Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
How happy/satisfied are you with AoC progress and Intrepid Studios so far?
We have come a long way already. So far, in my opinion, this is one of the most promising communities I have seen. The support is insane.
How happy are you with our current progress, the phase we are going in and intrepid in general?
Oh, if possible, also try to explain why in a short sentence or more to help IS out a bit! Especially on the negatives!
How happy are you with our current progress, the phase we are going in and intrepid in general?
Oh, if possible, also try to explain why in a short sentence or more to help IS out a bit! Especially on the negatives!
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Comments
So, as for an explanation to my vote, I am happy with how far the game has come from pre-Alpha tests to Alpha tests.
EDIT: Also, I am aware that servers will be an ongoing test and there has been no promise of a persistent alpha prior to the actual persistent alpha. Stress test are needed, and as we are (mostly) all 'testers' I'm not sure why server errors would be an issue to anyone that is in the Alpha-Stress-Test.
Im sticking my head once in a while to see whats going on but every time I do, its not good. Most of my friends that backed then game are in the same boat as I am. Wondering why this game is walking farther and father from the goals originally painted/described to us? My wife and I are backing from the first round and planed to backing farther but thats not going to happen in the current state. Sorry to say =-\
UpSide
I mean on the one hand it could be allot of fun working with a community to build and defend your city. Game looks good so far and there seems to be interest from the management in creating long term players for ongoing benefits.
Bots(which are allowed and called multi-boxing)
You can hack down automated players when you find them farming resources to sell for RL cash on some website somewhere.(also no f2p option limits the number of multiboxers bot lords)
No-Cash Shop
Most importantly its not another Asian half baked cash shop run mmo.
No F2P this means that cheating and getting banned will cost you. Also increases the overhead for gold / resource farming and risk for automated game play.
Bots(which are allowed and called multi-boxing)
Lets be realistic here no one pays for several account with out some extra benefit to having them. I dont know if that will be automated game play, vote stacking a node or DAOC's buff bots or what ever that advantage is this is a pay to win system advantage.
Exploits, Radar, Speed Hacking and all other manner of packet sniffing.
If you have players you will have players who try and usually cheating somehow. Add in pvp and the rate in which are attempting to cheat happens goes way way up. Doesn't matter if your talking about cheating the karma system to go full gankster or duplicating items or using radar to find resources or other players its going to happen just a matter of when and if they can catch it and how they handle that.
So in the end i think no judgments can be made at this time other then from an ideological standpoint, where Intrepid is on the right track. Now how that shakes out when you add players in the mix remains to be seen.
UpSide
I mean on the one hand it could be allot of fun working with a community to build and defend your city. Game looks good so far and there seems to be interest from the management in creating long term players for ongoing benefits.
Bots(which are allowed and called multi-boxing)
You can hack down automated players when you find them farming resources to sell for RL cash on some website somewhere.(also no f2p option limits the number of multiboxers bot lords)
No-Cash Shop
Most importantly its not another Asian half baked cash shop run mmo.
No F2P this means that cheating and getting banned will cost you. Also increases the overhead for gold / resource farming and risk for automated game play.
Downside
Bots(which are allowed and called multi-boxing)
Lets be realistic here no one pays for several account with out some extra benefit to having them. I dont know if that will be automated game play, vote stacking a node or DAOC's buff bots or what ever that advantage is this is a pay to win system advantage.
Exploits, Radar, Speed Hacking and all other manner of packet sniffing.
If you have players you will have players who try and usually cheating somehow. Add in pvp and the rate in which are attempting to cheat happens goes way way up. Doesn't matter if your talking about cheating the karma system to go full gankster or duplicating items or using radar to find resources or other players its going to happen just a matter now of if they can catch it and how.
So in the end i think no judgments can be made at this time other then from an ideological standpoint Intrepid is on the right track. Now how that shakes out when you add players in the mix remains to be seen.