[NA] Legacy - Veteran PvP/Eco-PvPers - Read OP Note for Recruitment Status

FreelancerFreelancer Member, Phoenix Initiative, Royalty
edited September 25 in NA Guild Recruitment

Guild Leader's Note: I'll save you time, if you are newer to MMOs (don't have a lot of videos/links to show for yourself) we are not the guild for you. There are plenty of great starter/semi-hc guilds out there, even some we can recommend, but we don't want you to apply and waste your time (and ours). There's absolutely nothing wrong with joining a friendly community guild, or even one of the brand new PvP guilds here who don't have much history - everyone starts somewhere. Casuals are just as kickass as hardcore peeps. At the time, we have our roster locked with some the best PvPers from around the globe from these last 2-5 years of MMOs (BDO/AA/etc) and have the reputation to speak for. We are comfortable with our squads and don't want just random applicants. That said, if you are exceptional in some way and don't mind showing off a bit, by all means ignore this note and head on to apply proper. All I can do as a Guild Lead is promise we won't waste your time if you don't waste ours. Our history speaks for itself. Google is your friend. Just trying to save people time, thanks <3

For the newer/casual peeps - we may do a "trial" application again in the future. If interested for when those spots open, join our Discord and get the Trial Aspirant tag. You'll be pinged once we review rosters, logistics, and launch plans per normal procedure for us.


Legacy Gaming's "Imperium" Chapter for Ashes of Creation
Home of reknown "OwO" from recent survival games.
Home of "Veritas" from recent MMOs.


Guild Names: Veritas, Virtus, Vincere
Contacts: Freelancer, Fyren, LightningCrisis, Vee, WickedWazer, Glare, Amonfire
Guild Tag: [IMP]
Guild Partnered Discord: https://discord.gg/Veritas
Twitch Team: https://www.twitch.tv/team/teamlegacy
YouTube: https://www.youtube.com/user/teamlegacypvp
Twitter: https://twitter.com/teamlegacynet

About Us

Legacy Gaming (https://discordpvpers.com) is our veteran gaming community boasting 10+ years topping competitive PvP charts, clearing world firsts, and explosive member growth. From our humble beginnings in Warhammer Online to our most recent dominance in Black Desert Online, Last Oasis, and Atlas, Legacy Gaming has continually grown and is now one of the most fierce competitors in the MMO community. Wherever competitive pvp resides in MMOs, we try best to be involved in it, and as everyone knows, AoC is where it’s soon to be. More on our history, charter and expectations can be found on our website, and briefly below.

Legacy Gaming creates "chapters" for official organization in various titles. These chapters have varied thematic names and for Ashes of Creation, we named the chapter "Imperium". Imperium consists of a number of guilds and groups within the overall alliance, including our famed core PvP guild called "Veritas".



R1 SPvP Team, Arenajunkies R1
Established in early August 2010, Legacy Gaming launched and became active very quickly preparing for Guild Wars 2. During Guild Wars 2 through countless hours played, and a goal of being a top level guild, we became one of the most known guilds in Guild Wars 2, especially in our “Structured PvP” arena teams, which aimed to compete in e-sports. We did great in large-scale pvp, but found our passion in arena-play first, eventually being sponsored by Arenajunkies for articles and publications.

Read More About Our GW2 History:
In large-scale PvP, some of our best memories were when the entire GW2 subreddit challenged our guild directly due to our notoriety. It became known as the "Battle of Dreaming Bay" and remains as one of the most viewed sieges on Youtube. We also gained a lot of infamy for creating the popular "portal bombing" and "survival stack" meta during beta/launch in PvP.


Here are some links that bring back memories:

R1 BG Team, World First Warplot Win
A departure from Guild Wars 2 meant the thirst for MMOs was high, and on the horizon a promising game called Wildstar arose. In proper fashion, Team Legacy got extremely involved with the development team, working behind the scenes on the competitive edge of the battlegrounds, raids, and more. Team Legacy took numerous NA firsts, from first “city raid/invasion” to NA first “warplot” wins, driving the competition until the unfortunate early death of the game.

It was in Wildstar the guild philosophy went from a smaller e-sports outfit to a full-blown community. Before Wildstar, Team Legacy had anywhere from 50-80 active core members, and before prepping for Archeage, had grown to over 600 between Archeage and Star Citizen chapters.

Read More About Our Wildstar History:
All Castles Owned, Second Siege-win NA, Kraken First
Legacy dominated our Archeage server, and through months of work eventually took hold of all four Auroria castles before Febuary 2015, being at the time the only guild to accomplish that task. We also acquired nearly all server-firsts for the bosses in the game, including NA first (post-beta) Kraken and Anthalon, being one of the only guilds killing those bosses around the clock that early. Until our departure, we continued to hold all 4 castles monthly profiting and controlling the economy.

Read more about our Archeage History:
Black Desert Online:
R1, 2 and 3 World in GP. All Territories owned. R1 Total PvP Wins. World First Level 59/60 2016
During our end in Archeage, we started to prepare for Black Desert Online, and began playing the KR-OBT. A year later around that time NA Black Desert launched, and we quickly became known throughout the NA region as one, if not the most hardcore guild in NA, ranked #1 on the in-game boards across not only the “overall” category but almost every other category as well across all servers. We called ourselves “Veritas” and “Legatum” under a new aggressive PvP structure. Upon the first siege we took two territories, Media and Balenos. The following weeks after that were all the same as we continued to win most every battle, whether by our enemies fleeing from conflict or directly obliterating them in open field. As the main leadership took its leave for future MMOs, the guild was left to Legacy officers and rebranded “Iconic” which consisted of our core Legacy players as leadership and a large collection of the best on Orwen. It continued to top the ranks across NA as a whole in #1 and #2 overall, among over 900 guilds in NA. Months later, the developers announce Veritas/Iconic as the top guild in the world with the most successful territory victories.

