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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Role Playing Tips and Hints (aka "Being a real character in a make-believe world")
Morashtak
Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
How does this guide help the non-role playing player?
Are you looking to make big bucks on the auction house or advertising in general or trade chat channel? Yes, role players (RPers) have been known to spend gold on a common item that unknowing players vendor (sell to NPCs) for a few copper. If you find yourself on a server that has a large RP community make sure not to vendor interesting looking clothing items or even weapons such as short staffs that can be used as walking sticks. Your trash is an RPers treasure.
This is why you'll see common items being offered for sale far above the price for a uncommon one. And if that so-called common item has an otherwise low drop rate then you might see the price rival the prices of rare items. You may find your bags full at times but eventually you will find it another easy way to make a few gold.
Now on to "What is Role Playing?"
Simply stated Role Playing (or "RP") is assuming another persona than the one that defines you as a real person. We know that Robert Downey Jr doesn't actually have a working Iron Man suit in his basement, its just part of his Tony Stark on-screen persona.
How does this work in an online game? Players can pull on the skin of the character they have created and fully flesh them out with their own phobias, likes, dislikes, skills, and many other preferences that the player would never have. Ex. A players' necromancer character might have a large spider collection while the player freaks out out the sight of any small, harmless spider.
How does a player new to RP start? Keep it simple - Look for small ways to join in as a "movie extra". One example is to find a group that RPs in a tavern and volunteer to be one of the wait staff. Then by listening and watching others you can see the players that are well practiced as well as others that need more polish.
What should a new player watch out for? Avoid those that describe themselves as "1/2 dragon-kin, 1/2 vampire, 1/2 werewolf, 1/2 elf, 1/2 orc, and 1/16th Cherokee!". The better RPers will keep it simple and stick to a narrow script; easy to remember backstory, no super powers, and an easy to believe persona.
Some games give players a text block that they can type in a backstory which other players can mouse over this box and read it. Too often a player will end up typing in a wall of text that immediately puts off the reader. Again, keep it simple. Also a little secrecy and room to improvise can keep from pigeon-holing the character.
Should IS give us this tool then three quick bullet points is all it should take to give the first general impression.
Your character does not have to know who their great-great-great-grandparents are. They do not need to know what toe they stubbed when they were four-years old. If you had to write a very few simple lines of who you are and put that out where everyone could see it you would be very selective of what you would share and what you wouldn't. Apply this when imagining your character.
What do you do when you do find yourself in an RP situation?
When RP'ing or moving close to an RP event you'll see someone type in chat something like this;
"Have at you, you coward! <Steven draws his sword and swings it at Jeffrey> (my character doesn't know how to use a sword very well)".
Note: It would be incorrect to add "inexpertly" to the second section as that would "force" everyone involved to know the difference between amateur and expert sword play.
Keeping the action section vague while explaining in the OOC section allows a wide variety of RP reactions.
Examples;
What do you not do?
Don't force other players into actions - Allow an "out" for the other participants. No one likes having their character feared in combat and losing control if only a few seconds. It is the same while role playing - Let the other participants participate. Stating that the other players are firmly under ones control does not make good RP without there being some reason.
If the RP has been lightly scripted and the necromancer character is going to sacrifice another player for some nefarious purpose then we have the basis for good RP and controlling of another player. Simply walking into a tavern and stating out of the blue "Everybody is now frozen in place" is likely to get one ignored.
Don't dominate the event - Keep your actions uncomplicated and clear - No walls of text unless it's called for. Something as long a Hamlet's First Soliloquy is good within context but dominating the RP event with huge tracts of text is going to get you ignored and not invited to any future events.
Don't God-Mode - Stay within what your character would know and not what you, the player, knows. You yourself may have heard about a magic item being found but would your character? Has the player that found the item been showing it off or have they kept it a secret from everyone but a few close friends? It can be a bit off-putting for RPers to hear about some artifact being found when in reality it was just shared two minutes ago on the forums and not widely known in the realm.
The same goes for stating that your character has powers that are not combat or non-combat skill related that defy rational (in-game) belief; impervious to otherwise death dealing effects (drowning, fire, lightning, etc), able to tear apart a dragon with their bare hands, as well as other nonsensical statements. Of course, should your character have slayed a dragon and there are witnesses to that event then feel free to play it up, or not, as part of your characters history.
