Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Can we expect a hard MMO Game ?
ArchivedUser
Guest
from my perspective as a world of warcraft player from TBC i feel bad for mmos in general with the wrong paths they take with their games... so days a go i found this game and watched few videos about it and i find what i m looking for as a mmo... so i wanted to start joining the community with my thoughts and start some discussions.
________________________________________________________________________________________
what the most powerfull thing in mmo for most of the mmo players is how hard the game is...
leveling/grinding/farming items mounts.. and legendaries aswell
so what everybody think about this ?
________________________________________________________________________________________
what the most powerfull thing in mmo for most of the mmo players is how hard the game is...
leveling/grinding/farming items mounts.. and legendaries aswell
so what everybody think about this ?
0
Comments
It doesnt matter how much we get, it depends on how we get it.
That is why dungeons in WoW Retail or TBC felt so much more rewarding. You couldnt just jump into dungeon finder and be ported there with a random group, where you dont even have to talk or communicate with other people. We had to walk there and communicate with everyone else in the group to manage pulls.
IS has to find the middle between grinding and easy rewards. Make the mobs hard but not too hard. Give us smaller rewards between the quests and bigger rewards at the end of a questchain. If they do that, then they have the key to bring back MMORPG's.
That's a lot better then wow for example.
The fact that the world will be reactive and provide fresh content regularly should hopefully keep our brains and characters regularly provided with new challenges to overcome, hopefully for years after we've hit 'max level'.
No one player going into an enemy npc camp all by themselves and wiping the place out even though they're completely outnumbered.
Scout troop, I can see that. Wandering Patrol, hard and challenging but doable to a skilled player. Enemy village full of armed and armored enemies, spell casters and healers? No.
Dungeons shouldn't be the only multiplayer experience.