Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Statue Effects
ArchivedUser
Guest
I understand we are still in development so what i'm about to say may be premature but when observing combat and characters in action they come across as Statues. This is most evident when they come to abrupt halts and when they turn on their feet (their legs and feet don't move they simply pivot on an invisible central point). I hope this will be resolved further down the line as it is immersion breaking and the characters come across as extras to Verra and not an integral part with full integration. Other than that the combat looks very good for its current rendition and the special effects are a solid foundation. Keep up the cool work
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