Glorious Alpha Two Testers!

Alpha Two Realms are now unlocked for Phase II testing!

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What is one type of ability interaction you want to see!

CeiventCeivent Member, Phoenix Initiative, Avatar of the Phoenix, Kickstarter, Alpha Two, Early Alpha Two
I'd really would like to see interaction of abilities that work differently based on your combat state/biome/party composition!

Comments

  • seaberseaber Member, Intrepid Pack
    Debuffs cured by enemies
    e.g. burning debuff cured by being hit with a water spell
    Legendary Healer
    Invincible Tank
    Unrivalled Dps
    Queen of Growlgate
    Kraken Tamer
    Super Cutie
    H8 me cuz u ain't me
  • CeiventCeivent Member, Phoenix Initiative, Avatar of the Phoenix, Kickstarter, Alpha Two, Early Alpha Two
    That would sound like a lot of fun. A nice layer of difficulty vs casters. Would love to see this especially from elite/heroic/boss mobs!
  • cotukcotuk Member
    Healing augments to any ability (blink, finisher, damage buff EVERYTHING) :D
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  • CeiventCeivent Member, Phoenix Initiative, Avatar of the Phoenix, Kickstarter, Alpha Two, Early Alpha Two
    CoTuK wrote: »
    Healing augments to any ability (blink, finisher, damage buff EVERYTHING) :D
    This is something I bet we'll see. Though balance is going to be rough and key. Too much self healing can lead to imbalance and unhealthy combat. Though without it also feels stale at times.
  • ZaraZara Member, Phoenix Initiative, Royalty, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    I honestly just want to try out that bubble orb seen in that female elf mage video... see if the rocks and debris really bounce off of it or not.
  • DamoklesDamokles Member, Alpha One, Alpha Two, Early Alpha Two
    edited April 2019
    I would like to see interactions between dot aoe and projectiles (in gw2 if you fire an arrow through a field of fire you get an fire arrow etc)
  • VolgaireVolgaire Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    What I can and can't set on fire.
  • CeiventCeivent Member, Phoenix Initiative, Avatar of the Phoenix, Kickstarter, Alpha Two, Early Alpha Two
    autumnleaf wrote: »
    What I can and can't set on fire.

    =d i can see how this really relates to your well-being as an autumnleaf
  • poisonzpoisonz Member, Phoenix Initiative, Royalty, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    hand shakes would be the best ability
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  • DeeDee Member, Alpha One, Alpha Two, Early Alpha Two
    Carrying someone in your friends list while they're afk.
  • ZaraZara Member, Phoenix Initiative, Royalty, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    I also hope that emotes allow you to be interactive with other people like rev where you can carry people
  • VolgaireVolgaire Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Ceivent wrote: »
    autumnleaf wrote: »
    What I can and can't set on fire.

    =d i can see how this really relates to your well-being as an autumnleaf

    Damn it I really need to change it....a fire proof enchanted leaf c:
  • EkkornKebabEkkornKebab Member, Alpha One, Alpha Two, Early Alpha Two
    Maybe something along the lines of Divinity 2, where poison attacks heals skeletons. It can be annoying at times, but it makes the combat more interesting
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    Onwards. To Vera
  • ZaraZara Member, Phoenix Initiative, Royalty, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    @SquirrelKebab That sounds awesome, also like your name haha
  • EkkornKebabEkkornKebab Member, Alpha One, Alpha Two, Early Alpha Two
    @Czar Thanks xD
    signature.png
    Onwards. To Vera
  • CeiventCeivent Member, Phoenix Initiative, Avatar of the Phoenix, Kickstarter, Alpha Two, Early Alpha Two
    Maybe something along the lines of Divinity 2, where poison attacks heals skeletons. It can be annoying at times, but it makes the combat more interesting

