Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Druids and possible renames for classes
Damokles
Member, Alpha One, Alpha Two, Early Alpha Two
As always: Does anyone else think that Priest/Ranger should be called Druids instead of Protector?
What other classes would you think deserve a rename?
(Highsword for example sounds a tad silly imo)
What other classes would you think deserve a rename?
(Highsword for example sounds a tad silly imo)
1
Comments
A lot of the current class names are underwhelming. I personally would like "Druid" for Priest/Ranger, "Monk" for Fighter/Priest, and "Berserker" for Fighter/Tank. If someone objects that these classes traditionally have special armor and weapon restrictions that are not likely to be compatible with AoC's class system, I would point out that those traditional restrictions are not immutable laws carved in stone handed down from on high-- plenty of games have done away with such restrictions (e.g. Berserkers in EQ2, or Monks in Diablo III) and it was fine.
If the current class names were interesting and unique, I perhaps would feel different, but having so many of the classes being generic-sounding combinations of prefix and affix (Highsword, Tellsword, Spellsword, Spellstone, Spellmancer, Spellshield, Nightshield, etc), they all kind of run together and sound very boring and samey. Ideally, every class combination should have a unique name with some personality. If not Druid, Monk, etc, then please at least something more interesting than the existing "____sword" paradigm.
Would be great. You know actually basing your opinion on some facts and not just, what you believe the class might be and feel like.
I can be a life devouring nightmare. - Grisu#1819
Why do you want us to contain our imagination? And it wont change a thing if it is later or now.
Also: Why should we listen to you? If you think that everything in the forums has to be based on facts then half of all posts should be deleted...
Future Crafting Plans: Herbalism > Alchemy & Scribe or Mining > Metalworking > Jewel cutting (Pending)
I specifically used, can, as well as a questionmark. I didn't tell anyone to do anything, I asked, but good to know where your priorities lie.
If you want change to a gamesystem to something better, you will have to base your opinion on facts. Otherwise, how would you know that it's better for Ashes the way you argue for?
Calling this thread an opinion even is a stretch and just to adress everything using misdirection doesn't make your "point" more valid. Other threads are irrelevant for your argument. See above for clarification.
I can be a life devouring nightmare. - Grisu#1819
I agree some of the classes have a certain formula behind them that takes away a sense of complete uniqueness, but at the same time I'm glad the game's not trying to shoehorn in the same old list of class names from every other RPG.