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Inventory

I know this game wants to be "realistic" with inventory and weight.  Great.

However, if you make inventory a pain in the ass, like most starting MMOs, I will quit this game and quick.

I understand there needs to be a limit on what you can carry, however, banking space should NOT be limited, except by cost.

There should always be a way to get bigger and better banking space.  Even if the cost starts getting sky high, there should always be a way to increase bank space.

Thank you.

Comments

  • Take a look at this post for more info https://forums.ashesofcreation.com/discussion/comment/174675#Comment_174675

    Don't worry @UnknownSystemError I will do your job for you ;)
  • Take a look at this post for more info https://forums.ashesofcreation.com/discussion/comment/174675#Comment_174675

    Don't worry @UnknownSystemError I will do your job for you ;)
    Did not really help my much  :)

    I was not talking about bag space as I was about bank space.
  • I don't know, limiting what you are calling bank space could help drive the economy.

    You want to store all that cool new stuff you got? Sell the stuff you have banked and haven't used in forever.

    You want to hold more mats for crafting? Make some product with your banked resources so you have space, then sell those things.

    I am not sure why you would want unlimited storage space. Unlimited storage space would seem to work against the economic pillar. Unless you are playing a character and through role play your character is a hoarder, then I understand the want for more storage space, but not a need.
  • Inventory space should of course be limited, with pack mules and caravans you have enough options expand that and still make it feel realistic.

    Concerning the bank spaces, I completely agree. You should be able to buy more storage at increasing cost.  Although I'm not sure if banks really have a place in this game? We already know that we won't have a banking system like in other MMOs where I can put something into the bank in town A and can take it out at town B.
    Banks don't really make sense, I think. Maybe for sharing between Alts? but we have no info on that, yet.
    Even if there are no banks, there should be storage in houses which brings us back to your point, I agree that one should be able to purchase more storage place. Oh, this just crossed my mind, what if storage space in housing is tied to the size/advancement your house has?
  • ArchivedUserArchivedUser Guest
    edited November 2018
    Hackerson said:


    Concerning the bank spaces, I completely agree. You should be able to buy more storage at increasing cost.  Although I'm not sure if banks really have a place in this game? We already know that we won't have a banking system like in other MMOs where I can put something into the bank in town A and can take it out at town B.(/quote)

    Yes, I have no problem with different area storage.

    (quote)
    Even if there are no banks, there should be storage in houses which brings us back to your point, I agree that one should be able to purchase more storage place. Oh, this just crossed my mind, what if storage space in housing is tied to the size/advancement your house has?</quote>

    Yes, I would love the the size based on the house.  I'd just make chests and build sheds.  :)

  • Since someone mentioned me in this and I got tagged I took a look at this. Most of the information here is correct. But there is some question as to how transfer of material is going to occur between say alts in different nodes. Besides your traditional bank there is something called a warehousing system coming into play that will allow for those transactions to occur. Was only mentioned once as a mechanic that they were developing as far as I remember. We do know that currency doesn't have weight, but everything else does. That there will be no mailing of items. Basically all the stuff that people have thrown out over the last year and half as loopholes and problems to move assets via the caravan system to avoid risk have been looked at. Until they start to give more crafting information, not really any hard answers or good questions we can ask.
  • I think as long as banking space is localized, ie if you put your stuff in a bank in town 1 and you can only retrieve your banked stuff at town 1 the amount you can bank is not an issue.  I agree there should be a cost involved which increases with the amount you want to store.  IS have already said that banks wont allow you to circumnavigate the need to transport stuff so I think we can safely say that wont be an issue.  Now there has been no real answer on whether you can have joint accounts or not. ie my merchant toon can access the same bank/storage as my forager toon.  That is something I hope we will get a definitive answer on at some point.
  • @UnknownSystemError
    Could you not just ask Cecil the Banker?
  • If you have a freehold or a house/apartment in town, we could have storage chests to store things.  Perhaps the constraint would be the size of our house and how crowded with chests we want it to be.

    But remember, if the node where we live gets successfully sieged, it could be that your house or freehold gets looted.  So if you had lots of things stored and failed in defending your node, one of the attackers might get rich.

    Is that correct, there can be looting after a node falls to a siege?

  • I believe it was stated that in siege looting they cannot take your stored items.  Please correct me if I'm wrong.
  • Here is some info on sieges:

    https://forums.ashesofcreation.com/discussion/comment/91807

    A successful node siege delevels a node and the attackers get “spoils” as a reward but I’m pretty sure you don’t have any of your items looted.