    I do love these interactions. Same with elemental interactions. Fire vs ice/wood. Wood vs water. Water vs fire etc. Always a fun layer of interaction.
  • DamoklesDamokles Member, Alpha One, Alpha Two, Early Alpha Two
    Elemental resistance would be nice.
    A fire elemental would be immune to fire and susceptible to water.
    Or a wood elemental would take double damage from fire attacks.
    Spiders would frighten by fire aoe's
    That would be pretty nice in my opinion. ;D
  • CeiventCeivent Member, Phoenix Initiative, Avatar of the Phoenix, Kickstarter, Alpha Two, Early Alpha Two
    Damokles wrote: »
    Elemental resistance would be nice.
    A fire elemental would be immune to fire and susceptible to water.
    Or a wood elemental would take double damage from fire attacks.
    Spiders would frighten by fire aoe's
    That would be pretty nice in my opinion. ;D

    Q-Q please this! would love this very much so.
  • VolgaireVolgaire Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Damokles wrote: »
    Elemental resistance would be nice.
    A fire elemental would be immune to fire and susceptible to water.
    Or a wood elemental would take double damage from fire attacks.
    Spiders would frighten by fire aoe's
    That would be pretty nice in my opinion. ;D

    great idea but with some exceptions, like a fire elemental getting hit with a massive meteorite should by all means just die c:
  • elemental interactions would be nice. Like water countering fire and fire melting ice
    Where there is light, there is shadow. I am the shadow without the light. The shadow of nothingness. The VoidShadow
  • AzryilAzryil Member, Leader of Men, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Elemental magic interacting with elemental mobs. in addition to using contradictory elements to do more damage to an enemy, I would also like to seeing using the same element heal the enemy.
    eg: Using fireball on a flame elemental would heal it, but using water would do critical damage.

    Granted I could see how this could be used for greifing, but I also could see it as a strategy on world boss fights between opposing teams.
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  • nick10281nick10281 Member, Alpha Two
    Summons based on local. If I raise the dead in a forest I want a squirrel on a undead cat. If I raise one next to the sea I want the most fearsome creature known to man, a murlock. I know too much quality of life. Maybe just change the color a bit. Charred bones in volcanoes and mossy ones in forests.
  • CeiventCeivent Member, Phoenix Initiative, Avatar of the Phoenix, Kickstarter, Alpha Two, Early Alpha Two
    nick10281 wrote: »
    Summons based on local. If I raise the dead in a forest I want a squirrel on a undead cat. If I raise one next to the sea I want the most fearsome creature known to man, a murlock. I know too much quality of life. Maybe just change the color a bit. Charred bones in volcanoes and mossy ones in forests.

    This to me is more than welcome! even if they did the same things, would be great to have a change in appearance! Also cosmetics for the summons would be a fun thing.. :)
  • EzenkrulEzenkrul Member, Phoenix Initiative, Hero of the People, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Possibly not related, but I would love to see ritualistic magic. I recall Steven mentioning that summoners could get together and cast a summon for sieges that is far more powerful than the normal. I would love to see this with mages coming together to cast a more powerful ritual spell, be that defensive or offensive?
    Ezenkrul - Phoenix Initiative
    Game for fun, not for life <3
  • CeiventCeivent Member, Phoenix Initiative, Avatar of the Phoenix, Kickstarter, Alpha Two, Early Alpha Two
    Ezenkrul87 wrote: »
    Possibly not related, but I would love to see ritualistic magic. I recall Steven mentioning that summoners could get together and cast a summon for sieges that is far more powerful than the normal. I would love to see this with mages coming together to cast a more powerful ritual spell, be that defensive or offensive?

    Definitely related. Thanks I too would like to see this.
  • JaminJamin Member
    I think something like projectile disappearance. Say a tank uses an ability that stops damage for a short time. Would be cool to see the projectile fizzle out before hitting the body etc. Rather than something just saying "block". Similar with reflections etc. reflect the projectile back at the person if tab target, or in the same direction is action targeted/
    Jaminsyg.png
    "As you wish... I care not"
  • MorashtakMorashtak Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Indepth environmental interaction. Examples;

    A mining spot that requires bodies at work and time to enlarge the mine shaft thru a phasing type (node?) mechanic.

    Herd animals that "move" up into the hills and mountains during the spring/summer and down into the lowland forests and plains in the fall/winter.

    Herbalists making detailed plans on how to find a rare "icebloom" on a high mountain during the coldest day of winter during a new moon as that is the only time it will bloom.

    Simply put - If I see loot pinatas everywhere and only static environments my time in the game will be severely limited.
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