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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Regional Resource Management
What if the Mayor (manager/leader) of a node had the controls to regulate the regional rules for resource gathering within the region of their nodal control to a certain degree at their discretion
This would be to have the ability to switch the resource gathering status for a select number of regional resource statuses to move the economy; increase quantities, decrease quantites, change stock values etc
This would achieve a greater degree of control of materials entering the market and provide planned benefits to the players loyal to a region and place some greater degree of planned management of a node.
Any switch would have to have a:
1) transition time
The switch could be the following status for a number of key resources.
a) Open Gathering
b) Restricted Gathering
c) Highly Restricted Gathering
d) Nil Gathering
What are your thoughts?
This would be to have the ability to switch the resource gathering status for a select number of regional resource statuses to move the economy; increase quantities, decrease quantites, change stock values etc
This would achieve a greater degree of control of materials entering the market and provide planned benefits to the players loyal to a region and place some greater degree of planned management of a node.
Any switch would have to have a:
1) transition time
- ie a key time per day/cycle or period from change to implementation to provide warning and avoid opportunistic exploitation
- minimum time of a few hours to a few days
- text announcement regional specific so players are aware of any rule changes
The switch could be the following status for a number of key resources.
a) Open Gathering
- Any player from any region can harvest the resource within the region of the nodal control
- Node resources regenerate at slowest rate
b) Restricted Gathering
- Players from the nodal region can gather resources freely
- Players not from the region can gather resources but are flagged when doing so
- Resources regenerate at a medium rate
c) Highly Restricted Gathering
- Players from the region can gather resources but are flagged when doing so
- Players not from the region can gather resources but are flagged when doing so
- Resources regenerate at a high rate
d) Nil Gathering
- Resources cannot be gathered at all
- Resources regenerate at maximum rate
- Mining resources
- Lumber
- Fishing
- Certain animals
What are your thoughts?
0
Comments
IS has suggested resources will be random, both in spawning location and type. So why add an additional layer?
Also, allowing players from the node to gather 'freely' but flagging non-citizens? That, to me, sounds like a bad idea. Maybe a Military node could issue 'resource drives' with long cool-downs, but beyond that this topic seems way off base from what Ashes is going for.
I honestly do not see any benefit to the proposed system. As for the 'market' referenced in the OP, I don't see any benefit.
Assuming this was implemented and I was able to mine, let's say ore, in the node I had citizenship in considerably easier than a node I was not. I would still sell my ore in the node that would pay the most for it. That would not benefit the node at all, except the xp it gained when I mined.
In short, for me this makes no sense and somehow granting players additional controls over resources sounds like a bad idea.
Do it well and the node prospers, do it poorly and it wilts and dies.
This is the sandbox side of the game I look forward to as when places of power change so does the game. And it will keep the game in motion hopefully far more than a themepark style where all predetermined.
But a careful middle ground between them will be required to work well
The Ashes Wiki outlines a little
My interpretation of this was it may extend to the environment within the nodes control, hence the suggestion. I would like to see what this approach will entail
That way the node economy could concentrate on the specific resource, and merchants would be able to plan better routes.
(Meaning that in this one node ores would be cheap and in some other node another kind of resource would be cheap, which would encourage caravans and merchants to travel between nodes)
Resources will be randomized, but I do agree with @Damokles in that certain areas should have higher chances of spawning certain resources.
I agree.
I think they already want to do someting like that. They stated that resources occur in locations where you would expect them to be.
Therefore areas without rocks shouldn't have ore veins. But in the mountains you have plenty of places where ore veins could be.
The only currently available planned tool is to declare war on apposing nodes and players not associated with a node are still free to take as they please.
My position is that if I work hard with my clan and nodal friends to develop a node up to get access greater resources and benefits, I would like choose if it can be shared or not outside the group.
Is the consensus that resources should be completely free to take from wherever then?
If they want to protect them, they need to have players on sight to do such. Hiding behind rules, regulations, and edicts is for cowards. [In this particular case, IRL I 100% believe in rules, regulations, and edicts]