​Read more about our Black Desert History:
R1 Guild World, R1 BG team, NA First PvP R1
Legacy Gaming started “Bless Online” under the Veritas name once again, focusing on obtaining server and potential world firsts. At server selection, we challenged all guilds to roll against us on the main “server 1” named Tanara and there we met notable guilds from other MMOs such as Fatality, Manup, FML, Hostile, Predator, and more. What we had hoped would be a competitive environment quickly turned into a near free-farm as Veritas quickly snowballed beyond competitors in every competitive PvP format. Battlegrounds against guilds such as Envy (Enveus Gaming), Fatality, and others like FML ended in Veritas spawn camping, and local tournaments and dueling sessions with in-faction guilds such as Pure Luck, Manup, and Hostile, ended in wins across the board for our top players. While the PvP dulled out, there were a few exciting moments. A well known “super guild” named Predator (Hostile) challenged Veritas to open-world warfare, touting their strategic intelligence and pure numerical advantage under the idea that while Veritas may “pick” on other guilds, Predator could not be touched. Predator had previously overwhelmed “Revelation Online” and had a reputation backing them. On a selected night Predator took to open-world assaulting the Veritas faction capital city, only to be met by Veritas flanks, divisions of Predator forces, and ultimately ending in complete annihilation of Predator raids. Unfortunately that was one of the first and one of the last major PvP events to ever hit the server.

Learn more about Bless History:
On the PvE-front Veritas ended up getting all of the launch-dungeon first clears on our faction, including dungeons that were supposed to have been “too hard” by the developers for being so early in the game. While we accomplished most of our first kills in the Korean and Russian clients, obtaining first clears with dedicated teams was a proud moment for us, beating even the “popular” PvE progression guilds.

Unfortunately where as every community felt Bless had a much longer potential lifespan, the game fell under 2k concurrent players within a month, and with Rend coming out and offering a more competitive atmosphere, Veritas closed the chapter. Numerous exploits and hacks starting coming out at this time, especially by guilds such as “Pure Luck ” and others. It only served to continue killing the otherwise competitive base. At the time of closing, Veritas remained nearly undefeated in every PvP category, having also achieved the world first level 12 guild. No foreign guild could match us, and our closest competitors on our own faction ended up getting mass-bans weekly for various exploits.

We do not regret playing the game however – all things said. We met tons of great folks, picked up a lot of solid pvpers, and otherwise had a ton of laughs.


Twitch Clips (some may be broken/deleted over time):

Season 1 Rank 1 and “Alpha FFA” winner
Atlas started off for all players as a rough start that would lead into some of the most memorable battles and conflicts found in MMOs during late 2018/early-2019. Legacy started off completely new to the survival scene that was otherwise dominated by larger ARK names. As a neutral party Legacy established themselves first as isolationists, getting to know their closest neighbors only and staying out of the global game politics between major NA alliances and their enemies – the hyper-aggressive Chinese mega-alliance. A month or two into the game, Legacy had built up an empire vassalizing local neighbors and forming a strong bond and alliance with their largest neighbor – the Japanese playerbase known as “SNC”.

Read More about our Atlas History:
These 3 major factions would eventually clash to create some of the biggest battles those in Legacy had ever seen in gaming. Both logistics capability and leadership would be stressed as fights would often run 12 hours or longer, Chinese factions would attack at the opposite prime-times from NA players, and sabotage would be relentless across all venues. While many NA groups stood their ground against the Chinese (known mainly as CSTG and BLDX) Legacy would become famous by not only holding back the invasions, but pushing back at all hours to the Chinese home turfs. It was frequently said that when a group called “BLDX” showed on the western border, that Legacy (known as OwO) would last less than 2 weeks. 2 weeks later, BLDX was offering peace deals as they lost not one grid, but numerous grids and islands to the Legacy counter-attack to their aggression.

Many smaller wars were started and ended during the game-long war against the Chinese. These are some of the biggest ones:

Menberry Campaign – Legacy would declare war on and do a complete purge of all residents of “Menberry Island” located in F10. The island housed an alliance with 7 different companies, with the alpha company being called “Tea Party”. All were purged.

Brisnear Campaign – Legacy would clear out a major company called “United Few” and their associates in F13 to assist allies in the region who were incapable of holding them back on their own. At surrender, United Few tried to manipulate the terms, leading to the call to completely foundation-wipe them.

Easton Campaign – Due to rapid expansion, Legacy needed more land in other biome islands and already had enemies present on the E10 mega-island for themselves and allies. The island was run by a group called “SoV” (Sovereign Gaming) who felt they were far superior initially. 24 hours later they planned a full escape/evacuation with their assets, only to be cut off and lose them to Legacy scouting ships. Their supporters on the island either disbanded (Kingdom of Alesia) or evacuated as Legacy took the land for allies/industry.

Stone Eagle Campaign – North of the Easton Island existed a company alliance led by a group called the “Gentlemen”. They remained neutral claiming any attack on them would result in a complete invasion of Legacy, while at the same time performing false-flag attacks on Legacy logistics. Legacy invaded 6 hours later, purging the island within a day.

G14 Campaign – One of Legacy’s larger campaigns, G14 was home to the core alliance led by “Northern Coalition” and numerous other aggressive PvP groups. While during the first weeks of Atlas they kept distance from Legacy, they grew more arrogant/vocal to the point eventually they would make a secret alliance to sneak attack Legacy + allies. Upon learning this/presenting it, an offer was made to their allies to leave the NC alliance before an invasion. Within 24 hours later dragons would fly in with our largest fleet to date, completely foundation-wiping Northern Coalition and their associates within a few days. At conclusion the scarred land remaining would be given to the friends there who assisted in logistics of the invasion.

Ramraine Campaign – Legacy was in need of more biome assets, this time home to “Salty Seamen” who were notorious pirates. A vassal we took in named “Slaves of Armok” also had a small home here, constantly bullied by the Seamen group. It was a win-win. 24 hours later the island was cleared after a heavy naval artillery bombardment and subsequent land invasion.

