1. Will creation of Runic Power Stones and/or Enchantment Stones be gated by citizenship to a scientific node (if yes, will other node types have accesses to similiar if not harder methods of attainment of said material).
2. Will the previous mentioned items be gated by artisan/life skiller (an enchanter/alchemist has to make the stones).
3. The above were talked about Enchantment and Runic Power, what about Enhancement, will that be done through combination or through a consumable resource (think smashing two basic swords to get +1 sword, or smash special stone/orb/ect.. into said item to get +1).
4. If Steven was still running a guild in AoC which node type would he suggest his members join.
5. Any details on tattoo profession (will tattoos be permanent, will you be able to replace the tattoos with a different tattoo later, is tattooing a completely separate profession (like alchemy is to cooking) or is it just a specialization (for example of jewlerist) .
6. Will update with later questions.
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VolgaireMember, Braver of Worlds, Kickstarter, Alpha One
How in-depth will the lore be ? will it be a complicated mess like the Elder Scrolls lore ? or more like a huge universe in line with the Warhammer lore ? or just a standard WoW like lore ?
@Sivanna umm talked about yes we wont be seeing anything for a while keep dreaming (were all at that stage)
I just wanted to know if any variationsof basic spells were planned, I don't really expect them to show us anything. We already know kickstarters are getting unique spell effects so why not expand the availability to others at some point? Path of Exile sells spell effects in their shop, I would happily pay money if I could give my Healer some type of green-plant-nature effects!
Are we going to get example trees of how a class (combat as well as artisan) MIGHT look like before Alpha 2 hits?
We have heard examples before, I know but it's been always really wage. People still debate wether or not you can gather other things like skins when you went full in into gathering plants.
I can be a life fulfilling dream. - Zekece
I can be a life devouring nightmare. - Grisu#1819
Is the Nikua clothing set one skin or two. Meaning, is there one skin for the clothing and another one to make your weapon look like a bone fish hook or is the fish hook not included in the clothing skin?
Does lore hunting provide bigger rewards than regular questing? Meaning, if I piece together the entire story of Urlor will there be a big reward at the end, like a monster, or frozen treasure, compared to a regular quest which yields a legendary item.
Can you confirm that runic stones provide physical buffs like +5 Defense, +10 Health, while Essence Stones produce magical properties like, Fire Damage +5, Ice Damage +10. (Just my theory) Also, when you said Essence Stones are permanent does that mean they can't be removed from their slots or that they can't be deconstructed?
You said Tulnar are a mix of mammal, reptile, human. Dolphins are mammals. Sooo.... dolphin lizard?
1. Will creation of Runic Power Stones and/or Enchantment Stones be gated by citizenship to a scientific node (if yes, will other node types have accesses to similiar if not harder methods of attainment of said material).
2. Will the previous mentioned items be gated by artisan/life skiller (an enchanter/alchemist has to make the stones).
3. The above were talked about Enchantment and Runic Power, what about Enhancement, will that be done through combination or through a consumable resource (think smashing two basic swords to get +1 sword, or smash special stone/orb/ect.. into said item to get +1).
4. If Steven was still running a guild in AoC which node type would he suggest his members join.
5. Any details on tattoo profession (will tattoos be permanent, will you be able to replace the tattoos with a different tattoo later, is tattooing a completely separate profession (like alchemy is to cooking) or is it just a specialization (for example of jewlerist) .
6. Will update with later questions.
Noted!
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MorashtakMember, Braver of Worlds, Kickstarter, Alpha One
Ship sizes and ship skins; Will vessel skins be size locked (small to small craft, large to large craft, etc)? example; A canoe skin being locked to only small vessels so it cannot be applied to a galleon to make the larger ship appear small?
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VolgaireMember, Braver of Worlds, Kickstarter, Alpha One
Ship sizes and ship skins; Will vessel skins be size locked (small to small craft, large to large craft, etc)? example; A canoe skin being locked to only small vessels so it cannot be applied to a galleon to make the larger ship appear small?
I'm pretty sure that is the case, specific ships have specific skins, just like buildings, mounts, weapons, pets and armors.
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Potato BasketMember, Braver of Worlds, Kickstarter, Alpha One
edited April 2019
Will there be a system where players can commend others for their contribution and this way build reputation which can be displayed in numbers?
e.g.
9 team player
16 friendly
12 teacher
7 leader
Maybe also display how many hours they've spend playing the game in their profile?
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T ElfMember, Braver of Worlds, Kickstarter, Alpha One
@Pokosaurous we already know that most outfits, costumes are planned to be dye-able. There has been talk that there will be a paperdoll appearance slots so you can change your look without having to change your gear. Some pieces will be mix and match; others will be one piece. I think in a live stream it was said that the monthly costumes are one piece. (wish they were mix and match).
What is the next holiday that intrepid is considering releasing themed skins for as the cosmetics of the month?
Not a high priority question, but I'm curious about it if you need filler questions.
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T ElfMember, Braver of Worlds, Kickstarter, Alpha One
Do you think shipbuilding will be around at launch?
Honestly I would love to know just about ANYTHING regarding crafting, artisanship, and the economy, but what I am most curious about is the player owned business system as well as the marketplace. Will there be a limit to the amount of player stalls in one marketplace, and can that marketplace itself grow or will it remain static in size? Are player owned business going to be limited to Taverns or will other businesses be ownable?
