Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
Ah yes, exactly. And it would not be 9 more classes, it would be 9 + 8 classes (the 8 other classes now have a new combination) so a total of 17 new classes if they add a single new base class.
@Azathoth
Absolutely fair, I think the way I started the post was meant to be a bit provocative so people would take the time to read it (I JUST WANT PEOPLE TO TALK TO ME :P) but I absolutely admit it comes off combative and does not highlight my point. I will actually make an edit to remedy that.
But overall my point is:
I think IS will do a great job with the classes, better than most could I bet. I am just concerned about the flexibility of the SYSTEM (not its content) for future adjustments and growth.
And for that statement, we have sufficient information to discuss it. The system is a combination of a primary class choice that cannot be changed and a secondary class choice that can be swapped through some mechanic. I also did throw in some speculation/concern about the artistic flexibility and imaginative potential of arcane > martial classes but that was already addressed and resolved by the comment by @Atama (I will also make an edit about this too).
But in terms of how each secondary class choice may augment a skill exactly, as you said we don't know and would need testing. My whole point is that regardless of the result of testing, no system will be perfect on first delivery. There will be requests for change and improvements to be made. Also, in the future as the game changes and grows, the classes will need to be updated, adjusted, grow etc. So given this inevitable fact (changes and growth will eventually occur), the system/platform/or w.e you want to call it that we are being delivered the classes by (i.e. pick a primary then a secondary combination) seems inflexible. I don't mean to repeat myself too many times as people can read my previous comments here but we don't lose anything by having our class choice not be selected by a primary class + secondary class imo.
Also (final point I promise :P) I totally agree with you on the balance thing. I will actually probably make another post about that (a speculation post). I think balance and uniqueness are combative concepts when it comes to classes but anyways, overall agreed.
I can see where my post may also have been combative
I appreciate your views, and in your response I feel like you clarified (for me at least) your actual concern, growth. Which I applaud you for, because some of the threads that have started the way this one has have ended with the statement "...Ashes is going to be vaporware..."
With your point of growth in mind I do see the validation of your concerns.
I am going to stick with my original point though, and state that if all is done well more 'classes' will hopefully not be needed as IS expands Ashes.
You can always PM me if you need a talking buddy
Cheers budd. I have this thing where I like to predict problems and bugs before they happen and preemptively prevent them, I think this is what I was doing here. I predicted some potential issues with growth & flavor down the line, and tried to come up with preemptive solutions. The flavor problem turned out not to be a problem and hopefully the growth one won't be either
Appreciate the engagement (from everyone), good convos.