F12 Purge Campaign – Lawless zones were always home to chinese and in most ways Legacy would ignore the smaller groups. F12 however would be found to be a staging ground for the new BLDX invasion forces that would try to eliminate Legacy from the map. This was discovered and an announcement would be made that a complete wipe of the entire continent and grid would happen. Residents were given 12 hours to move out and a purge of all Chinese happened, leading to ruthless ground fights as zergs fought zergs for building control. Within the next days a famous post would be made by a Chinese group called “Black Butterfly” who hacked the client to mass-spawn whales in the ocean, attempting to sink the Legacy and allied fleet invading their island. Hilarity ensued, but it also showed an early sign of the game coming to a close.
At the conclusion of the campaigns, including the longer BLDX/OoF/Barry Sails campaign, things would settle as Legacy (OwO) would watch enemies quit the game over time. At the very end before servers were shut down, other NA groups would end by calling out Legacy to fight in a naval-superiority FFA before the servers shut down. Legacy ended up winning by a large margin, creating the popular reddit post and videos like one seen below. This was major for Legacy at the time as starting out in Atlas they were nobodies in the survival Ark/Rust scene, and ended up besting the very best the community had to offer.


Some random links, both funny and depictive of our time in Atlas:

Last Oasis:
Owned 110+ Claims same time, World First Claim/Titan/Schmet

Text coming soon!

Learn more about our history in Last Oasis:

Other Games we played in shorter timeframes:
  • Rend: World First Ascension
  • New World: Testing since 2018
  • AIR/Elyon Beta: R1 NA. 7/10 Top Rankings
  • Soulworker: R1 Guild. R1 Progression
  • AoC: Most wins BR NA

A more-detailed history of our member and community accolades: https://discordpvpers.com (scroll to bottom)


Squads are the "guilds within the guild" of Imperium. Squads can have members from all guilds alike. They are given their own voice channels, ranks, icons, and more. Being that Imperium as a whole is a very large guild, squads give players the option of being able to hide out and  hang with friends, without feeling forced to be a part of the zerg in a single channel. We encourage small-group play with squads, and go even further to encourage squads to specialize in unique tactics and more.


Detailed Comps and Training
We run specific builds and require members to have particular sets of gear and skills for varied events. While we remember to have fun, we do not accept lack of coordination and execution as an excuse for failure. All members train consistently in their specs with class leads overlooking progress. Even as a newer player, consistent progress and attendance ensures a spot in the roster. We tolerate little ignorance to situation awareness and expect common sense.


Non-Zerg Recruitment
Our recruitment process is simple, yet strict. We only accept 3 types of players:

A player who is referred by someone already in the guild - The person referring you can do so because you're an amazing person, because you're skilled, you were top-ranked etc. but you need one person who is willing to give a quick nod for you. When you apply, the recruitment form will ask for a name who is referring you. We will ask that person for confirmation, then accept your application - easy. These applications go very fast with legit referrals.

A player who's own past performance warrants merit - In the application, and in the ticket, be sure to link us some things to show off. Profile links are great, footage is even better. Twitch clips, youtube videos, etc. If you stand out, show it.

An exceptional content creator - In the application be sure to provide the relevant links to your socials. If you have a good attitude, can make people laugh, and generally kick ass at being awesome, we're interested. Many content creators who join us choose to remain anonymous and enjoy our guild benefits, others help promote - the choice is yours.

All accepted members are closely attached to their applications, tracked, and are assigned to squads and logistics teams.


Realistic Ranking System
The ranks of the members are determined strictly by their capability in PvP, over anything else. As you advance in arenas and open world PvP you are given options to test yourself against higher ranks, and in turn, earn more prestigious titles. For most, we simply judge ranks through a "challenge" and "tournament" setup, where simply challenging and beating a higher-ranked player of your class earns you the right to take their rank, bumping them down to where you were.


Historical Large-Scale and Siege Experience
Through every game we have played, our biggest strengths have always been on display with macro-managed combat. Our members include some of the most strategic minds around, and in every MMO we've encountered we have been on the cutting edge of siege strategies. Due to the way our attendance and reward systems work, we are able to have consistently the largest showing of a roster than most any other guild on our servers.


Veteran Guild Distribution Systems
In short, when a weapon or armor piece drops, the DKP tables specific to the boss are pulled and the individuals present are sorted by top 5 or top 10, based on DKP. The top individuals are then given the ability to bid on the loot, with a starting value. The bidding is blind, and the winner is announced. The winning bidder forfeits a set amount of DKP and his winning bid. It's all simple in practice - attend official events, get guaranteed loot/currency.

We have a full-featured contact/work board system, for everyone from gatherers to know what to fulfill for the guild on a daily basis, to the latest assassination contracts. You'll never need to ask what or who needs help in the guild again:


Scheduling and Accountability
We run events daily, tracked by a calendar that allows you to plan ahead and RSVP when necessary. This is integrated into Google for us, allowing you to sync the events to your smartphone easily, and alert you when it is time. Events are separated into minor/major events, which determines whether attendance is required or just recommended. Accountability is key to performance in our raiding structure. All of this is fully-integrated into Discord for even further tracking, especially for those without a smartphone.


Arena Focus First
Our guilds have historically had a lot of pride in our arena rankings and individual player ability. While we believe in force of numbers as a utility as well, we have yet to meet guilds who excel in small scale combat at the level we do, whether it be 5v5, 10v10 or more. We run monthly tournaments at minimum for our members, requiring each to attend and rank themselves among others in the guild. We do this not only for general rank placement, but to establish respect towards those in the guild who deserve it.

We also have a custom-coded bounty system for hunting PvP targets 1v1, posting screenshots in Discord, and getting glory:


Market Dominance
Our guild features extremely in-depth spreadsheets covering crafting, the markets, and more. We have "groups" on Discord who focus on various crafts, and even offer an internal auction house system for member-to-member bulk trades. You can capitalize on the economy by putting in "buy/sell orders" to maximize profits and efficiency. We treat dedicated crafters with the highest respect and give economists the tools they need.

We are popularly-known make highly-advanced market/auction house spreadsheets for one purpose - to allow our members to snowball ahead of the competition in gold accrual. These are kept close to the guild-only. Link to our old market sheet below to give you an example of how we made headlines in Black Desert Online:


This sheet like others automatically outputs via API to our Discord channels for market alerts, stocking alerts, and more for informed investment and execution.

