Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
In Ashes, a battleground is an open world space where players auto-flag as combatants and do not gain Corruption for participating in PvP combat.
I suppose caravans are some kind of mix between manual-flagging and auto-flagging.
Open world arenas seems like a separate topic since the title of this topic specifically states "Why Instanced Arenas Are Not Meaningless".
Ashes already has instanced arenas, so there really is nothing to talk about here - everyone already agrees.
You will probably get more meaningful discussion in a topic about whether open world arenas should also exist.
Although, I don't expect a lot of people to state that open world arenas would be problematic.
Actions not affecting the game market doesnt make them meaningless.
In arenas players learn combat mechanics and to keep an eye on their team mates and opponents.
These are skills that are useful in all shapes of combat.
Then there is the question, what are games for?
Are games here so u can affect as many players as possible or to offer joy no matter the type of gameplay and to perhaps let u improve urself.
Only because you dont like some content in a game doesnt diminish the joy in it for others.
But, the arena battles that determine the leaders of Military nodes will impact the rest of Verra, so we know that some arena battles will be "meaningful".
In Wiz101, I was trained in combat by an elite arena squad even though I never fought in arenas. I frequently got requests from other players to help them defeat bosses that they could not defeat without my help.
So... it may be possible that something similar may occur in Ashes.
Especially if players are able to learn how to synergize their favorite abilities with the favorite abilities of other players or other classes, in general... but, that remains to be seen.
Arenas:
Open-World PvP:
Which means that this argument about meaning is meaningless.
But directly to your point: If gear or pvp rewards can be gained from instanced PvP, then geared well practiced PvPers will be the result of these arena, and that will have all kinds of impact on the world at large. Not to mention Military node's leadership is determined by a deathmatch style instanced PvP arena. So there is one example of it having explicitly direct impact on the world.