Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
How should PVP class design be balanced?
ArchivedUser
Guest
Either intrepid decides to follow a specific ramification for class balance or this game will become a class stacking masterpiece at the highest level. No matter how unique all classes are, getting raided by 40 high dmg and immortal tank/tank players is not fun, and people will do this if class balance is not achived.
So, how would you like intrepid to balance the game? How should they balance the game in regards to PVP?
So, how would you like intrepid to balance the game? How should they balance the game in regards to PVP?
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Comments
All classes are balanced for PvX.
But since i could only vote for 1 i took 10 vs 10.
for instance, you could bolster ur weaknesses to melee by equipping more plate or enchanting gear to be more resilient maybe?:D
as long as its not an impossibilty to win because of a bad matchup
thats my take on it tho;3
The game should be balanced first around risk/reward ratio to guarantee balance of invidiual skills and builds,
Second, around add rock-paper-scissors to make sure that every class has a weakness.
Third, balance those for arenas around the size of 5v5-10v10 to get valid class combination balance.