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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Do you think a raid or dungeons should be locked after chain quest or not? and why?
mytherios
Member
some games have its contents like raids and dungeons locked after some quests or achievements while others make them accessible on a certain level.
I was wondering what all of you think about this topic
I was wondering what all of you think about this topic
0
Comments
For me it doesn't make sense that a raid boss would be around for more than a few years if multiple groups go in and take them out. I mean it's an MMO so some of that has to be chalked up to suspension of belief to play, but maintaining the same raid boss for years on a server is odd.
It's not really a matter of being locked - instead, they should dynamically be filled with different content.
Rather than remaining static.
Honestly depends on the game.
For the way they want to do Ashes, no it would not fit.
But the mechanic itself, I do like it when it fits.
Don't like the idea of locking dungeons to levels...let players explore wherever they want and learn (the hard way) what they can or can't do.