs, I will quit this game and quick.
I understand there needs to be a limit on what you can carry, however, banking space should NOT be limited, except by cost.
There should always be a way to get bigger and better banking space. Even if the cost starts getting sky high, there should always be a way to increase bank space.
Thank you.
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Comments
Don't worry @UnknownSystemError I will do your job for you
I was not talking about bag space as I was about bank space.
You want to store all that cool new stuff you got? Sell the stuff you have banked and haven't used in forever.
You want to hold more mats for crafting? Make some product with your banked resources so you have space, then sell those things.
I am not sure why you would want unlimited storage space. Unlimited storage space would seem to work against the economic pillar. Unless you are playing a character and through role play your character is a hoarder, then I understand the want for more storage space, but not a need.
Concerning the bank spaces, I completely agree. You should be able to buy more storage at increasing cost. Although I'm not sure if banks really have a place in this game? We already know that we won't have a banking system like in other MMOs where I can put something into the bank in town A and can take it out at town B.
Even if there are no banks, there should be storage in houses which brings us back to your point, I agree that one should be able to purchase more storage place. Oh, this just crossed my mind, what if storage space in housing is tied to the size/advancement your house has?
Could you not just ask Cecil the Banker?
If you have a freehold or a house/apartment in town, we could have storage chests to store things. Perhaps the constraint would be the size of our house and how crowded with chests we want it to be.
But remember, if the node where we live gets successfully sieged, it could be that your house or freehold gets looted. So if you had lots of things stored and failed in defending your node, one of the attackers might get rich.
Is that correct, there can be looting after a node falls to a siege?
https://forums.ashesofcreation.com/discussion/comment/91807
A successful node siege delevels a node and the attackers get “spoils” as a reward but I’m pretty sure you don’t have any of your items looted.
If a node’s level drops below what will support your freehold, then it is despawned and “packed up” so you can deploy it later, intact.
You may also lose resources if your mule is killed and looted or if your caravan is sieged and looted (both at a %). I don't recall if dying in general (outside of corruption) allows for a looting of some % of carried resources.
The only way to lose anything through player looting in game other than resources, is through the corruption system.
Overall, it seems like holding onto raw resources has some inherent risk which facilitates a healthy economy and is anti-hoarding. You probably want to process your goods asap and keep them in their processed state for storage purposes so that you may not be able to have them looted (although I'm unaware of any details of at what point does something become non-lootable along the production line e.g.: skin-hide-leather component-wearable item).
My concern is not the volume, but the UI. In soo many games the wharehouse system is completly trash and not user friendly. The best one ive seen yet is in, omg i hate to even give kudos, WoW.
I should be able to easily see and move anything anywhere at all times when im in it.
Idk if that explains it but basically the same way they had in rs. Fast banking when you had unlocked all perks and more time doing what u want.