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Let's Take a Scientific Node Deep Dive Together

sunfrogsunfrog Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
edited November 15 in General Community Creations
Let's take a closer look at Margaret's Know Your Nodes blog post about Scientific Nodes.

https://youtu.be/2TPSfUZ75vc
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Comments

  • NagashNagash Member, Leader of Men, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    nice to see you still doing your thing sunfrog
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    The dead do not squabble as this land’s rulers do. The dead have no desires, petty jealousies or ambitions. A world of the dead is a world at peace
  • sunfrogsunfrog Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
    Nagash!! How have you been!!
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  • NagashNagash Member, Leader of Men, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    sunfrog wrote: »
    Nagash!! How have you been!!

    been doing well especially now the forums are back ^^
    nJ0vUSm.gif

    The dead do not squabble as this land’s rulers do. The dead have no desires, petty jealousies or ambitions. A world of the dead is a world at peace
  • EkkornKebabEkkornKebab Member, Alpha One, Alpha Two, Early Alpha Two
    Looking forwards to the scientific nodes. They seem to hit the spot
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    Onwards. To Vera
  • sunfrogsunfrog Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
    Aren't they great @SquirrelKebab I think I need to make a second part to this video. This is where you want to live if you are a weapons or scroll maker.
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  • EkkornKebabEkkornKebab Member, Alpha One, Alpha Two, Early Alpha Two
    They are indeed @sunfrog . Also a good place for gatherers it seems. And of course "loremasters", with the ability to acess the library.
    signature.png
    Onwards. To Vera
  • sunfrogsunfrog Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
    Ahh! Right!
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  • ZaraZara Member, Phoenix Initiative, Royalty, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Keep it up sunfrog!
  • AzathothAzathoth Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    I'm just so happy to be back!
    Love Sunfrog's posts!
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    +1 Skull & Crown metal coin
  • sunfrogsunfrog Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
    I just realized something. Won't every kingdom have science nodes in it? So then all of Verra will have teleportation. Now I'm thinking you'll only be able to teleport to and from the science node but you won't be able to teleport from an economic node to a military node. You have to jump to the science node first.

    So, two things. That will make science nodes very popular, as popular as trading posts, and now I want to attack them to mess up the other kingdoms.
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  • sunfrogsunfrog Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
    azathoth wrote: »
    I'm just so happy to be back!
    Love Sunfrog's posts!

    Thanks! :) That was my longest vid ever and I uploaded the wrong version. Grr..
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  • SintuSintu Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Thanks Sunfrog! Keep up the great work.
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  • sunfrogsunfrog Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
    Czar wrote: »
    Keep it up sunfrog!

    I have a bunch of ideas for videos now that we're getting such great blog posts. :)
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  • sunfrogsunfrog Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
    Sintu wrote: »
    Thanks Sunfrog! Keep up the great work.

    Thanks Sintu! I'll try! :)
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  • AmistAmist Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    awesome video as always sun :)
  • sunfrogsunfrog Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
    branegames wrote: »
    awesome video as always sun :)

    Yay!! Thank you! :)
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  • trojotrojo Member
    sunfrog wrote: »
    I just realized something. Won't every kingdom have science nodes in it? So then all of Verra will have teleportation.
    Only the scientific metropolis will have teleportation (to and from its vassal nodes), and a "kingdom" (by which I assume is meant, a network of nodes all vassalized to one boss node) can only have, at most, one metropolis. And there is no way to teleport from a metropolis to a node outside of its control. So, teleporting will be rare, except in Scienceland (once the metropolis is completed).

    Mere science villages/towns will not have teleportation (unless, of course, they are vassals to a science metropolis).

  • DesseusDesseus Member, Pioneer, Kickstarter, Alpha Two
    I do see a scientific node being for me, though I am also looking into Divine as well..I am so torn.
  • trojotrojo Member
    The scientific node's bonuses do sound really good, especially the metropolis' teleport (which I really want people to refer to as "riding the metro"). The crafting bonuses sound pretty cool too-- even if you aren't a crafter, it sounds like a science node would be the place to go to buy crafted gear from other players.

    I will be interested to see the specifics on what the other metropolis bonuses are, however. It's too early to declare scientific the best, of course, but... well... I expect it will be hard to balance teleportation against other kinds of game bonuses. Fast travel in an MMO is just so good, though perhaps the shared kingdom-wide market of an economic metropolis might give it a run for its money. A level 5 science city that is vassal to a level 6 economic metropolis might be the optimum crafter hub, having the best of both worlds. (Obviously I'm just speculating.) I guess we'll see.
  • nick10281nick10281 Member, Alpha Two
    if there are 2 metros on science would their teles link?
  • JahlonJahlon Member, Intrepid Pack, Alpha One, Alpha Two, Early Alpha Two
    nick10281 wrote: »
    if there are 2 metros on science would their teles link?

    No.

    They get linked by Airship, but not be teleport.
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    Make sure to check out Ashes 101
  • sunfrogsunfrog Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
    edited April 2019
    trojo wrote: »
    a network of nodes all vassalized to one boss node) can only have, at most, one metropolis.

    That's not what I mean. I mean a castle's zoi will have lots of nodes in it and a lot of them will be science nodes. Maybe more than one will be a metro. The White Castle has a science metro, the Blue Castle has a science metro, the Green Castle has a science metro, etc... If you stay within your castle's zoi you can teleport all over the kingdom. (It's zoi)
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  • sunfrogsunfrog Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
    trojo wrote: »
    The scientific node's bonuses do sound really good, especially the metropolis' teleport (which I really want people to refer to as "riding the metro").

    And only citizens get a metro card. :)

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  • beyabeya Member, Alpha Two
    Nice work @sunfrog , really enjoying watching. Thank you.
  • trojotrojo Member
    sunfrog wrote: »
    I mean a castle's zoi will have lots of nodes in it and a lot of them will be science nodes. Maybe more than one will be a metro. The White Castle has a science metro, the Blue Castle has a science metro, the Green Castle has a science metro, etc... If you stay within your castle's zoi you can teleport all over the kingdom. (It's zoi)

    Unless they have changed it, a castle will only have three military nodes affiliated with it, and these three will be capped at the village level. Castles are otherwise separate from the (for lack of a better term) metropolitan node system. There does not seem to be a way for a castle and a metropolis to be part of the same node network.

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