    If a node’s level drops below what will support your freehold, then it is despawned and “packed up” so you can deploy it later, intact.
  • You can indeed have your stored RESOURCES robbed (probably at some %) from your freehold for a brief period (1-2 hours) after a successful siege (source: https://www.youtube.com/watch?v=_fPIP8uu6Pc&amp;feature=youtu.be&amp;t=1h03m23s).

    You may also lose resources if your mule is killed and looted or if your caravan is sieged and looted (both at a %). I don't recall if dying in general (outside of corruption) allows for a looting of some % of carried resources.

    The only way to lose anything through player looting in game other than resources, is through the corruption system.

    Overall, it seems like holding onto raw resources has some inherent risk which facilitates a healthy economy and is anti-hoarding. You probably want to process your goods asap and keep them in their processed state for storage purposes so that you may not be able to have them looted (although I'm unaware of any details of at what point does something become non-lootable along the production line e.g.: skin-hide-leather component-wearable item).
  • As much as I love hoarding random useless junk, there should be a limit on storage space, it might be huge but there has to be a limit, personally I find it weird if I could throw literally everything into the storage and not give a single fuck about it later on.
  • We have statement from early on that they plan to minimize "junk" drops. While there is sure to be a percentage of stuff that is useless they want to use other methods of time gating to keep people from having to do inventory management constantly. This also fits in with everything having weight. Not really a fun mechanic if you have to stop every 10 minutes to delete stuff from inventory because it is capping or bogging you down.
  • We have statement from early on that they plan to minimize "junk" drops. While there is sure to be a percentage of stuff that is useless they want to use other methods of time gating to keep people from having to do inventory management constantly. This also fits in with everything having weight. Not really a fun mechanic if you have to stop every 10 minutes to delete stuff from inventory because it is capping or bogging you down.
    Every 10 minutes kill a random and take the valuable stuff and use that as an excuse to drop your useless junk in their corpse inventory :D BOOM! Found a use for killing randoms and when you go back farming maybe that will drop your corruption back to zero.
  • NeuroGuy said:
    You can indeed have your stored RESOURCES robbed (probably at some %) from your freehold for a brief period (1-2 hours) after a successful siege (source: https://www.youtube.com/watch?v=_fPIP8uu6Pc&amp;feature=youtu.be&amp;t=1h03m23s).

    Thanks for the link clearing that up.  I sure hope we have some good bank space.

  • One of the things I liked about EQ2 was the way they handled bank and inventory space.  You had a limited number of slots but each of those slots could hold a storage item like a pouch, backpack or chest that had slots in it.  So if you only have 10 bank slots but you put a storage chest with 10 slots into each of the bank slots you now have 100 bank slots.  The best part was that the pouches, etc. were craft-able so players could increase their storage by buying from other players thus helping the economy.
  • ArchivedUserArchivedUser Guest
    edited November 2018
    I'm a total packrat, and any game that (severely) limits the amount of items/storage you can have irritates the living hell out of me.  Being forced to sell/destroy things to make room for others is painful.  And very unfun.
    I really hope we'll have lots of options for storage/containers via leveling, crafting, earning, buying, etc.
  • Most of you are saying "bank". I think wharehouse is more applicable. 

    My concern is not the volume, but the UI. In soo many games the wharehouse system is completly trash and not user friendly. The best one ive seen yet is in, omg i hate to even give kudos, WoW.

    I should be able to easily see and move anything anywhere at all times when im in it. 
  • Most of you are saying "bank". I think wharehouse is more applicable. 

    My concern is not the volume, but the UI. In soo many games the wharehouse system is completly trash and not user friendly. The best one ive seen yet is in, omg i hate to even give kudos, WoW.

    I should be able to easily see and move anything anywhere at all times when im in it. 
    I agree 100%.  It would be nice if they took the best of EQ and WoW added a bit of ESO combat.   That would make a great game.
  • It would cool to have limited storage with short distances to basic spots. Long distances to spots with rarer but fewer items.

    Idk if that explains it but basically the same way they had in rs. Fast banking when you had unlocked all perks and more time doing what u want.
  • Most of you are saying "bank". I think wharehouse is more applicable. 
    Whorehouse?  I don’t keep my ladies in a bank, no.
  • Atama said:
    Most of you are saying "bank". I think wharehouse is more applicable. 
    Whorehouse?  I don’t keep my ladies in a bank, no.
    I'll gladly take your lady deposit sir.
  • Sorry if I wasn't clear enough. There is going to be a bank AND a warehousing system.
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