Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
How relevant/powerful should crafted gear be?
Today, most craftable gear in most games is second to dungeon/raid loot which could be refered to as endgame gear. Usually, crafted gear takes a lot of time to get and is also mostly weaker than dungeon/raid gear. We see this in modern WoW for example, where crafted gear takes time and resources to get but is also useless in comparison to raid gear. Crafted gear has no relevance in WoW.
On the other hand, Intrepid Studios have told us that crafting will be relevant in AoC. My question is, how relevant would you like crafting to be?
I use the term "endgame" gear here as a reference to the most powerful gear in the game.
On the other hand, Intrepid Studios have told us that crafting will be relevant in AoC. My question is, how relevant would you like crafting to be?
I use the term "endgame" gear here as a reference to the most powerful gear in the game.
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Comments
I'm of course aware, that crafting components would have to be gathered by raiding a dungeon, that's the perfect compromise.
Also, you introduce the term endgame gear as the most powerful gear in the game. Some comparisons in the poll don't work with that definition (ie should be better than..). It's quite obvious that you are actually talking about raid gear, just call it that.^^
If endgame gear ist the most powerful gear how could crafted gear be better than the most powerful gear?
But i´m fine with how they are planning it. Combo of crafted and boss dropped. Neither crafting nor boss-drops should be superior/inferior.
That Is why i say endgame instead of Raiding gear.
But i agree with the idea of this. Its infuriating when there is only one possible endgame gear. There should be discussions over the best endgame gear and not one gearset which is the best.
One would hope mixtures would be ideal so it wont all be one set but multiple pieces we aim to achieve.
Players wouldnt be forced into content and could choose how they wish to progress.
Maybe with minor differences, so you would need to mix if u want to go for the absolute min max stats ^^
No matter how much the full loot gankfest people may have been heartened by the first testing being a version of a BR, this is not what the MMO will be. Other titles that have been plagued with kill trading (WoW) and emperor swapping (ESO) will find that trying to game the pvp rewards systems will not garner them powerful "endgame" gear. They may get recipes and cosmetics out of jacking leaderboards, but actual gear drops will not happen.
Let the players become legends by crafting gear more powerful than what exists in the world.
Some people do not want to do PvE or craft, maybe they only want to do PVP. Tell me any reason why IS would not allow those people to get gear from PVP?
We might get gear from successful caravan raids.
It's possible we could get gear or gear components from the objective-based challenges of sieges.
It probably would have been quicker to just slay the boss mob known to drop what you need. But the cool thing is there were lots of other drops along the way so usually everyone got a little something.
Raid encounters should have unique materials that crafters can make the very best gear from.
For weapons, i would actually like if the weapons were in pieces like hilts, blades etc and you could combine them for different stats, but i could also see people finding exploits in that system.
I hate crafting so I raid, others might not like raiding so they craft.
I also hope there isn't one best two handed sword, that everyone needs and we end up with everyone looking the same because there is only one best in slot for each type of armour of weapon.
I hope they're hundreds of best items.