Our Discord syncs your online profiles with Google Spreadsheets, allowing seamless tracking of activity, market trends, inventories across the guild, and much more. You never have to worry about being counted for activity or finding detailed information about your peers:


Tried and True Progression Raiding Teams
Our raiding and dungeon teams fall into "A" and "B" teams. "A team" is our primary hardcore-driven progression group. In raids, they are funneled resources and respect to get the job done, both to benefit the guild in reputation and possible needed gear. Our "B" team consists of individuals who are a bit more relaxed and wish to see content and enjoy the game. Dungeon groups are also formed with similar structure.


Often potential applicants have tons of questions about what makes *Imperium* a step above other guilds around the Ashes of Creation community. Here are the most common:

How active is Imperium?
We started recruitment for Ashes of Creation during the month of May 2017 and have received over 1400 applications since. While we cannot accept everyone, we are proud to say we are over 300 strong. Our Discord has over 20 channels dedicated to all matters of Ashes of Creation. With extra discussions provided from the wiki and podcast, we stay incredibly busy.

What are the basic rules of the guild?
While we provide a charter and SOP, the basics are as follows: No racism, no bigotry in general, no politics or religion. If you are banned in-game, you are banned from the guild. Otherwise we allow most other discussions. Rules specific to raiding, PvP and more are posted privately to the members, but cover most common-sense matters as you’d expect.

Does your guild support all types of players (Casual, Hardcore) etc?
Yes. You will find that in our events we schedule multiple “tiers” of raids and events in general. As a casual member for example, you can easily look at our integrated calendar and pick which events are accepting lower tiered players (assuming you’re not well-geared yet) and apply to be a part of those events. Hardcore players in a similar fashion look at the calendar and sign-up for more involved progression raids or PvP sieges.

How do you handle cliques?
While we do run dedicated smaller squads for events, we prioritize swapping out members as needed for completing the “chemistry” of the group. For example, in your squad you may know everyone, but don’t get along with certain individuals. We offer a system that allows you to submit suggestions to changing the group, which ultimately goes through your squad leader. For leadership, our officers and “council” as we call it are swapped and adjusted monthly to allow for fresh faces. It is not uncommon for a brand new recruit to be on council for a month shortly after joining. More opinions equal better guild development.

Will there be a member cap for Imperium?
No. We have created a system to grow with the guild should we hit mechanical limits in-game. While the goal is to intentionally fill a primary single guild, we will not close off our borders to friends and family members of our current roster. We intend on having extra “alt” guilds for this purpose. In an extreme scenario in which we absorb another guild or similar, we will make accommodations for a secondary guild.

What are the goals of Imperium?
Our primary goal is to first claim a castle, first and foremost. We will not do this without proper preparations to hold it however. If delaying a castle ensures that when we do take it – we keep it – then that is the plan. We are no strangers to the geopolitical scene of holding and managing castles with friends and enemies alike. Beyond making our image and name known via a castle, we intend on capitalizing on trade and individual member wealth, via whichever process prioritizes that – let it be raids or PvP.

How does Imperium handle drama?
All of our members are setup into logistical squads first and foremost. That means when there is an issue of any degree with a player or guild mechanic, that squad member is asked to first go to his or her lead first. If the issue warrants it, it is escalated to the officer who oversees multiple leads. More serious cases of course can bypass steps here, but we try to use common sense and delegate out properly. If the issue is smaller, we hope it is handled on a smaller scale – usually far more quickly than waiting for the guild leader to manage it days later.

What timezones do Imperium play in? Are you an NA or EU guild?
Imperium is classified as an NA-EST guild. This means we primarily start our events past 6PM EST. We accept members across many continents, but recommend they ensure they can participate in our events. Within the EST primetime frame, we run multiple “blocks” for raids and PvP. What this means is if you are someone that cannot stay up past midnight, there are earlier events available to you. If you are a night owl, there are dedicated event leads running them well past midnight for you as well.

What is the typical age-range of members in Imperium?
Imperium tends to consist of older members, usually college-age or professional. We do not have a hard-line “we only recruit 18+” like newer guilds out there, mainly because there is not a realistic way to vet someone’s age – and frankly we don’t feel its our business to ask. What we do compare however is general feel for maturity, and how individuals handle conflict-resolution.

How do the ranks within Imperium work? How can I progress in the guild?
We have been around a long time and feel having 25+ ranks for trivial items is not only a waste of our time, but yours. The ranks we do offer are based off emprically-measurable bulletpoints that we provide our members. For example, a recruit connecting their Discord ID to our spreadsheet/DKP system is what we call a “Core” member. We put together groups of core members into what we call “squads” – which are used for logistics and PvP purposes. Those squads are led by a “squad lead” or just “lead” for short. Groups of leads are organized and supported by an “Officer” which manages the day to day tasks of the squads. They manage their needs, attendance, performance and similar. All of the officers themselves are overseen by the GMs, or Guild Leaders. The structure is simple and is as accessible as your effort put into it.

Beyond the basic “rank” we offer titles. Titles are earned through a variety of tasks but are meant to be a progression path for members. For example, PvP titles are earned and accredited through tournaments and duels with other members. In this example, you progress through titles by challenging higher titles to 1v1 combat. This leads to fun events for the guild when popular PvPers put their skills to the test.

We offer title-tracks for PvE progression, wealth, and more as well. We encourage our members to “collect” them and have fun with it.

How are you organizing crafting? How do I get involved in the logistics of the guild?
As a member from day 1, we ask you via the form what part of the logistics process you might be interested in. That question is important as it places you in a “chain” within our system and allows you to participate in an elaborate system of providing for members within the guild.

As a basic example, imagine you signed up and claimed that you wanted to be a “gatherer”. On a daily basis one of your tasks within the guild would be to check the “work board” (name tbd) and look for other members needing gathered materials. In Ashes of Creation, you can only really effectively focus on one of the 3 trees, gathering, processing, or crafting. There will almost always be a processor that can gather wood for example, but is not as specialized as you and needs large amounts of it, or similar. That’s where you step in! If you look on the work board you will see requests for wood from all levels of the guild, and even possibly from the leadership itself (called “Imperial requests”).

Once you’ve seen the board, you can spend time fulfilling those requests, earning money straight from other members and expediting the process. Alternatively, other people in other guilds are gathering random resources hoping to sell them in a short amount of time. You on the other hand can layout your entire night knowing exactly what guild members need and obtaining an immediate profit.

