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Class balance

jesseram3302jesseram3302 Member, Intrepid Pack, Alpha Two
I would like for a Dev to answer this if possible but since there will be 68 classes, what is the game plan for balancing all those classes? WOW can barely do 12... and that’s is ALOT of skills to develop so if you guys pull it of, BIGGEST ROUND OF APPLAUSE!

Comments

  • BangeoBangeo Member
    edited April 2019
    Itll be just like Archeage.

    Main classes which will go hand in hand with secondary classes.
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  • VolgaireVolgaire Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    edited April 2019
    It's true that we have 64 classes but only 8 are the 'main' classes the sub-classes are mostly augments and won't change the entire playstyle and mechanics.
  • snutsnut Member, Settler, Kickstarter
    Augments (which are provided from secondary classes, social orders and even node citizenship) affect the augmented ability. Think of it like Diablo 3 abilities, if you're familiar with it. They're not balancing 64 classes, but instead just the individual skills.

    It becomes fairly obvious when one skill (or augment in this case) is a bit too strong.
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  • consultantconsultant Member
    edited January 2020
    Think wow was neglegent in this respect do not know how mages doing 170k and other classes around 100k and below 100k there are other things to balance besides dps too. Now if all classes were like be 100k and 130k average dps that would not be so bad other wise class feels underwhelming. Really do not know what devs were thinking or how they could allow it to happen. Should be able to balance class dps in my opinion.
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