Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
What is one type of ability interaction you want to see!
Ceivent
Member, Phoenix Initiative, Avatar of the Phoenix, Kickstarter, Alpha Two, Early Alpha Two
I'd really would like to see interaction of abilities that work differently based on your combat state/biome/party composition!
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Comments
e.g. burning debuff cured by being hit with a water spell
Invincible Tank
Unrivalled Dps
Queen of Growlgate
Kraken Tamer
Super Cutie
H8 me cuz u ain't me
=d i can see how this really relates to your well-being as an autumnleaf
https://twitch.tv/deezaurus
Damn it I really need to change it....a fire proof enchanted leaf c:
I do love these interactions. Same with elemental interactions. Fire vs ice/wood. Wood vs water. Water vs fire etc. Always a fun layer of interaction.
A fire elemental would be immune to fire and susceptible to water.
Or a wood elemental would take double damage from fire attacks.
Spiders would frighten by fire aoe's
That would be pretty nice in my opinion. ;D
Q-Q please this! would love this very much so.
great idea but with some exceptions, like a fire elemental getting hit with a massive meteorite should by all means just die c:
eg: Using fireball on a flame elemental would heal it, but using water would do critical damage.
Granted I could see how this could be used for greifing, but I also could see it as a strategy on world boss fights between opposing teams.
This to me is more than welcome! even if they did the same things, would be great to have a change in appearance! Also cosmetics for the summons would be a fun thing..
Game for fun, not for life
Definitely related. Thanks I too would like to see this.
A mining spot that requires bodies at work and time to enlarge the mine shaft thru a phasing type (node?) mechanic.
Herd animals that "move" up into the hills and mountains during the spring/summer and down into the lowland forests and plains in the fall/winter.
Herbalists making detailed plans on how to find a rare "icebloom" on a high mountain during the coldest day of winter during a new moon as that is the only time it will bloom.
Simply put - If I see loot pinatas everywhere and only static environments my time in the game will be severely limited.