Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
I was excited to get my invite into the stress test last night until......
So I get home last night get my invite, load the game and jump into a battle royal. Graphics good, runs smooth, UI ok then I manage to get my hands on some upgraded weapons and armor and I'm all excited to fight someone until I see 3 guys bouncing around like bunny rabbits dropping AOE's all over the place and I think to myself " what the hell is this ?" Are you serious ? Cat drop boots ?
I played 5 battles and only made it to the end of one of them but I observed them all to the end and each and every time the final players were all wearing cat drop boots, bouncing around like a bunch of jack as.. er jackrabbits and lobbing meteors.
Melee combat was useless because if your feet were firmly planted on the ground you were a dead man. Aiming ? Don't need it if you can spam AOE's. The fact that this item combination is even in the game is a huge red flag for me. It tells me the developers have no idea what the hell they are doing when it comes to balance or creating any kind of tactical combat based game.
If Cat Drop boots make it into the live MMO then you will have destroyed the game.
Set aside the optics of elves and dwarves hopping around like kangaroos, that in itself is soul crushing enough but imagine a castle siege or an open field battle, with 40- 50 players on each side, all of them bouncing all over the place just spamming AOE's. Is that what we want ?
Forget spending hours taking down castle walls with your siege engines all you need to do get one wall low enough for your army of rabbits to bounce over it.
Why bother playing a tank what good is your sword and shield going to do to someone hopping all over the place ? Barrier spell ? Shield Charge ? Melee weapons ? Why bother ?
Thought you were going to have epic bridge battles where the only place you could get through a wall or over a river or canyon was a bridge ? Nope. Just jump over them.
Imagine trying to defend a caravan with 20 of your guild mates. You have tanks, healers, bards, a good mix of classes and a defense strategy on how you will disperse if you are suddenly ambushed but then 5 elves come bounding out of the trees lobbing meteors all over the place and within seconds your entire caravan is decimated and there was little or nothing you could do about it. Unless of course your guild also had bouncy boots and now all of a sudden that epic tactical fight you thought you were going to experience now turns into 40 pin heads bouncing around spamming AOE's, firing their bows and spells randomly in the air or for those poor souls trying to survive as a melee class, spamming their melee attacks in every direction hoping to somehow catch a bunny rabbit when they happen to land next to them.
This is not the game I signed up for. Why bother having teams of game developers spending months and months designing melee based classes only to put an item in the game that will render them completely useless ? Any item that gives players the ability to avoid being hit by melee, move over or through barriers untouched and just generally makes the game look silly, needs to be removed.
Sorry for the long rant but I've quit other games I've played that had "assault classes" in it that completely ruined melee combat and to see it already in alpha in this game makes me cringe.
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They only have to survive until the last stage, where the circle closes in fast, activate Catfall and Dark Pact and then book it into the corruption, while spamming meteor into the middle...
A good way to "fix" this would be to give catfall boots higher stamina consumtion, so that two jumps would use up all stamina and make it so that dark pact wont ignore corruption.
The only reason Catfall boots seem OP is because most of our player base is comprised of MMO players, as opposed to FPS/BR players. In other words: everyone kinda sucks.
We saw in the halloween livestream that the mage had Catfall and he also used it xD
(I still think Catfall should be a rogue skill!)
*Edit: Oh wow i really thought it was the mage that used Catfall xD Sry for the wrong information!
To those who say that is only on the BR, look at Pyotr in this video, that is the MMO.
https://youtu.be/oLRG5D9CKVA?t=343
I know this is alpha and many things will change, we are just asking why is that even a thing? The Boots in the BR and that Ranger skill in the MMO.
Either way, what is that?
We will probably see a lot of these type of game breaking items, I wouldn't worry too much about it, if it proves to be game breaking then it will be changed.
Where there's a meta and people use it.
I can make it to 3rd place with no gear and avoiding combat.
Mages will be able to fly/glide in the MMORPG, so I dunno why people are complaining about jumping in the BR.