For those focusing on processing and crafting, it gets even more involved, but the same basic principle applies – instead of paying a premium across the lands and seas, you can buy direct by placing “requests” for processors and gatherers to fulfill, and know exactly where to get it in a timely manner for your crafts.

Do I need certain credentials to join the guild?
When someone applies we mainly (exceptions apply) look at their posting history, and general overall gaming history. We are not one of those guilds that believe being a “top WoW” player necessarily means you are going to be a top player in Ashes of Creation. Likewise, we believe some of the best AoC players we see now will have made this their very first MMO. A general metaphor we use to explain recruitment is to “cast a wide net, catch a lot of fish, then make them all swim upstream”. What this generally means is you never know which new recruit will shine to be above the rest, so we give most individuals a first chance. We add layered requirements over time, especially in the first months, and cast away the players that are not driven to succeed.

Many of our best players that have traveled with us MMO to MMO were exactly the “unknown” guy we recruited years ago, who went into launches blowing away everyone else in the guild.

Do officers get preferential treatment for loot and similar? How do I get loot in Imperium?
That is a quick and easy no. Some of our officers may be among the best players in a given category, but it is not assumed that officer = performance in PvP or similar.

We run a modified-DKP system that attributes not only your raw attendance but the “value” of an event you have attended. For example, if you participated in a raid that was worth 100DKP for attending, you not only earned 100DKP but in our guild also earned a “value” above that we call GKP or GP for short. Anything that drops during that raid, or any value added to the guild for that raid’s performance is put into a pot, and then divided by the members involved. On a simple example (without pulling out spreadsheets) if a single item dropped during the event worth 500 gold, and there were 5 members present, each member not only earned the DKP flat value, but also 100GP for the event.

Why do we have this second number? It shows a more clear picture on members and their performance towards progressing the guild. For example, we may have a trade run we need done, which earns the guild 2000 gold in this example, but it is the most boring thing for a PvPer. If only 4 people show up to support the trade run, they would each have 500gp to their name, for advancing the guild immensely in that regard. A PvP arena event alternatively might not be worth any value to the guild beyond fun, so while immensely popular, there will be little or no GP gain at all.

What is DKP and GP used for? DKP is used for active-event loot distribution, while GP is used for members to be able to take loans and similar out of the guild coffers off-event. Someone that has worked hard in events that directly contribute to the guild should expect an ability for the guild to help them individually as well. GP provides a raw hard-coded number showing “this person works their ass off”. When he asks for the guild to spot him 1k gold for a weapon about to be listed on a market, there should be zero excuses for the guild to help him. DKP is as expected – more linear and used for active events when loot drops. It simply equates participation and provides a virtual currency to acquire loot that drops at events.

DKP is used to bid in a blind auction in Imperium. If an item drops and you are present, you are able to bid on the item and unknown amount to others. If your bid is the highest, the item goes to you, and the DKP sum is subtracted from your total DKP count. DKP in Imperium is earned not only in PvE raids, but PvP events and more.

How can I improve myself in Imperium? What if I am not as good as others and need help?
As stated above, we offer events for a variety of members. We separate these varieties in “tiers” based on their gear progression, measurable skill ratings, and similar. If you are geared among the best, a well-practiced PvPer, and active, you could consider yourself to be a tier A member. You would look at calendar events and aim for that tier of events. Events will ask for all tiers, tiers of specific level, and some even specifically request lower tiers, or none at all, dubbed “fun events”. As a member in Imperium we offer an “Academy” that allows you to first be rated by a class lead in PvP or PvE. Once you are rated, you are given access to an action plan custom-tailored for you to improve in various areas. These include where to improve in gear, what drills to practice, and which courses are recommended to complete.

You may be well-geared, but have an issue with a particular skill rotation for example. Your recommendation given to you is to participate in “Class xx Mechanics II” for example, which you see on the calendar scheduled for multiple days this upcoming week or month. At this point it is up to your drive to signup to one or multiple of these courses, perfect the mechanics, and graduate those courses. These courses are provided by our very best of the best, and are not meant to be intimidating, but will not waste your time either. We promise if you perform the drills within and listen with an open-mind, you will finish with a noticeable improvement on your gameplay.

The Academy offers courses for PvP mechanics, PvE, Economic progression, and more.

When are members kicked from the guild? Can you give common examples?
Our most common scenario in which a member is removed is when they close their mind to change – simply. We often run particular builds or “meta” as they are called, and ask at our highest tiers that they respect the process and layout of the grand strategy. Not everyone wants to play with the “team” and we sometimes run into a scenario where we have to remove an individual from the event, or even worse – the guild. For most other removals, it usually involves common-sense principles, such as they went on a racist rant, attacked another member personally, sexual harassment, etc.

How is Imperium different from any other mass-recruiting “zerg” guild I see too often in MMOs?
The first thing most members notice when joining is the organization and logistics we have in place – something most zerg guilds skip past in favor of bigger numbers to throw at enemies. While we have the capability to simply throw numbers at a problem (which epicly fails for most zerg guilds) we prefer to take demographics within the guild and apply special squads to the task, whether it be a ganking squad to take care of a small skirmish, or a siege squad to handle particular parts of a large-scale siege. We are unqiue in that while we have the numbers of some of the largest guilds out there, we also field the server’s very best arena and battleground teams as well. In open world, we are able to put together 5v5 or 10v10 groups that can quickly and efficiently match any “small” or “tightknit” guild’s similar groups – simply because they do not have the logistics or intelligence provided to them of a larger guild. While we have always had over a couple hundred members, we are historically known for sending groups of 10 or 20 tops to handle a problem. We did this not only because we don’t want to waste member’s time, but also to challenge the squads involved to see their success vs other squads. In fact is was not uncommon for us to send smaller kill squads separately at targets and compare their performance dealing with numbers far greater than themselves.

The short is this: zergs don’t typically coordinate beyond “go here and kill shit”. Our engagements are multi-tiered and work like a war campaign more-so than a simple engagement. If we don’t need 30, we don’t send 30. As an event or skirmish scales up, we send in more squads to scale as needed to match numbers, and detract squads to take a break while others go in later.