Don't deliberately walk through an event. If you accidentally do quickly apologize.
Costumes and Groups
"Do I have to play dress-up?" No. While it helps costumes are usually reserved for scripted events. A barmaid dressed in full plate might not be all that believable but most will overlook it during casual RP. The more serious RP guilds that put on scripted events will have RP clothes available for drop-in extras - Just ask in OOC "(do you need any wait staff?)" and you might find a trade window popping up with a full set of barmaids clothes being offered. Just remember your good manners and give it all back when you're ready to leave.
If you want to start dressing for the part ask around and see what cheap outfits are readily available. Tailors/Armor smiths/etc may be all but giving them away in their effort to level up their artisan skill (tho' they may ask you to supply the materials as well as a small tip/gratuity should you have a more uncommon request).
As a side note - For the experts as well as those that like to see the major effort that goes into making costumes it is not unheard of for a "fashion runway" event to be held for costumes. Players can be very creative and will put in many hours constructing that very special costume that defines their character.
Also, small to medium sized events may require you to be included in a raid group. Since it appears that AoC will have 40-person raid groups the RP events may keep general chat clean by joining up in a group and using the raid chat channel.
Note to the devs; Would like to be able to create a unique channel (i.e. "/makechannel RPevent" ) for limited time use.
In Closing;
Have fun without being "too out there". Again, keep it simple. Light-hearted during happy events. Somber during somber events. Stay within the mood of the event.
Be respectful. Both to new players as well as players that are being trollish, obnoxious, or otherwise harassing. If you don't feel like RP'ing walk away. No one can make anyone RP or even stop, tho' sometimes its best to call a halt until a ticket can be submitted and the harassing individuals get a time out.
Don't be afraid. The RP community loves it when players participate in even the smallest ways - A vendor that is willing to haggle, a tavern owner taking pride in the special-of-the-day, a ranger adding a bit of flair when tracking. These are just a few of the small ways that can liven up an otherwise dull slog to the dungeon.
Information sources; Specifically;
Are you looking to make big bucks on the auction house or advertising in general or trade chat channel? Yes, role players (RPers) have been known to spend gold on a common item that unknowing players vendor (sell to NPCs) for a few copper. If you find yourself on a server that has a large RP community make sure not to vendor interesting looking clothing items or even weapons such as short staffs that can be used as walking sticks. Your trash is an RPers treasure.
This is why you'll see common items being offered for sale far above the price for a uncommon one. And if that so-called common item has an otherwise low drop rate then you might see the price rival the prices of rare items. You may find your bags full at times but eventually you will find it another easy way to make a few gold.
Now on to "What is Role Playing?"
Simply stated Role Playing (or "RP") is assuming another persona than the one that defines you as a real person. We know that Robert Downey Jr doesn't actually have a working Iron Man suit in his basement, its just part of his Tony Stark on-screen persona.
How does this work in an online game? Players can pull on the skin of the character they have created and fully flesh them out with their own phobias, likes, dislikes, skills, and many other preferences that the player would never have. Ex. A players' necromancer character might have a large spider collection while the player freaks out out the sight of any small, harmless spider.
How does a player new to RP start? Keep it simple - Look for small ways to join in as a "movie extra". One example is to find a group that RPs in a tavern and volunteer to be one of the wait staff. Then by listening and watching others you can see the players that are well practiced as well as others that need more polish.
What should a new player watch out for? Avoid those that describe themselves as "1/2 dragon-kin, 1/2 vampire, 1/2 werewolf, 1/2 elf, 1/2 orc, and 1/16th Cherokee!". The better RPers will keep it simple and stick to a narrow script; easy to remember backstory, no super powers, and an easy to believe persona.
Some games give players a text block that they can type in a backstory which other players can mouse over this box and read it. Too often a player will end up typing in a wall of text that immediately puts off the reader. Again, keep it simple. Also a little secrecy and room to improvise can keep from pigeon-holing the character.
Should IS give us this tool then three quick bullet points is all it should take to give the first general impression.
Your character does not have to know who their great-great-great-grandparents are. They do not need to know what toe they stubbed when they were four-years old. If you had to write a very few simple lines of who you are and put that out where everyone could see it you would be very selective of what you would share and what you wouldn't. Apply this when imagining your character.
