Glorious Alpha Two Testers!

Alpha Two Realms are now unlocked for Phase II testing!

For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.

You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.

To my fellow crafters/gatherers!

YeOldeSmithYeOldeSmith Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
A few Questions on topic:
Which Artisan class are you planning on specializing? Why?

How in depth are you planning to get, and how much time are you willing to devote daily/weekly to your crafts and goods?

Also hey!
Something need doing?
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Comments

  • edited April 2019
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  • DamoklesDamokles Member, Alpha One, Alpha Two, Early Alpha Two
    juwelcrafting and mining. I will make the most beautifull trinkets!
  • Underwater Basket Weaving
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  • AzryilAzryil Member, Leader of Men, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Underwater Basket Weaving

    Not sandal crafting?
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  • HandOfUnityHandOfUnity Member, Intrepid Pack, Alpha Two
    Breeding and Taming for sure - Need to get them Yatas
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  • I was thinking of focusing on some magic-related kind of crafting, like alchemy, or possibly scribing if they decide to include it. It fits with the kind of character I want to play and there will probably be request for these articles, so I guess it's good.
  • MorashtakMorashtak Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Underwater Basket Weaving

    Dammit, Steven! How can there be TWO Master Artisan Underwater Basket Weavers on one realm?! The servers can't handle it, captain!
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  • YeOldeSmithYeOldeSmith Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
    Lumber processor. I'm in the middle of the crafting chain. I will be relevant. I plan to research hemp and rope. I will promote 6 hours per week to processing. Lumber and rope, I think, are necessary for ship building, to wood based weapons, to siege engines, and more.

    This is interesting; make sure your guild knows what specialty you want to provide!
    Something need doing?
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  • YeOldeSmithYeOldeSmith Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
    Underwater Basket Weaving

    Ah, a man of fine taste, and a scholar.
    Something need doing?
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  • lukesimzylukesimzy Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Farming :p
  • AzryilAzryil Member, Leader of Men, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Not really sure yet, probably a gathering profession based on what's needed to craft armor for whatever class I decide to play.
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  • YeOldeSmithYeOldeSmith Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
    So underwater basket weaving answered the question? Interesting.

    Not fair really xD
    Something need doing?
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  • CeiventCeivent Member, Phoenix Initiative, Avatar of the Phoenix, Kickstarter, Alpha Two, Early Alpha Two
    Cooking, maybe farming.
  • YeOldeSmithYeOldeSmith Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
    @Skafftaruss
    It was a somber decision, friend.
    Something need doing?
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  • trojotrojo Member
    Herbalism, perhaps. If not that, then another gathering profession.

    It is pretty common in games with a highly interdependent crafting system that the demand for raw materials far outweighs the demand for finished products. This is because people making the finished products have to make tons and tons of items in order to skill up, and then they inevitably turn around and dump their products on the market at or near cost (or even below cost, if the economy is unbalanced enough).

    The gatherers are also dumping tons of their stuff on the market as well, of course. But there are two key differences. One is that gathering has little or no overhead (compared to the overhead of finished-product crafters needing to buy raw materials). The other is that there is much more likely to be a market for, let's say, the ten chunks of iron ore you gathered in order to raise your mining skill than there is for the ten iron helmets you made to raise your blacksmithing skill. That is to say, the market for gathered raw materials tends to be broad, whereas the market for finished goods tends to be more specific.
  • raislerraisler Member, Leader of Men, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    I'm interested in being a Herb Gatherer/Alchemist(focusing on Alchemy as the main profession). My big question in this situation is, when when will I need to stop putting points(?) into Gathering so that I can keep learning more about Alchemy. I guess as an example, could I be a max level Alchemist with Gathering at level 20?
  • NagashNagash Member, Leader of Men, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Can I own a tea plantation and have my undead work on it ?
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    The dead do not squabble as this land’s rulers do. The dead have no desires, petty jealousies or ambitions. A world of the dead is a world at peace
  • YeOldeSmithYeOldeSmith Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
    @trojo Yes I have thought about this and while I really want to specialize into axe smithing I do sometimes wonder whether or not my time would be better spent and more profitable if I just gathered for the guild and what it might need in a broader sense.

    I do see the breaking down of the components to be something that will help crafters not feel as though if they make those 10 helmets and only 6 of them sell the other 4 can be broken down to either the original parts or at least a comparable amount of them.
    Something need doing?
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  • YeOldeSmithYeOldeSmith Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
    edited April 2019
    @Raisler while I'm not sure that you will be able to pull off Alch. mastery at lvl 20 because you might start to get into more technical potions and recipes and matter transmutation; you MAY be able to subsidize your Alch. level at herb gathering lvl 20 WITH bought product from the market.

    I would only try this at an Economic Node due to the fact that you will have to do this and they will have the most available stocks and reserves for this kind of thing and likely a higher diversity of herbs. You should also realize you'll need a bit of coin too.
    Something need doing?
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  • trojotrojo Member
    edited April 2019
    Raisler wrote: »
    I'm interested in being a Herb Gatherer/Alchemist(focusing on Alchemy as the main profession). My big question in this situation is, when when will I need to stop putting points(?) into Gathering so that I can keep learning more about Alchemy. I guess as an example, could I be a max level Alchemist with Gathering at level 20?

    We don't yet know the specifics on any of the numbers, of course. But, we can say for sure that the overall intent of the system is that it be highly interdependent. The devs have made that very clear. If a high-level Alchemist is able to gather his own herbs (or whatever other raw materials), then that is, by definition, not interdependent.

    I don't know off the top of my head-- since I don't have an encyclopedic knowledge of everything the devs have said-- if you'll be able to skill up multiple skills to a certain point and then have to pick increasingly narrow fields of specializations beyond that threshold, or if you have to choose your specialization from the very beginning. But either way, that would be a matter for lower-level crafters. Certainly by the time you are max level in your chosen profession-- and most likely long before max level-- if you make finished products, you will not be able to gather the high-level required raw mats yourself. And similarly, if you are a max-level gatherer, you won't be able to process those high-level mats yourself.
  • For some reason I always seem to end up making food and drinks. I started as a provisioner in EQ2 and I've done it in every game I've played since. I will occasionally do wood working and stuff like that (mostly so I can make furniture for my house). I also tend to gather everything in sight, use what I need and sell the rest.
  • Let them work in mines of mori.... eeeh whatever we wanna call it, tortur them and pummel them... put them into the darkness and one day lets call them orcs!

    I dont know so far what I really wanna do.. what taming would definitively a valid profession! I wanna craft my own doorkeeper hydgehog (hydra plus hedgehog) :-)
  • pjrydeckerpjrydecker Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Prob weapons crafting I will have to wait and see what the players who have more time in game specialise in and then find my niech (I wish the forum had a spell checker)
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  • YeOldeSmithYeOldeSmith Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
    @pjrydecker no worries yeah I'm in the same vein as you with weapon crafting. Hopefully they come through on the models 👍
    Something need doing?
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  • I am a huge fan of crafting and I am definitely going to craft something what I am going to wear or wield. Because I kind of like to impale people I could go for spear crafting if I play as a fighter. However, I am interested to know more about summoner and bard classes before making any choises. So my focus on crafting will depend of my class choise.
    Do you need a ride to the Underworld?
  • YeOldeSmithYeOldeSmith Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
    @Ferryman yeah the class reveals of the other remaining roles will be meta shifting, and will completely change the landscape of the community as we know it. Will be interesting to say the least.
    Something need doing?
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  • Jewel crafting and Im planning to became a max level artisan, all in the benefit of my future guild, I want to make the item (a ring perhaps) that will be the signet that my companions will carry with them :3
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