How often are events run and how do I know when they are coming up/active? Is there a way to see the progress afterwards?
Events are all tracked in our guild via a Google Calendar which can output to your smartphone or even Apple device. This allows you to create custom alerts to an event coming up, like your next raid or siege. On top of this as another layer, we also run custom Discord bots that announce events ahead of time, and even remind you as the event draws near that its almost time. Not everyone has a smartphone, so as long as you can access the internet/Discord, you will always be in the know.

After events complete, our guild is unique in that you can use custom Discord commands to see the progress of the events that passed, see what loot dropped, and similar. This is especially useful if you are curious if your favorite dagger dropped for example, or want to see who participated in last night’s raid. On top of a custom profile command, you are able to see nearly everything our spreadsheets track via Discord. Want to see your DKP? What is in the guild banks? etc. You don’t need to be a spreadsheet pro to use a simple command and see everything you need.

We are also using a custom “pagerduty” application for our highest tier PvPers. This is a quick-response program that alerts our most-available members at any time of the day notifying them when there is PvP breaking out. It is not uncommon to witness us have quick and relentless reactions to all types of PvP transgressions in the open world within minutes of their initial occurrence. Our members involved in these systems are of course rewarded appropriately for always being “on call” to kill targets.

When can I kill other players? Do you have rules for open-world PvP?
We allow open-world PvP at any place and any time that the member wishes, without needing approval from any member of leadership. This is pending two very simple rules – the victim of the PvP is not someone we have listed as “friendly” or “ally”, and they are of the same level as you. We do not support or condone ganking of lowbies, nor do we allow “camping”. You are allowed to kill someone once, then you make your way to leave. If they trash talk or similar – all chains removed and you can go to town. We expect that all of our members are adults and can make most of these decisions themselves. Its simple: “Dont be a dick”.

The second and sometimes most debated rule we carry for open-world PvP is trash-talking ourselves. We do NOT allow any messages to be sent in open-world during a PvP occurrence. You are however welcome to send simply emojis such as a smiley face or “good fight” to respond to the incessant walls of text you are likely receiving. These rules only apply in the heat of the moment and in-game. We do not control what our members say elsewhere so long as they state they speak for themselves (forums and similar).

During these moments, we encourage our members to screenshot and record as much as possible, especially when they are getting slammed with hate speech and salt (drama). We maintain a “salt mine” channel in Discord to share these events and take some stress off.

So in short for the PvPers who hate reading: “good fight” and/or a smiley face is the only thing you say in open world – we typically dont give second chances to this rule. Our image and respect towards other guilds is always high-priority.

You said your cap is 300 members. What will you do once you hit 300 members?
We track attendance of all of our meetings and events. We currently hold weekly meetings and monthly meetings, both of which we compare to activity on Discord (chatting, etc). Thankfully our bots track all of this. If someone has been in the guild for let’s say 2 months and we have not heard a word from them in any chat whatsoever, and have no seen them at a meeting, we will replace them with a more active new recruit/applicant. While we understand individuals needing to take care of IRL priorities, we also request they let us know or give us a heads up – unfortunately many do not.

Do I have to PvP in this guild? Or do raids?
We have 3 layers of PvP as defined. First there is siege/instanced PvP such as node wars or sieges where a specific number of people are present as required to take on a similar number of people in a node we are attacking or defending, such as 40v40 for example. In this PvP scenario we will have dedicated teams, and you will not be required.

The second scenario are structured PvP settings such as battlegrounds and arenas, which again you are not required.

The third example is the open-world types of PvP, such as wars against other guilds or simply defending a trade run. In the third example, depending on availability of our more streamlined PvPers, you may be asked to participate in an “all-call” to support important assets, like helping defend a trade run. In an all-call we fully expect you may not be the best PvPer, and will make sure you are in a supportive role that best suits the situation.

At what stages do I need to be active in Imperium? Can I wait until launch before getting involved?
No. We are heavily invested in having a strong alpha/beta presence and require our members to study and follow the game as close as they can until then. We would rather educated and informed members going into alpha/beta than naive gamers come launch. In short, if you are a member of Imperium, you are a scholar of the game mechanics first, and will be expected to recall information as needed without special teaching.

What node is Imperium going for?
We are going for whichever node best fits our overall geopolitical objectives. Many thing owning a top-tier economic node could be best, others a military node. Reality is nobody knows which node is best, and we might find there is no best. If someone is looking to join Imperium specifically based on the idea we would be going for a military node for example, we’d ask they look elsewhere as we cannot promise that this early.

Does Imperium plan to be pro-actively aggressive or more passive in world PvP?
We maintain a “speak softly and carry a big stick” approach to world pvp, and guild wars in general. There has never been an instance in which we “sought out” an enemy or declared war on a guild on a whim out of boredom for example. That said, we usually maintain a fast and critical response against guilds and leaderships that look to subliminally undermine us through backroom “shit talk” and similar. We find we get along great and have no quarrels with most casual and semi-hc guilds because they tend to hold more respect towards other guilds, including our own. Typically the fights we do get involve are with guilds who do not care about rules, politics, or general respect and “run off” in their speech against any and all guilds who are trying to do their own things.

Some may see the guild name “Imperium” and assume there is an imperialistic nature in which everything would belong to our guild, but it is far from that. We tend to gravitate towards friendships and alliances with more laid-back guilds who take the politics less seriously and encourage their membership to simply have fun – while keeping things respectful. It is not uncommon for us to share our experience and resources with those guilds, small or large.

Are there any rules for streaming, or PvP in general?
We do not try to control what our streamers or youtubers produce. We feel its not our place and ask those individuals to remain unique and push their content in their way. When it comes to official sieges and intel-sensitive events, we simply ask they mute the communications channel that they may be in during the event – nothing more. There are easy ways of doing this that allow for the streamer to still hear the communications without the live stream hearing it – we are welcome to assist in this.

