Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
[Discussion] KNOW YOUR NODES: SCIENTIFIC NODE TYPE
Guildhart
Member
So time to have an actual discussion.
We've recently gotten some new information regarding nodes, specifically the scientific node.
https://ashesofcreation.com/news/2019-04-10-know-your-nodes-scientific-node-type (Link for the lazy)
(Some of the more important things to me regarding each development)
LvL 3
LvL 4
Lvl 5
Lvl 6
*Enchantment and Enhancement are both used deliberately to differentiate what each thing is doing.
From the language they used, I'm guessing Runic Power are your traditional +1, +2, ect.. Enhancement items. While "Enchantment Stone" is for additional stat bonuses.
1. I think it's interesting that one would have to go to a library to be able to get enhancement/enchantment items, makes it seem like having at least scientific node is necessary in each server (for character/gear progression).
2. I wonder if the creation of said items will be gated by Crafters (you want a +1 stone well go find a good alchemist/enchanter!)
3. Mastery Qualifications is another interesting thing, does that mean to get to the highest level of your profession you will HAVE to travel to a scientific node to get the "certification"?
4. (Not mentioned above) Fast travel being in fact teleportation was nice to get confirmed, but the fact that we get airships between lvl 6 sci metros is interesting, any thoughts on that? (a smart server might have two sci nodes at the ends of each map in order to be able to quickly travel the map while have the other 3 types in the resulting space in-between).
*In light of DCN video, i've gone ahead and updated the above.
Discuss!
We've recently gotten some new information regarding nodes, specifically the scientific node.
https://ashesofcreation.com/news/2019-04-10-know-your-nodes-scientific-node-type (Link for the lazy)
(Some of the more important things to me regarding each development)
LvL 3
- Location and Quantity of gatherable resources.
- Runic Power Stones for Armor
- Common Armor/Weapon Recipes (lvl 25 and under)
LvL 4
- Unique and Rare Drop Info
- Runic Power Stones for Weapon
- Enchantment Stones Creation for Armor (additional stat bonus?)
- Common Armor/Weapon Recipes (lvl 35 and under)
- Glyphs Enhancement Scrolls (Accessories)
Lvl 5
- Enchantment Stones Creation for Weapon (additional stat bonus?)
- Runic Power Stones for Accessories
- Common Armor/Weapon Recipes (lvl 45 and under)
- Glyph Creation for Armor/Weapon Enhancement Scrolls (higher lvl Runic Power Stones?)
- Artisanship Mastery Qualifications (THERE IS A TEST?!?)
Lvl 6
- Enchantment Stones for Accessories (additional Stat bonus?)
- Common Armor/Weapon Recipes (lvl 50 and under)
- Legendary Glyph Creation for Armor and Weapon Enhancement Scrolls (Advance Runic Power Stones?)
- Profession Mastery Qualifications (ANOTHER TEST?!?)
- Relic and Legendary Crafting Benches (Workshops for high tier items, makes sense)
*Enchantment and Enhancement are both used deliberately to differentiate what each thing is doing.
From the language they used, I'm guessing Runic Power are your traditional +1, +2, ect.. Enhancement items. While "Enchantment Stone" is for additional stat bonuses.
1. I think it's interesting that one would have to go to a library to be able to get enhancement/enchantment items, makes it seem like having at least scientific node is necessary in each server (for character/gear progression).
2. I wonder if the creation of said items will be gated by Crafters (you want a +1 stone well go find a good alchemist/enchanter!)
3. Mastery Qualifications is another interesting thing, does that mean to get to the highest level of your profession you will HAVE to travel to a scientific node to get the "certification"?
4. (Not mentioned above) Fast travel being in fact teleportation was nice to get confirmed, but the fact that we get airships between lvl 6 sci metros is interesting, any thoughts on that? (a smart server might have two sci nodes at the ends of each map in order to be able to quickly travel the map while have the other 3 types in the resulting space in-between).
*In light of DCN video, i've gone ahead and updated the above.
Discuss!
10
Comments
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Thanks! Just some thoughts, saw that it would progress on what enhancement/enchantment one can make.
Not the most comprehensive one but glad you liked it!
― Frank Herbert
Regarding whether or those thing will be citizen locked or not.
I wouldn't be surprised if you truly wanted to rich the furthest riches of your crafting/gathering/processing profession then being the citizen of a sci node is the only way. Just like there may be some serious benefits to those who want to be rich moguls in commerce nodes, or warring pvp centric players for military nodes, or even religious/quest oriented player in religious nodes.
Yeah it'd be really nice to know how far out you can go and still contribute to a specific node!
But back to science node, the fast travel will all depend on other science nodes outside of ZOI. The more you have the faster you travel and this is besides the ZOI travel.
Btw i getting more in love with crafting the more i read about the sci-node, soooo good but i know i have to wait for all nodes info, to make my finale decision
I hope the world is soooo huge, cause then there is more value in teleportation.
Would this apply to the "processing" classes such as smelting? I ask because one can see smelting be more of an economic node specific function rather than scientific.
Now if a side benefit is that the smelting ingots is buffed like weapon creation seems to be then one would want to be in a scientific node. As well as leveled recipes - Would this apply to smelting "recipes"?
Would be very interesting if IS has it planned out so that each stage in the production cycle (harvesting/gathering, processing, creating) is influenced by differing node types.
And/or, as you mention above, does one only need to travel to a certain node and demonstrate a certain level of proficiency in order to obtain the certification (ability)?
I will have to think about joining a scientific node instead of a commercial one xD