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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Obtaining Mounts
Devorandom
Member, Leader of Men, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
I am curious as to what the community thinks about how the mount obtaining process should be. In WoW many mounts seem extremely underwhelming to get, while the harder stuff to get is generally not very unique.
As we already have had a lot of mounts sold on the store, do you think that has already lessened the value of mounts overall in the game? The dragons that we receive while we hold political office in nodes or when we rule one of the 5 castles seem like really good rewards to me, but for the other mounts I do think the store has lessened their value to a certain extent. Then there is the breeding system which may make the problem worse.
I think mounts are a great reward to get people motivated to play the game more and if they are too easily achieved I think that kills off a certain section of content for many to enjoy. What say the people?
As we already have had a lot of mounts sold on the store, do you think that has already lessened the value of mounts overall in the game? The dragons that we receive while we hold political office in nodes or when we rule one of the 5 castles seem like really good rewards to me, but for the other mounts I do think the store has lessened their value to a certain extent. Then there is the breeding system which may make the problem worse.
I think mounts are a great reward to get people motivated to play the game more and if they are too easily achieved I think that kills off a certain section of content for many to enjoy. What say the people?
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Comments
https://ashesofcreation.wiki/Mounts
And dragon eggs will most likely not possible except for ground use only. They did say that only node majors and other important single users will be able to fly.
I am of the mind that unique skins should probably be a separate reward path and very rare for the most part. Then there would be a separate set of appearances for the animal husbandry mounts. This letting the skins act as status symbols for those who achieved something great in the game, and then the actual mount's appearance getting better along with the breeder's skill.
The only thing we've really heard for sure is that the first mount will probably be attainable early. I, myself, am not worried that all the good looks will be out there and that there will be nothing to look forward to; remembering that you first have to find the in game mounts that fit the skins you want to use.
Formerly T-Elf
First, no mounts have been sold in the store and never will be. The only thing that has been sold are cosmetic skins. If you bought a mount skin from the store believing you were buying a mount itself to use in game then sorry if you didn't understand that.
As the game is in development we don't know how valuable mounts will be in the live game world, given that there will be a whole profession just for it and that mounts may expire, I'd say mounts will have quite a value to them. Unique stats for mounts will be possible in breeding, which could be very lucrative business. A horse mixed with a frog could enable you to jump to high ledges or go underwater briefly. Considering that there will be extensive amounts of "jumping puzzles" through the world, yes, mounts will have value.
Just to be clear, the only thing that's been sold in store are purely cosmetic skins for mounts. They don't grant a mount to players. You will still have to acquire a mount as a player in game through quest/level before you can use a mount skin bought in store. And you will have to acquire the correct mount for the cosmetic skin you buy in store, Land Mount/Gliding Mount/Aquatic Mounts and Royal Mounts.
How much do people think should be rewarded through other content and what quality level should it be at?
1. Beat it till it is on deaths doorstep, bind it and then tame it = fast method and results in a less trustworthy mount
2. Build a relationship, aka. feed it and give it a massage or something, then after building a trust metre, tame it = slow method, results in a trustworthy mount that will have more hp (to show that it would take more hits for you or something)
Alternatively after killing mama dragon go to @nagash and have him raise it's corpse.
They could even introduce a small RNG aspect to the stats they have once you tame them, would make breeding so much more important.
I want to hear more about the breeding and taming system.
I'm interested in why you feel this way
1) The store doesn't give you actual mounts, it only gives you mount skins. You are going to have to go through all the work to get a mount with the abilities that you want, or to get a mount that the skin can be applied to
2) The Breeding System makes the problem worse? I would think, if nothing else, the breeding system gives players who becoming rich a task worth doing. When you have a world that is deliberately big and made to stay expansive, the faster the mount the better off you are.
As far as how many mounts/skins are available through other content, we know that the plan is to have a plentiful amount obtainable in game. This isn't a set up where if you don't buy stuff from the cash shop then you look like trash in game.
Think of it like trading cards. Some people like the Yankees, some like the Red Sox, then there's limited edition cards, promo cards, rookie cards, and cards you can only get at conventions. The skins you can get now are limited edition but you can't sell or trade them so they don't count, but the mounts created in the game will be salable.