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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Steven's Missing Sandal Could Be A Magic Item. A Legendary Item
ArchivedUser
Guest
I'm not saying you should do this, but I think it would be amazing if "Steven's Missing Sandal' were a powerful magic item. I'm talking like the coolest item you could get levels of cool.
Here's a little something I envision could happen.
My suggestion would be to give the person wearing them a fast travel ability, something out of Morrowind where you just jump really far and high and land somewhere very far away. (Much Much higher then cat fall boots or related ranger ability.)
To balance it, you could have the sandal fall off randomly during one of the jumps, or after a period of time during the ownership of the sandal, during such a jump.
So people tracking this person with Steven's sandal have an idea of where to look for the sandal.
Another thing you could do, is have the Sandal go in search of the other sandal itself...after a period of time... yes that's right.
The Sandal is sentient. Yes. Sentient. Should you obtain the Sandal, you are given a quest, just as epic as finding the sandal itself. You must find the other Sandal. This is of course a quest of love. Two sandals lost through the ages of time since the Apoc of Verra seek to find each other.
I suggest that the other sandal should be in a dungeon. Lost in the ages of the Apoc monsters have discovered it, and seek the powers of the Sandals United.
This will be an epic encounter. Should this event happen a 30 day timer will start, and at the culmination of this event none other then Steven himself with his GM Monster Token (or any other GM for that matter if GM Steven is busy) will fight your raid or raids.
Should the Sandal Bearer fall, the monster's will attempt to bring the sandal to the GM controlled Monster. If they do so you fail and your world will witness random atrocities and destabilization from a world boss event.
Each time players will be given a 30 day warning. Then, the Sandal's will appear. All high level nodes will be attacked. Starting randomly. Your first warning will be that the Sandal Bearer appears from the sky. Just like before when the Sandal bearer would jump, but now with a powerful slam. Any players in the area will instantly be tossed into the air, and will have a chance to use any of their mobility tools to survive. Surviving the slam will be an event that gives the survivors a title.
Then the Sandal Bearer will summon forth a portal to unleash his hoard of monsters. Players will be given a choice to be a part of this horde and fight for or against the Bearer.
Your place in this fight will be marked forever in your character's title page.
If you defeat the bearer and his hoard your Node will lay claim to the Sandal's Combined Power. Should you all fail, you will see a world boss raid encounter open up, at the place of the first raid, and you will have to clear your Node's Capitals of their horde bastions before being able to use them again.
For those whom succeed The Bearer, or Your Node Leader (should you succeed in defeating the boss). Your Node, or any Node that defeats your Node, will lay claim to the power of the Sandals,(owner decided based on governing style or on who found the Sandals First and Completed the Raid) in any siege event, their full might will be active. Just like the Sandal Bearer boss siege in the encounters, you will be able to use the jump and slam ability once per siege.
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They are called sporks.
Only exceeded by the splayd. All hail the magical splayd.