For everyone else in the guild as well, we maintain a rule that clearly states there is not to be any “shit talk” or anything that could be perceived as such. Something that has always been unique to us is that we only allow two responses to any verbal communication in open-world pvp: “Good fight” and/or a smiley face. We are pretty strict on this. It does not matter if they are typing walls of text, insulting your parents, or whatever they can come up with when you kill them or they kill you – you say “good fight” or say nothing at all. You can also give them a winkey face, its all in your style. Typing out anything else in an effort to get the last word, call them a noob, or similar will result in possible removal from Imperium.

While the above questions cover most of the commonly asked items, you are always welcome to contact our members in the Discord. We hope this FAQ helps with any curiosities you might have.

More information can be found in-depth at our website: https://discordpvpers.com[/center]

Articles Covering our Guild Systems
Member Rights
Common Sense Principles
Governance: Our Vision
Expectations: Events/Raiding
Absence and IRL Military Policy
Guild Hierarchy Short Overview
Recruitment Guidelines

Articles Covering our PvP and Progression Systems
PvP Progression - Trial by Combat
Large Scale: PvP Progression - Campaigns
PvP Progression - The Grand Tourney
PvE Progression - Beyond Molten Core
Vanity Rank Progression - Guild Quest System
Economic Progression - The Job Board
Economic Progression - Market and Logistics Systems


Due to the capacity of most MMO’s, we are encouraging many types of players to consider joining up, like economists, PvE raiding gurus, PvPers, and more! We will offer both casual laid-back environments and guilds, as well as more driven competitive groups. All of the founders involved believe in one thing: time commitment does not directly equate in value. Some of our more casual players can also be some our most elite PvPers, and likewise some of our full-time working adults can be economic gurus carrying us all.

You can start the process here:
Discord: https://discord.gg/Legacy

We challenge all players and guilds to meet us in any large-scale title that comes out between now and Ashes of Creation. We're currently recruiting and prepping for the following games: Ashes of Creation, Ascent Infinite Realm, and New World , however if you're not interested in any of those games you may still join for pick-up games.

We will see you or your guild in these titles and of course - Ashes of Creation. Thank you for reading.

The Imperator's Journal - Game Theory in MMOs
The Core Tenets of Your Roster
Zergs in MMOs Pt. 1


  • FreelancerFreelancer Member, Phoenix Initiative, Royalty
    edited April 2019

    The Imperator's Journal - Game Theory in MMOs
    The Core Tenets of Your Roster
    Zergs in MMOs Pt. 1
  • FreelancerFreelancer Member, Phoenix Initiative, Royalty
    The Imperator's Journal - Game Theory in MMOs
    The Core Tenets of Your Roster
    Zergs in MMOs Pt. 1
  • FreelancerFreelancer Member, Phoenix Initiative, Royalty
    edited April 2019
    Cam's Meme Corner

    Ok not really. These are condensed versions. See their full glory at https://gfycat.com/@Cambiguous


    The Imperator's Journal - Game Theory in MMOs
    The Core Tenets of Your Roster
    Zergs in MMOs Pt. 1
  • Joined Imperium close to 2 years ago, played Bless Online with them and dominated Server 1 for about 2 and a half months. Great, fun people who know how to play games on a professional level. Super hyped for all future charters.
  • DavlosDavlos Member, Phoenix Initiative, Royalty
  • RedlinRedlin Member, Pioneer
    I've been with Legacy gaming for almost five years now. I joined back when we played Archeage and heavily enjoyed my time with them. Since then we have dominated in the games I've played and the organization is one of the best that I've seen. I heavily recommend if you enjoy a well built community that is at the peak of organization.
  • amonfireamonfire Member, Leader of Men, Early Alpha One Tester
    They're OK I guess.....
  • CambiguousCambiguous Member, Leader of Men, Early Alpha One Tester
    Accepted Answer
    I heard there was cake.
    Someone you otter know.
  • Paladin LightshieldPaladin Lightshield Member, Braver of Worlds
    Strong, organized guild ran by professional leadership. Played with them loyally in Black Desert Online and it was exactly what I wanted out of a guild. We easily dominated our server in BDO through serious hardcore gameplay, structure and dedication.
  • AhzuAhzu Member
    edited April 2019
    I joined Legacy around 4 months ago, and even though i've only been apart of the community for this short amount of time compared to a lot of its older members i've had a blast. They welcomed me with open arms and I was immediately welcomed into a group/squad that fit my playstyle with other friends that joined me. Playing with them in Atlas was in all honesty some of the most fun i've had in my gaming life, being able to dominate the PvP scene with Hardcore players and casuals alike - they all had their place within the community. I'm not one to write on forums but really, if you're looking for a group of friends to either dominate and take names, or meet new people this is most likely the community for you.
  • ClearmindClearmind Member, Leader of Men, Early Alpha One Tester
    I've been a part of the community for over a year and in a time where I only had a small group of friends that just played league of legends out of boredom, this guild/community has helped me expand my horizons. Until this guild, I had trouble putting in the same amount of hours I did back in middle school where I could play a game all day non stop instead of growing bored after an hour or two.

    Since joining, I've put in huge amounts of hours with a group of players that know how to dominate while having a great time. 850+ hours in Atlas and over 100 wins in early testing for the BR was only possible while playing with this community as I strove to match some of the players that have been around for years. I was never specifically told to play X amount of hours or X amount of wins, and found myself wanting to do those things out of sheer enjoyment of playing with the members of the guild.

    Whether your a pvp player, raider, market guru, or gatherer/crafter, there is a place for you in this guild.
  • Joined up with Team Legacy midway through Atlas by chance. Couldn't be happier that i met these guys. Professional leadership, hardcore PVPers, dedicated crafters, and everyone working together to achieve the guilds goals. I since have become a full community member and will definitely be playing every MMO with this community. They don't play an MMO without the intention of dominating the competition and reaching the top spot. You wont regret joining this community.
  • Only been apart of Team Legacy for a couple months now, but they are some of the most organized, friendly, and motivated people I've had the fortune to interact with. If anyone is looking for a great community that wants to progress and establish themselves as the front-runners of AoC then this is the community for you.
  • Manimal601Manimal601 Member, Founder
    Gonna offer up somewhat of a different experience here, as I am very picky with what MMORPG's I play so I don't join up on a lot of those.

