Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Statue Effects
ArchivedUser
Guest
I understand we are still in development so what i'm about to say may be premature but when observing combat and characters in action they come across as Statues. This is most evident when they come to abrupt halts and when they turn on their feet (their legs and feet don't move they simply pivot on an invisible central point). I hope this will be resolved further down the line as it is immersion breaking and the characters come across as extras to Verra and not an integral part with full integration. Other than that the combat looks very good for its current rendition and the special effects are a solid foundation. Keep up the cool work
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