What do you do when you do find yourself in an RP situation?
When RP'ing or moving close to an RP event you'll see someone type in chat something like this;
"Have at you, you coward! <Steven draws his sword and swings it at Jeffrey> (my character doesn't know how to use a sword very well)".
- The first part; "Have at you, you coward!" - Here we see the actual RP.
- The second part; "<Steven draws his sword and swings it at Jeffrey>" - This is the action section. Notice that Steven does not assert that he hits or damages Jeffrey as they are participating in cooperative RP.
- The third part; "(my character doesn't know how to use his sword very well)" - This is an Out-Of-Character (or OOC) statement that is meant to inform Jeffrey as well as any other participant.
Note: It would be incorrect to add "inexpertly" to the second section as that would "force" everyone involved to know the difference between amateur and expert sword play.
Keeping the action section vague while explaining in the OOC section allows a wide variety of RP reactions.
Examples;
- Wait staff could shriek in terror and run away,
- Weapon masters could guffaw at the amateurish manner in which Steven is wildly swinging his sword around,
- Jeffrey could say he easily dodged due to his high agility score, clumsily stumbles while the sword tip passes through his vest and draws a line of blood across his chest, or any other of various actions.
What do you not do?
Don't force other players into actions - Allow an "out" for the other participants. No one likes having their character feared in combat and losing control if only a few seconds. It is the same while role playing - Let the other participants participate. Stating that the other players are firmly under ones control does not make good RP without there being some reason.
If the RP has been lightly scripted and the necromancer character is going to sacrifice another player for some nefarious purpose then we have the basis for good RP and controlling of another player. Simply walking into a tavern and stating out of the blue "Everybody is now frozen in place" is likely to get one ignored.
Don't dominate the event - Keep your actions uncomplicated and clear - No walls of text unless it's called for. Something as long a Hamlet's First Soliloquy is good within context but dominating the RP event with huge tracts of text is going to get you ignored and not invited to any future events.
Don't God-Mode - Stay within what your character would know and not what you, the player, knows. You yourself may have heard about a magic item being found but would your character? Has the player that found the item been showing it off or have they kept it a secret from everyone but a few close friends? It can be a bit off-putting for RPers to hear about some artifact being found when in reality it was just shared two minutes ago on the forums and not widely known in the realm.
The same goes for stating that your character has powers that are not combat or non-combat skill related that defy rational (in-game) belief; impervious to otherwise death dealing effects (drowning, fire, lightning, etc), able to tear apart a dragon with their bare hands, as well as other nonsensical statements. Of course, should your character have slayed a dragon and there are witnesses to that event then feel free to play it up, or not, as part of your characters history.
Don't deliberately walk through an event. If you accidentally do quickly apologize.
Costumes and Groups
"Do I have to play dress-up?" No. While it helps costumes are usually reserved for scripted events. A barmaid dressed in full plate might not be all that believable but most will overlook it during casual RP. The more serious RP guilds that put on scripted events will have RP clothes available for drop-in extras - Just ask in OOC "(do you need any wait staff?)" and you might find a trade window popping up with a full set of barmaids clothes being offered. Just remember your good manners and give it all back when you're ready to leave.
If you want to start dressing for the part ask around and see what cheap outfits are readily available. Tailors/Armor smiths/etc may be all but giving them away in their effort to level up their artisan skill (tho' they may ask you to supply the materials as well as a small tip/gratuity should you have a more uncommon request).
As a side note - For the experts as well as those that like to see the major effort that goes into making costumes it is not unheard of for a "fashion runway" event to be held for costumes. Players can be very creative and will put in many hours constructing that very special costume that defines their character.
Also, small to medium sized events may require you to be included in a raid group. Since it appears that AoC will have 40-person raid groups the RP events may keep general chat clean by joining up in a group and using the raid chat channel.
Note to the devs; Would like to be able to create a unique channel (i.e. "/makechannel RPevent" ) for limited time use.
In Closing;
Have fun without being "too out there". Again, keep it simple. Light-hearted during happy events. Somber during somber events. Stay within the mood of the event.
Be respectful. Both to new players as well as players that are being trollish, obnoxious, or otherwise harassing. If you don't feel like RP'ing walk away. No one can make anyone RP or even stop, tho' sometimes its best to call a halt until a ticket can be submitted and the harassing individuals get a time out.