    I joined up with Imperium over a year ago and have played a lot of Non-Chapter games with many of them including: Monster Hunter World, Division 2, Battlefield 5, Anthem, Dark and Light, AoC BR, Apex, just to name a few of the most recent ones. It doesn't even matter what kind of game it is, but if there are people from Imperium playing it they are crushing it in whatever manner it can be crushed. The guild has a mix of so many different players with so many different backgrounds, interests, experience, and skillsets and then things just seem to settle into place automatically with all that slurry it's kind of crazy. There doesn't even need to be "set up" for a lot of what I've seen they just like automatically do it because it's "old hat" by now. Like no matter what it is you have a contact to help get it done or someone heading it up already, no matter how obscure really. That's just for non-chapter non-try hard mode. When it's time for a Chapter game they turn it up to 11. As an organization, gaming or not, they've got it pretty much on lock no matter what is going on. They've made me a better player for sure during the time I have been with them.
  • farceofnaturefarceofnature Member
    Accepted Answer
    Been with these guys for a year now and they (we) are quality people.

    Except DeathsProxy.

    Nobody likes DeathsProxy.
  • I've been with Legacy for almost a year now and have never had a better time playing mmos. I joined the community for AoC and heard about Bless Online and decided to try it with the guild. I love the competitiveness that is there within and outside the guild. If you love being top in pvp in small scale or large scale this is the community to join.
  • natkomnatkom Member, Leader of Men, Early Alpha One Tester
    Initially joined Legacy for AOC more than a year ago, then joined them on Bless, completely changed my outlook on guilds. Super organized - weekly updates, pvp help, motivation catered to casual/hardcore, while having fun and being part of something bigger. Can't wait for the next chapter.
  • Been with legacy for years now. Joined during the wildstar beta. been PvPing with them since. good times in whatever MMO we play. (like killing kashinn over and over in KR BDO). ready to PvP in Ashes soonTM
  • HallowmereHallowmere Member, Pioneer
    Joined legacy around 1 year ago and I’ve enjoyed every minute of it. It’s a great group of mature players run by very professional leadership
  • ToppieToppie Member
    edited April 2019
    I’ve been a member of legacy since bless launch and have joined in for a few different random MMOs, alphas and beta games. What really sets legacy apart is the leadership. The organization is at the level of a well ran top 500 forbes list company. If your the type of person who loves trying a new video game when it comes out and want to be at the top of the PvP, PvE or what ever competitive thing it is in a game, this is the place to be.
  • talesitalesi Member, Braver of Worlds
    edited April 2019
    Hey all. Coming up on two years with Legacy. They are the complete package when you think of a guild that is well run, competitive, and has a lot of fun doing it. Played in Bless and reached all our goals by working together. Also played in Atlas and took on the challenges that were presented and crushed it. I can not imagine being in another guild. Looking forward to AoC and what we accomplish and gaming memories made together.

  • mrgoldemrgolde Member, Braver of Worlds
    This guild is as hardcore as they come. Any game that they decide to take over, they do. They care about being the best and will put in the work to do so. They will take people under their wing and show them how to be the best pvper that you can. But you have to put in the work as well. They don’t hold your hand and they will work hard for you but you have to be deticated. This is how they dominate each and every game they are a part of. If your a hard core pvper and want to be around others that are like minded, this is the guild for you. If you want to learn how to be the best pvper of the best, this is the guild for you. They support all type of gamers but focus mainly on pvp and they are the hardest working. The amount of time and research and planning that goes into each and every game is amazing. The leader ship works their hardest to make sure everyone is given the tools they need to be the best, the only thing you have to do is use the tools they give you.
  • maestromurdockmaestromurdock Member, Braver of Worlds
    This guild is amazing! I have not Played PC games in over 2 decades, and have just come back to the world of MMORPG gaming for AoC. The leadership and members have been wonderful in ensuring that I am having the best time of my life. There has always been a member to answer my questions, guide me and include me in the group activities. They made me feel welcome and valued despite my lack of experience. Having now played Altas and New World with the team, its obvious that the organization, skill, dedication and abilities of the group that made them Number One in both games in short order. Besides being driven to be the best in any game, the members are friendly and active outside the gaming world. Charity, community involvement, and member interactions make them more than just a 'game' community!
  • FooFooFooFoo Member, Phoenix Initiative, Hero of the People
    Laid-back, hardcore, casual. Roleplayer, crafter, PvE raider. Although a hard focused PvP guild, there is a place for everyone In this gaming community. In my 15 years of rememberal gaming this has been the one group that doesn't dissolve after a game, immediately.

    This group doesn't suffer from maintaining a structure, even after leadership quits. There is so much structure and chances for growth, through logistics and ranks granted you prove yourself a component player.

    Conclusion: Every game I've played with Legacy Gaming has been a blast, and not only that but they continually are achieving #1 in every game they. The people are great, I made alot of friends, and winning is great
  • I have played over 15-years of different MMO's with exceptional people, being part of Imperium is something unique!
    "You cheer my heart, who build as if Imperium would be eternal."
    - Augustus
  • I joined up with these guys to play Atlas, but I can tell I’ll be playing every game they go after. They have built an amazing community that allows everyone to play together and have a role to do no matter the game. You won’t find a more dedicated, coordinated group of players.

  • MykkalaMykkala Member, Braver of Worlds
    I’ve been with Legacy since wildstar ( 5 years wow). I love this community, wouldn’t trade it for any other. Highly organized, with a place for everyone.
  • I recently joined Imperium 4 months ago during Atlas. After playing WoW with many Raiding guilds for 14 years and other MMO's with many others this was by far the most organized professional leadership of any guild/community I ever been a part of. These guys are dedicated and hardcore PvP'ers and always willing to do stuff as a group if it benefits everyone. But even if you don't like to PvP 24/7; crafting, farming, building etc There is always a role and group for you in this community.
  • ivegotnolifeivegotnolife Member
    edited April 2019
  • thariontharion Member, Braver of Worlds
    edited April 2019
    I've been in Legacy since BDO KR/NA. If you are looking for a top end organized guild up to speed on current meta/optimal strategies/tactics in any current mmo and enjoy improving your gameplay/competing with the best, this is the place for you. It has been lots of fun so far.
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