Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Do you think a raid or dungeons should be locked after chain quest or not? and why?
mytherios
Member
some games have its contents like raids and dungeons locked after some quests or achievements while others make them accessible on a certain level.
I was wondering what all of you think about this topic
I was wondering what all of you think about this topic
0
Comments
For me it doesn't make sense that a raid boss would be around for more than a few years if multiple groups go in and take them out. I mean it's an MMO so some of that has to be chalked up to suspension of belief to play, but maintaining the same raid boss for years on a server is odd.
It's not really a matter of being locked - instead, they should dynamically be filled with different content.
Rather than remaining static.
Honestly depends on the game.
For the way they want to do Ashes, no it would not fit.
But the mechanic itself, I do like it when it fits.
Don't like the idea of locking dungeons to levels...let players explore wherever they want and learn (the hard way) what they can or can't do.