~Simus Deathmax
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GemiiChanMember, Braver of Worlds, Kickstarter, Alpha One
Question:
How will the freehold system be distributed? Will every player get one? Are the uniquely tied to something in the lore/story? Will you have to buy them from a merchant?
heres hoping we can get some info! Thanks for taking questions!
VarkunMember, Braver of Worlds, Kickstarter, Alpha One
After a successful siege can stored materials and items be looted from your freehold as in a large amount of crafting materials you may have stored or crafted item you were intending to sell?
By the same token can guild halls have their storage looted after a successful siege?
Close your eyes spread your arms and always trust your cape.
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AuronMember, Braver of Worlds, Kickstarter, Alpha One
edited April 2019
Other than gliding mounts, will there be gliders or wings in the game? Can they be used in combat?
I do have a specific question regarding the PvE aspect of the game
Will there be any rare WorldBosses (that would spawn according to a specific timer or event that would cause the boss to spawn each week or month) with rare and unique loot ? (only lootable on the concerned World Boss and nowhere else)
People could choose to join forces to get rid of it as quickly as possible or form separated groups with the purpose to share the loot with fewer people. I don't know if it's programmed but this could cause interesting pvp fights around the boss for his loot.
This question leads to a second one. How will the loot system will work ? For example if two groups are trying to down the same boss/mob who will have the loot once the boss is down ? The one who made the more DPS / last hit ? Will the loot be accessible for both groups ?
How will the freehold system be distributed? Will every player get one? Are the uniquely tied to something in the lore/story? Will you have to buy them from a merchant?
heres hoping we can get some info! Thanks for taking questions!
Thanks and we will do our best to get to this!
Keep Up-To-Date with Ashes of Creation on AshesHQ - Join the community around Ashes HQ, Ashes Pathfinders, & KOTP on Discord
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SimurghMember, Phoenix Initiative, Avatar of the Phoenix, Kickstarter
Ship sizes and ship skins; Will vessel skins be size locked (small to small craft, large to large craft, etc)? example; A canoe skin being locked to only small vessels so it cannot be applied to a galleon to make the larger ship appear small?
Added and hope we can get to it.
Keep Up-To-Date with Ashes of Creation on AshesHQ - Join the community around Ashes HQ, Ashes Pathfinders, & KOTP on Discord
Comments
2. Will the previous mentioned items be gated by artisan/life skiller (an enchanter/alchemist has to make the stones).
3. The above were talked about Enchantment and Runic Power, what about Enhancement, will that be done through combination or through a consumable resource (think smashing two basic swords to get +1 sword, or smash special stone/orb/ect.. into said item to get +1).
4. If Steven was still running a guild in AoC which node type would he suggest his members join.
5. Any details on tattoo profession (will tattoos be permanent, will you be able to replace the tattoos with a different tattoo later, is tattooing a completely separate profession (like alchemy is to cooking) or is it just a specialization (for example of jewlerist) .
6. Will update with later questions.
I just wanted to know if any variationsof basic spells were planned, I don't really expect them to show us anything. We already know kickstarters are getting unique spell effects so why not expand the availability to others at some point? Path of Exile sells spell effects in their shop, I would happily pay money if I could give my Healer some type of green-plant-nature effects!
We have heard examples before, I know but it's been always really wage. People still debate wether or not you can gather other things like skins when you went full in into gathering plants.
I can be a life devouring nightmare. - Grisu#1819
Does lore hunting provide bigger rewards than regular questing? Meaning, if I piece together the entire story of Urlor will there be a big reward at the end, like a monster, or frozen treasure, compared to a regular quest which yields a legendary item.
Can you confirm that runic stones provide physical buffs like +5 Defense, +10 Health, while Essence Stones produce magical properties like, Fire Damage +5, Ice Damage +10. (Just my theory) Also, when you said Essence Stones are permanent does that mean they can't be removed from their slots or that they can't be deconstructed?
You said Tulnar are a mix of mammal, reptile, human. Dolphins are mammals. Sooo.... dolphin lizard?
Particularly PC parts. What's that publisher doing anyways?
Noted!
I'm pretty sure that is the case, specific ships have specific skins, just like buildings, mounts, weapons, pets and armors.
e.g.
9 team player
16 friendly
12 teacher
7 leader
Maybe also display how many hours they've spend playing the game in their profile?
Formerly T-Elf
Not a high priority question, but I'm curious about it if you need filler questions.
Formerly T-Elf
heres hoping we can get some info! Thanks for taking questions!
By the same token can guild halls have their storage looted after a successful siege?
I do have a specific question regarding the PvE aspect of the game
Will there be any rare WorldBosses (that would spawn according to a specific timer or event that would cause the boss to spawn each week or month) with rare and unique loot ? (only lootable on the concerned World Boss and nowhere else)
People could choose to join forces to get rid of it as quickly as possible or form separated groups with the purpose to share the loot with fewer people. I don't know if it's programmed but this could cause interesting pvp fights around the boss for his loot.
This question leads to a second one. How will the loot system will work ? For example if two groups are trying to down the same boss/mob who will have the loot once the boss is down ? The one who made the more DPS / last hit ? Will the loot be accessible for both groups ?
Thank you.
He will just answer soon Tm
If I set my freehold next to water will I be able to build water buildings on it? Or will I just lose that piece of real-estate.
Well the building skin from this month looks like it is normally placed on water
Thanks!
Added and will do my best to get it answered.
Added and will do my best to get to it!
Thanks and we will do our best to get to this!
I will add this to another of my questions, thanks for adding to this!
Added and hope we can get to it.