Don't be afraid. The RP community loves it when players participate in even the smallest ways - A vendor that is willing to haggle, a tavern owner taking pride in the special-of-the-day, a ranger adding a bit of flair when tracking. These are just a few of the small ways that can liven up an otherwise dull slog to the dungeon.
Information sources; Specifically;
- The World of Verra
- Races
- Religions
- Lore
- A World Map of Verra (as well as knowing a bit about your characters immediate surrounding area)
20028
Comments
licking a watermelon while staring into the eyes of @Morashtak
I always find most RPer are great people but there are some people who do give the hobby a bad name
Great point - Will need to expand on that tho' the example given should be an adequate starting point for most.
As for "roll system" I find that players who wish to tell a story will be more inclined to cooperatively spin a tale that has tension and high points, disappointment, victors and villains, as well as all the other attributes of a good story. Interplay and improvisation are the keys.
Should IS add a "/roll #" mechanic into the chat system then the article will need a fair size addendum.
Pretty sure we could say the same about Raiders and especially PvPers :P It is all about finding the right people to have your fun comfortably with.
you are right but it just seems RPer get the worst end of the stick most of the times
Because some RP'ers are just filthy degenerates, no joke and it's not as serious if a guy camps noobs and kills them because he will eventually just be killed too and it's 'part of the game'. Roleplaying can go into some seriously weird territories especially if they don't break chat rules.
I think RPers get the worst end of the stick because there is no game mechanics to protect them; Raiders and PvPers can get kicked from the team if they interfere with someone's personal space, Rpers cannot be ejected from the world, at least not just as easily depending on the -crime(s)-. Now you and the community can ignore them, which truthfully... Some people can't fathom the concept of ignoring someone else and that just makes their problem worse off than it was... But it is a community effort rather than the leaders say so, and when everything works in a way of gossip it just has an ugly overtone.
And just to defend my Dark Rpers out there :P - Ya'll do you, with someone who also wants to do you. ( I didn't realize how bad that sounded till -after- typing it... It applies though?)
Well yeah it's somewhat sad that's why communities exist for that purpose c: still imagine an mmo where everyone roleplays xD
-Pravchenski, yelling this at some twigs in sand, in a desert.
With all of that said, please please PLEASE let people know what you're about to do. Give people time to react. No one appreciates getting attacked out of the blue, and with open-world pvp, everyone in the room may well try to fight you off before going back to their roleplay. Also, consider using a weak weapon. That way, you might avoid outright killing someone much weaker than you by mistake, and you can extend the length of duels that are meant to be epic. (Minor bonus: you get the ability to say "You've only seen a fraction of my power," before equipping a stronger weapon and resuming the duel.)
Lyriss L'Enescor - Empyrean Cleric of Gray Sentinels
I'm personally excited about caravan pvp mechanics. It's a perfect time to roleplay as a highwayman. Imagine: playing a scout class, standing in the middle of the road. You see a caravan approaching and halt them. "Pay x amount of gold for safe passage or face total annihilation!" The tradesman sees that you're alone and laughs at you, continuing along their path to the next node. Little do they know... your guild is behind the hillside.
It just does not look good for RP, and that breaks my heart.
It's great to see other RP'ers though, trying to make it work. I hope we can. Otherwise I'll just have to keep going back to WoW for it. And I hate it.
I think once we have more information on servers, RPers will make it work. I've played MMOs that didn't have designated servers for us and the community always comes together and figures out where to go. In GW2, we established Tarnished Coast NA as the primary rp server. The devs didn't give it to us, we just picked it and that's where most people went into it until it was locked.
The same with BDO, it was Calpheon server. Both however had great enjin websites that helped the communities navigate.
The same thing with Classic WoW with RP-PvP servers! Initially Blizzard didn't want to have RP-PvP servers because it would allegedly "spread the community too thin". They eventually made one, Grobbulus, and it was so popular that not 3 hours after the launch of the game they were forced to make a second RP-PvP server because the first one wasn't big enough! And that's just NA, there are several other RP-PvP servers today.
So my 2 cents is let the developers know how much we'd love a server specifically for RP. All the normal PvP rules apply here it's just that this server is intended specifically for those interested in interacting with the RP community.
And also big GG to our OP Morashtak here for putting together this very comprehensive and neatly designed guide!